Skip to content

Commit a55a8f7

Browse files
authored
Merge branch 'master' into rc-update-mapset-host-possession-rule
2 parents 052f4c3 + 4315b8e commit a55a8f7

File tree

247 files changed

+7693
-751
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

247 files changed

+7693
-751
lines changed

Diff for: news/2025/2025-03-15-new-featured-artist-hikota.md

+59
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,59 @@
1+
---
2+
layout: post
3+
title: "New Featured Artist: hikota"
4+
date: 2025-03-15 20:30:00 +0000
5+
---
6+
7+
Blend a bit of drum, a pinch of bass, and some amphibian wit together to create **hikota**, our newest Featured Artist!
8+
9+
![](https://assets.ppy.sh/artists/463/header.jpg)
10+
11+
Latvian musician **hikota** is a master of mood-setting. Mixing inspiration from video game soundtracks with a specialty in atmospheric drum & bass, jungle, and occassional vocaloid thrown into the mix, **hikota**'s unique combination of skills lends to a one-of-a-kind bass-oriented listen.
12+
13+
[**hikota**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/463) has a grand total of **27** tracks, each timed in advance for your next session in the editor.
14+
15+
Need some inspiration? [nik](https://osu.ppy.sh/users/10077264) and [Kyouren](https://osu.ppy.sh/users/2013571) have you covered:
16+
17+
### [hikota - Acceptance](https://assets.ppy.sh/artists/463/Purgatory/hikota%20-%20Acceptance.osz)
18+
19+
Try out [this map showcased below](https://osu.ppy.sh/beatmapsets/2301725) hosted by [nik](https://osu.ppy.sh/users/10077264)!
20+
21+
<div align="center" class="osu-md__paragraph">
22+
<video width="95%" controls>
23+
<source src="https://assets.ppy.sh/artists/463/release_showcase.mp4" type="video/mp4" preload="none">
24+
</video>
25+
</div>
26+
27+
### [hikota - farewell](https://assets.ppy.sh/artists/463/Kaeru%20no%20Tanjo/hikota%20-%20Farewell.osz)
28+
29+
Or try [this frog-centric map](https://osu.ppy.sh/beatmapsets/2260529) hosted by [Kyouren](https://osu.ppy.sh/users/2013571)!
30+
31+
<audio controls>
32+
<source src="https://assets.ppy.sh/artists/463/Kaeru%20no%20Tanjo/hikota%20-%20Farewell.mp3">
33+
</audio>
34+
35+
### [hikota - infrared](https://assets.ppy.sh/artists/463/24-24/hikota%20-%20infrared.osz)
36+
37+
<audio controls>
38+
<source src="https://assets.ppy.sh/artists/463/24-24/hikota%20-%20infrared.mp3">
39+
</audio>
40+
41+
### [hikota - I'm here for you](https://assets.ppy.sh/artists/463/junk%20diary/hikota%20-%20I%27m%20here%20for%20you.osz)
42+
43+
<audio controls>
44+
<source src="https://assets.ppy.sh/artists/463/junk%20diary/hikota%20-%20I%27m%20here%20for%20you.mp3">
45+
</audio>
46+
47+
### [hikota - help me](https://assets.ppy.sh/artists/463/hxppy.thxughts/hikota%20-%20help%20me.osz)
48+
49+
<audio controls>
50+
<source src="https://assets.ppy.sh/artists/463/hxppy.thxughts/hikota%20-%20help%20me.mp3">
51+
</audio>
52+
53+
---
54+
55+
This is your last chance to visit [**hikota**'s Featured Artist listing](https://osu.ppy.sh/beatmaps/artists/463) and start mapping with your pre-timed `.osz`. That last chance also persists indefinitely, so you're pretty safe to choose a song whenever you want.
56+
57+
Waiting for a different song to call your name? We'll be announcing another Featured Artist here next week, so stay tuned.
58+
59+
—pishifat

