diff --git a/wiki/Gameplay/Game_modifier/Accuracy_Challenge/en.md b/wiki/Gameplay/Game_modifier/Accuracy_Challenge/en.md index 2706f4baa943..08410101310b 100644 --- a/wiki/Gameplay/Game_modifier/Accuracy_Challenge/en.md +++ b/wiki/Gameplay/Game_modifier/Accuracy_Challenge/en.md @@ -22,7 +22,7 @@ tags: | Acronym | AC | | Type | Difficulty Increase | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | | Incompatible mods ![][osu!] ![][osu!catch] ![][osu!mania] | [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)) | | Incompatible mods ![][osu!taiko] | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)) | @@ -31,19 +31,19 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Accuracy Challenge** mod allows the player to set a minimum accuracy that they must maintain to avoid a failure. +The **Accuracy Challenge** mod allows the player to set a minimum [accuracy](/wiki/Gameplay/Accuracy) that they must maintain to avoid a failure. Thus, it works similarly to [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), except that it's based on accuracy rather than [combo](/wiki/Gameplay/Combo_(score_multiplier)). ## Customisation ![Accuracy Challenge customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/AC.png) -- **Minimum accuracy** (60%-99%, default: 90%): Trigger a failure if accuracy goes below this value. +- **Minimum accuracy** (60.0%–99.9%, default: 90.0%): Trigger a failure if the accuracy drops below this value. - **Accuracy mode** (default: Maximum achievable): The mode of accuracy that will trigger failure. - - **Maximum achievable**: Fail immediately if the threshold cannot be achieved by the end of the [beatmap](/wiki/Beatmap). - - **Standard**: Fail if the accuracy goes strictly below the value. -- Restart on fail (default: disabled): Restart the map when the accuracy goes below the minimum value specified. + - **Maximum achievable**: Fail if the selected threshold cannot be achieved by the end of the [beatmap](/wiki/Beatmap) anymore. + - **Standard**: Fail immediately if the accuracy drops below the selected threshold. +- **Restart on fail** (default: disabled): Automatically restart the map after a failure. -*The mod is rankable regardless of the customisation options.* +Changing any of these settings will **not** cause your scores to be unranked. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Adaptive_Speed/en.md b/wiki/Gameplay/Game_modifier/Adaptive_Speed/en.md index 790962c63f5c..975d26774188 100644 --- a/wiki/Gameplay/Game_modifier/Adaptive_Speed/en.md +++ b/wiki/Gameplay/Game_modifier/Adaptive_Speed/en.md @@ -21,7 +21,7 @@ tags: | Acronym | AS | | Type | Fun | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!mania] | -| Score multiplier | 0.50x | +| Score multiplier | `0.50x` | | Status | Unranked | | Incompatible mods | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | @@ -29,7 +29,14 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Adaptive Speed** mod dynamically adjusts the speed at which the [beatmap](/wiki/Beatmap) is played. If the player clicks on [hit objects](/wiki/Gameplay/Hit_object) too early, the song will speed up, if they click too late, it will slow down instead. + +## Customisation + +![Adaptive Speed customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/AS.png) + +- **Initial rate** (0.50x–2.00x, default: 1.00x): The speed at which the map is initially played when starting the beatmap. +- **Adjust pitch** (default: enabled): Dynamically adjust the audio frequency to the current speed. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Alternate/en.md b/wiki/Gameplay/Game_modifier/Alternate/en.md index ab011f2245ba..3dd9725c1c90 100644 --- a/wiki/Gameplay/Game_modifier/Alternate/en.md +++ b/wiki/Gameplay/Game_modifier/Alternate/en.md @@ -21,14 +21,16 @@ tags: | Acronym | AL | | Type | Conversion | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | -| Status | Unranked | +| Score multiplier | `1.00x` | +| Status | Ranked | | Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Alternate** mod forces the player to perfectly alternate their two inputs, meaning they cannot use the same key twice in a row. If the player attempts to hit two consecutive [hit objects](/wiki/Gameplay/Hit_object) with the same key, the second one will automatically result in a miss. After each [break](/wiki/Beatmap/Break), the player can choose again which key to start with. [Spinners](/wiki/Gameplay/Hit_object/Spinner) can always be played using any input. