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Note that some parts of timing points in .osu files are optional
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wiki/Client/File_formats/osu_(file_format)/en.md

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@@ -136,8 +136,8 @@ Each timing point influences a specified portion of the map, commonly called a "
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- **`sampleSet` (Integer):** Default sample set for hit objects (0 = beatmap default, 1 = normal, 2 = soft, 3 = drum).
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- **`sampleIndex` (Integer):** Custom sample index for hit objects. `0` indicates osu!'s default hitsounds.
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- **`volume` (Integer):** Volume percentage for hit objects.
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- **`uninherited` (0 or 1):** Whether or not the timing point is uninherited.
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- **`effects` (Integer):** Bit flags that give the timing point extra effects. See [the effects section](#effects).
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- **`uninherited` (0 or 1, default: 1):** Whether or not the timing point is uninherited.
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- **`effects` (Integer, default: 0):** Bit flags that give the timing point extra effects. See [the effects section](#effects).
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### Effects
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