Diff for: news/2025/2025-03-20-project-loved-march-2025.md

+465
Large diffs are not rendered by default.
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,46 @@
1+
---
2+
layout: post
3+
title: "Springtime Showdown Art Contest: Voting Open"
4+
date: 2025-03-21 16:00:00 +0000
5+
---
6+
7+
The clash between the art warriors has been fierce, and it's now *your* turn to crown the victors.
8+
9+
![](/wiki/shared/news/2025-02-28-springtime-showdown-art-contest/banner.jpg)
10+
11+
With a total of **78** entrants, this iteration has been a whirlwind of creativity and colour, hence why we're equipping each and every one of you with **10** votes to decide the champions of this magical showdown.
12+
13+
This time, there has been a distinct lack of dotted osu! cookies in the submissions, and we want to thank you for that. (Except for the one person who submitted the template itself as an entry. You will be hearing from our lawyers soon.)
14+
15+
Instead, we got an *incredible variety* of interpretations for the stated theme of **competition**. The few example concepts [presented in the announcement](https://osu.ppy.sh/home/news/2025-02-28-springtime-showdown-art-contest) were expanded beyond our imagination, with not *just* osu! tournaments and esports considered, but brawls, fighting games, various outdoor sports, singing, bake-offs as well as drawing contests (including some meta ones about this very contest!), all with unique osu! spins put on top!
16+
17+
We're extremely impressed, but you'll of course be the judge of which artworks nailed the theme the best.
18+
19+
Also, we heard from many artists that they started on their artwork very late. If that sounds worrying, please rest assured that it's completely normal! As we all know, productivity is inversely proportional to the time left until the deadline:
20+
21+
![Graph of productivity vs. time until deadline](/wiki/shared/news/2025-03-21-springtime-showdown-art-voting/graph.png?1)
22+
23+
Indeed, only a week ago, about a *quarter* of all entries were submitted, which turned into *half* of them just half a week later.
24+
25+
We can call that enough digression for now. It's about time for *you* to digest these stunning works of art under the tunes of [Xyris - FOXGLOVE](https://osu.ppy.sh/beatmapsets/2318030):
26+
27+
<div align="center" class="osu-md__paragraph">
28+
<video width="95%" controls>
29+
<source src="https://assets.ppy.sh/contests/242/spring2025-voting.mp4" type="video/mp4" preload="none">
30+
</video>
31+
</div>
32+
33+
[![Click here to vote in the Springtime Showdown Art Contest!](/wiki/shared/news/2025-03-21-springtime-showdown-art-voting/voting-banner.png)](https://osu.ppy.sh/community/contests/242)
34+
35+
Before we move on to the voting stage, let's remind our contestants of the prizes they're setting their sights on:
36+
37+
- A selection of the top-voted finalists will be **featured on the main menu**.
38+
- Top-voted entries will receive **3 months of osu!supporter**.
39+
- The top 3 will receive bespoke **profile badges** made from their own creations.
40+
- The top 3 will also be featured as [**limited-time default profile banners**](https://osu.ppy.sh/home/news/2024-07-15-aerial-antics-art-results#new-profile-customisations), with the ones from last round rotating out.
41+
42+
And as always, thanks to all participants who've dedicated their time and effort into creating and submitting an entry — without you, we wouldn't be here!
43+
44+
That's all for now, GLHF!
45+
46+
—Hivie & Walavouchey

Diff for: wiki/Beatmap/Category/de.md

+1-6
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,3 @@
1-
---
2-
outdated_translation: true
3-
outdated_since: 3589d6c6271fa8cf9164bb3a0e26575287869758
4-
---
5-
61
# Beatmap-Kategorie
72

83
Hochgeladene [Beatmaps](/wiki/Beatmap) werden, abhängig von kürzlicher Aktivität, [Nominierungs-Status](/wiki/Beatmap_ranking_procedure#qualification) und Beliebtheit, in Kategorien (häufig auch *Status* genannt) eingeteilt.
@@ -35,7 +30,7 @@ Ranked Beatmaps werden als offizieller Spielinhalt beworben, da sie den Standard
3530

3631
*Für die Geschichte der Loved-Kategorie, siehe: [Geschichte von Loved](/wiki/History_of_osu!/History_of_Loved)*
3732

38-
Loved Beatmaps entsprechen nicht zwingend den [Ranking-Kriterien](/wiki/Ranking_criteria), werden aber von der Community *geliebt* und werden deshalb, basierend auf Abstimmungen der Community, im Rahmen von [Project Loved](/wiki/Community/Project_Loved) regelmäßig hinzugefügt. Loved Beatmaps verfügen über Ranglisten, vergeben aber keine [Performance-Punkte](/wiki/Performance_points). Des Weiteren werden alle Scores gelöscht, sobald die Beatmap in eine andere Kategorie verschoben wird (dies geschieht für gewöhnlich nur auf Anfrage des Erstellers). In der [Songauswahl](/wiki/Client/Interface#songauswahl) werden Loved Beatmaps mit einem Herz-Symbol (![](/wiki/shared/status/loved.png)) markiert.
33+
Loved Beatmaps entsprechen nicht zwingend den [Ranking-Kriterien](/wiki/Ranking_criteria), werden aber von der Community *geliebt* und werden deshalb, basierend auf Abstimmungen der Community, im Rahmen von [Project Loved](/wiki/Community/Project_Loved) regelmäßig hinzugefügt. Loved Beatmaps verfügen über Ranglisten, vergeben aber keine [Performance-Punkte](/wiki/Performance_points). Des Weiteren werden alle Scores gelöscht, sobald die Beatmap in eine andere Kategorie verschoben wird. In der [Songauswahl](/wiki/Client/Interface#songauswahl) werden Loved Beatmaps mit einem Herz-Symbol (![](/wiki/shared/status/loved.png)) markiert.
3934

4035
## Geschichte
4136

Diff for: wiki/Beatmapping/Mapping_techniques/pt-br.md

+154
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,154 @@
1+
---
2+
outdated: true
3+
no_native_review: true
4+
---
5+
6+
# Técnicas de Mapeamento
7+
8+
As técnicas de mapeamento são métodos de posicionamento/padrões de objetos de hit que são amplamente usados por mapeadores conhecidos em seus mapas.
9+
10+
Essas páginas servem como um guia para iniciantes para explicar como executar essas técnicas até que você tenha desenvolvido seu próprio estilo de mapeamento.
11+
12+
Para começar, é recomendado observar e copiar essas técnicas de mapeamento de mapeadores experientes, permitindo que sua criatividade flua aos poucos. Muitos grandes mapeadores aprimoraram suas habilidades no início imitando outros que admiravam, então não há vergonha em fazer o mesmo.
13+
14+
Abaixo estão links para algumas das técnicas de mapeamento bem conhecidas e amplamente usadas por mapeadores. Se necessário, você também pode ter uma ideia das técnicas de mapeamento em [Técnicas de Mapeamento/Básico](Basics/).
15+
16+
Se quiser saber como fazer bons sliders, veja [Fazendo Bons Sliders](Making_good_sliders).
17+
18+
## Lista de técnicas de mapeamento
19+
20+
<!-- por favor, coloque todas as técnicas de mapeamento em ordem alfabética -->
21+
22+
### Formações
23+
24+
*Página principal: [Técnicas de Mapeamento/Formações](Formations)*
25+
26+
#### Criativas
27+
28+
- [Blanket Combos](Formations#blanket-combos)
29+
- [Divebomb Combos](Formations#divebomb-combos)
30+
- [Flower Combos](Formations#flower-combos)
31+
- [Honeycomb Beats](Formations#honeycomb-beats)
32+
- [Star Formations](Formations#star-formations)
33+
- [The Kickstream](Formations#the-kickstream)
34+
- [Tornado Combos](Formations#tornado-combos)
35+
- [ztrot Spacing](Formations#ztrot-spacing)
36+
37+
#### Formas Simétricas
38+
39+
- [Circle Formation](Formations#circle-formation)
40+
- [Diamond Formation](Formations#diamond-formation)
41+
- [Double Stacks](Formations#double-stacks)
42+
- [QQ Diamonds](Formations#qq-diamonds)
43+
- [Reversed Zig-zag Sliders](Formations#reversed-zig-zag-sliders)
44+
- [Square Formation](Formations#square-formation)
45+
- [Square Formation v2](Formations#square-formation-v2)
46+
- [Triangle Beats](Formations#triangle-beats)
47+
- [Zig-Zag Sliders](Formations#zig-zag-sliders)
48+
49+
### Saltos
50+
51+
*Página principal: [Técnicas de Mapeamento/Saltos](Jumps)*
52+
53+
#### Hit Circle
54+
55+
- [Anti-Jumps](Jumps#anti-jumps)
56+
- [Anti-SeibeiStyle-Jumps](Jumps#anti-seibeistyle-jumps)
57+
- [Centre Anti-Jumps](Jumps#centre-anti-jumps)
58+
- [Large Jumps](Jumps#large-jumps)
59+
- [Oibon Jumps](Jumps#oibon-jumps)
60+
61+
#### Slider
62+
63+
- [B&F Sliderbased Jumps](Jumps#b&f-sliderbased-jumps)
64+
- [Endpoint Slider Jumps](Jumps#endpoint-slider-jumps)
65+
- [Orbital Sliders](Jumps#orbital-sliders)
66+
67+
### Ritmo
68+
69+
*Página principal: [Técnicas de Mapeamento/Ritmo](Rhythm)*
70+
71+
#### Espaçamento
72+
73+
- [15 Degree Patterns](Rhythm#15-degree-patterns)
74+
- [Accelerated Spacing](Rhythm#accelerated-spacing)
75+
- [Back and Forth Beats](Rhythm#back-and-forth-beats)
76+
- [Differential Stacks](Rhythm#differential-stacks)
77+
- [Drain Sections](Rhythm#drain-sections)
78+
- [Half-Backing](Rhythm#half-backing)
79+
- [Hub and Spoke](Rhythm#hub-and-spoke)
80+
- [Linear Back and Forth](Rhythm#linear-back-and-forth)
81+
- [Spacing Out](Rhythm#spacing-out)
82+
- [Step-Too-Fars](Rhythm#step-too-fars)
83+
84+
#### Velocidade
85+
86+
- [Slider Slowdowns](Rhythm#slider-slowdowns)
87+
88+
#### Streams
89+
90+
- [Compressed Streams](Rhythm#compressed-streams)
91+
- [Discontinuous Streams](Rhythm#discontinuous-streams)
92+
- [Deathstreams](Rhythm#deathstreams)
93+
- [Slider Stream Jumps](Rhythm#slider-stream-jumps)
94+
- [Triplet Streams](Rhythm#triplet-streams)
95+
- [Variable Spaced Streams](Rhythm#variable-spaced-streams)
96+
- [Zig-Zag Streams](Rhythm#zig-zag-streams)
97+
98+
### Spinners
99+
100+
*Página principal: [Técnicas de Mapeamento/Spinners](Spinners)*
101+
102+
#### Efeitos Adicionais
103+
104+
- [Post-Spinner Note](Spinners#post-spinner-note)
105+
- [Pre-Spinner Note](Spinners#pre-spinner-note)
106+
107+
#### Variação de Spinner
108+
109+
- [Double Spinners](Spinners#double-spinners)
110+
- [End Spinner](Spinners#end-spinner)
111+
- [Short Spinners](Spinners#short-spinners)
112+
113+
### Sliders
114+
115+
*Página principal: [Técnicas de Mapeamento/Sliders](Sliders)*
116+
117+
#### Padrões
118+
119+
- [Etna Sliders](Sliders#etna-sliders)
120+
- [Introverted Flow](Sliders#introverted-flow)
121+
- [Mirrored Sliders](Sliders#mirrored-sliders)
122+
- [Parallel Sliders](Sliders#parallel-sliders)
123+
- [Segment Sliders](Sliders#segment-sliders)
124+
- [Short Repeating Sliders](Sliders#short-repeating-sliders)
125+
- [Slider Trains](Sliders#slider-trains)
126+
- [Zig-Zagging Sliders](Sliders#zig-zagging-sliders)
127+
128+
#### Estilosos
129+
130+
- [Cutting Sliders](Sliders#cutting-sliders)
131+
- [Crumpled Sliders](Sliders#crumpled-sliders)
132+
- [End-Cutter Sliders](Sliders#end-cutter-sliders)
133+
- [Krisom-Krosses](Sliders#krisom-krosses)
134+
- [Rainbow Sliders](Sliders#rainbow-sliders)
135+
- [Slider Art](Sliders#slider-art)
136+
- [Spider Sliders](Sliders#spider-sliders)
137+
- [Spiral Slider](Sliders#spiral-slider)
138+
- [Wave Sliders](Sliders#wave-sliders)
139+
- [Windmill Sliders](Sliders#windmill-sliders)
140+
141+
#### Diversos
142+
143+
- [Switch-Back Sliders](Sliders#switch-back-sliders)
144+
- [Tick-Hitsounds](Sliders#tick-hitsounds)
145+
- [Tricky Triple Combo](Sliders#tricky-triple-combo)
146+
147+
### Não Rankeáveis
148+
149+
*Página principal: [Técnicas de Mapeamento/Não Rankeáveis](Unrankable)*
150+
151+
- [Burai Sliders](Unrankable#burai-sliders)
152+
- [Hold Sliders](Unrankable#hold-sliders)
153+
- [Ninja Spinners](Unrankable#ninja-spinners)
154+
- [Stack Zero](Unrankable#stack-zero)

Diff for: wiki/Client/File_formats/osb_(file_format)/id.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,3 @@
1-
# .osb (format file)
1+
# .osb (format berkas)
22

3-
.osb adalah sebuah format file yang mengandung informasi mengenai tentang [storyboard osu!](/wiki/Storyboard).
3+
.osb merupakan format berkas yang mengandung informasi seputar [storyboard osu!](/wiki/Storyboard).

Diff for: wiki/Client/File_formats/osk_(file_format)/id.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,3 @@
1-
# .osk (format file)
1+
# .osk (format berkas)
22

3-
**.osk** adalah file arsip yang berisi folder [skin osu!](/wiki/Skinning).
3+
**.osk** adalah berkas arsip yang mengandung folder [skin osu!](/wiki/Skinning).

Diff for: wiki/Client/File_formats/osr_(file_format)/de.md

+5
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,8 @@
1+
---
2+
outdated_since: 3beefe4f5a50484b1a97ebdf019fd3581d4ca0c4
3+
outdated_translation: true
4+
---
5+
16
# .osr (Dateiformat)
27

38
**.osr** ist ein Dateiformat mit Informationen über ein osu!-Replay. Für die Verwendung muss sich die zum Replay gehörende Beatmap im Ordner "Songs" befinden.

Diff for: wiki/Client/File_formats/osr_(file_format)/en.md

+8-8
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
# .osr (file format)
22

3-
**.osr** is a file format containing information about an osu! replay. To use it, the beatmap specified by the file is required in "Songs" folder.
3+
**.osr** is a file format for describing osu! [replays](/wiki/Gameplay/Replay). An `.osr` file can be played only if the game has the exact [beatmap](/wiki/Beatmap) for which the replay was recorded.
44

55
## Data Types
66

@@ -19,16 +19,16 @@ Byte offsets are not included in this table due to variable length values.
1919

2020
| Data Type | Description |
2121
| :-- | :-- |
22-
| Byte | Game mode of the replay (0 = osu! Standard, 1 = Taiko, 2 = Catch the Beat, 3 = osu!mania) |
22+
| Byte | Game mode of the replay (0 = osu!, 1 = osu!taiko, 2 = osu!catch, 3 = osu!mania) |
2323
| Integer | Version of the game when the replay was created (ex. 20131216) |
24-
| String | osu! beatmap MD5 hash |
24+
| String | Beatmap MD5 hash |
2525
| String | Player name |
26-
| String | osu! replay MD5 hash (includes certain properties of the replay) |
26+
| String | Replay MD5 hash (includes certain properties of the replay) |
2727
| Short | Number of 300s |
28-
| Short | Number of 100s in standard, 150s in Taiko, 100s in CTB, 100s in mania |
29-
| Short | Number of 50s in standard, small fruit in CTB, 50s in mania |
30-
| Short | Number of Gekis in standard, Max 300s in mania |
31-
| Short | Number of Katus in standard, 200s in mania |
28+
| Short | Number of 100s in osu!, 150s in osu!taiko, 100s in osu!catch, 100s in osu!mania |
29+
| Short | Number of 50s in osu!, small fruit in osu!catch, 50s in osu!mania |
30+
| Short | Number of Gekis in osu!, Max 300s in osu!mania |
31+
| Short | Number of Katus in osu!, 200s in osu!mania |
3232
| Short | Number of misses |
3333
| Integer | Total score displayed on the score report |
3434
| Short | Greatest combo displayed on the score report |

Diff for: wiki/Client/File_formats/osr_(file_format)/es.md

+8-8
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
# .osr (formato de archivo)
22

3-
**.osr** es un formato de archivo que contiene información sobre una repetición de osu!. Para usarlo, se necesita el beatmap especificado por el archivo en la carpeta «Songs».
3+
**.osr** es un formato de archivo para la descripción de las [repeticiones](/wiki/Gameplay/Replay) de osu!. Un archivo `.osr` solo se puede reproducir si el juego tiene el mismo [beatmap](/wiki/Beatmap) para el que se guardó la repetición.
44

55
## Tipos de datos
66

@@ -19,16 +19,16 @@ Los desplazamientos de bytes no se incluyen en esta tabla debido a los valores d
1919

2020
| Tipo de dato | Descripción |
2121
| :-- | :-- |
22-
| Byte | Modo de juego de la repetición (0 = osu! Standard, 1 = Taiko, 2 = Catch the Beat, 3 = osu!mania) |
22+
| Byte | Modo de juego de la repetición (0 = osu!, 1 = osu!taiko, 2 = osu!catch, 3 = osu!mania) |
2323
| Entero | Versión del juego cuando se creó la repetición (por ejemplo, 20131216) |
24-
| Cadena | HashMD5 del beatmap de osu! |
24+
| Cadena | HashMD5 del beatmap |
2525
| Cadena | Nombre del jugador |
26-
| Cadena | Hash MD5 de la repetición de osu! (incluye ciertas propiedades de la repetición). |
26+
| Cadena | Hash MD5 de la repetición (incluye ciertas propiedades de la repetición) |
2727
| Short | Número de 300s |
28-
| Short | Número de 100s en standard, 150s en Taiko, 100s en CTB, 100s en mania |
29-
| Short | Número de 50s en standard, frutas pequeñas en CTB, 50s en mania |
30-
| Short | Número de Gekis en standard, Max 300s en mania |
31-
| Short | Número de Katus en standard, 200s en mania |
28+
| Short | Número de 100s en osu!, 150s en osu!taiko, 100s en osu!catch, 100s en osu!mania |
29+
| Short | Número de 50s en osu!, frutas pequeñas en osu!catch, 50s en osu!mania |
30+
| Short | Número de Gekis en osu!, Max 300s en osu!mania |
31+
| Short | Número de Katus en osu!, 200s en osu!mania |
3232
| Short | Número de fallos |
3333
| Entero | Puntuación total mostrada en el informe de la puntuación |
3434
| Short | Mayor combo mostrado en el informe de la puntuación |

Diff for: wiki/Client/File_formats/osr_(file_format)/fr.md

+5
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,8 @@
1+
---
2+
outdated_since: 3beefe4f5a50484b1a97ebdf019fd3581d4ca0c4
3+
outdated_translation: true
4+
---
5+
16
# .osr (format de fichier)
27

38
Un fichier **.osr** contient toutes les informations à propos d'un replay. Pour l'utiliser, il suffit juste d'avoir la beatmap de ce replay dans le dossier Songs.

0 commit comments

Comments
 (0)