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Approach_Different/en.md b/wiki/Gameplay/Game_modifier/Approach_Different/en.md index 3a511a0d7a67..deeb16a8c8d6 100644 --- a/wiki/Gameplay/Game_modifier/Approach_Different/en.md +++ b/wiki/Gameplay/Game_modifier/Approach_Different/en.md @@ -21,7 +21,7 @@ tags: | Acronym | AD | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate), [Freeze Frame (FR)](/wiki/Gameplay/Game_modifier/Freeze_Frame) | @@ -29,6 +29,25 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Approach Different** mod allows the user to change the way the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle) move towards the [hit circles](/wiki/Gameplay/Hit_object/Hit_circle). + +## Customisation + +![Approach Different customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/AD.png) + + + +- **Initial size** (1.5–10, default: 4.0): The initial size of the approach circles. +- **Style** (default: Gravity): The animation style of the approach circles. + - **Linear**: Regular approach circles. + - **Gravity**: Approach circle moves outwards a bit, then quickly "drops" onto the hit circle. + - **InOut1**: Approach circle moves towards the hit circle quickly, then "pauses" there for a moment before the object needs to be hit. + - **InOut2**: Amplified version of **InOut1**. + - **Accelerate1**: Approach circle moves slowly at first and accelerates as it approaches the hit circle. + - **Accelerate2**: Amplified version of **Accelerate1**. + - **Accelerate3**: Amplified version of **Accelerate2**. + - **Decelerate1**: Approach circle moves quickly at first and decelerates as it approaches the hit circle. + - **Decelerate2**: Amplified version of **Decelerate1**. + - **Decelerate3**: Amplified version of **Decelerate2**. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Autopilot_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Autopilot_(lazer)/en.md index 8240bbdb218c..7e56d96f2841 100644 --- a/wiki/Gameplay/Game_modifier/Autopilot_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Autopilot_(lazer)/en.md @@ -23,15 +23,19 @@ tags: | Type | Automation | | Default shortcut key | `V` | | Game modes | ![][osu!] | -| Score multiplier | 0.10x | +| Score multiplier | `0.10x` | | Status | Unranked | -| Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel) | +| Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Touch Device (TD)](/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)) | ::: *For the osu!stable version of this article, see: [Autopilot (mod)](/wiki/Gameplay/Game_modifier/Autopilot)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Autopilot** mod automatically moves the cursor through the [beatmap](/wiki/Beatmap) perfectly, allowing the user to play by only clicking on the [hit objects](/wiki/Gameplay/Hit_object) on time. The mods also moves the cursor in a spinning motion whenever a [spinner](/wiki/Gameplay/Hit_object/Spinner) appears, but the player still has to press a key or mouse button for the spinner to be completed. Like [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)) and unlike [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), Autopilot spins counterclockwise at a speed of 477 spins per minute (SPM). + +When using [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot) in osu!stable, the player cannot fail during a beatmap. This is not the case in osu!(lazer). Another difference to osu!stable is that scores achieved with this mod will be submitted to the global leaderboard (without awarding [performance points](/wiki/Performance_points)), show up under *Recent Plays (24h)* and count towards play count. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Autoplay_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Autoplay_(lazer)/en.md index 6b1df992b1e6..cdc58091ae67 100644 --- a/wiki/Gameplay/Game_modifier/Autoplay_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Autoplay_(lazer)/en.md @@ -22,18 +22,27 @@ tags: | :-- | :-- | | Acronym | AT | | Type | Automation | -| Default shortcut key | `Z` | +| Default shortcut key | `Z` (or hold `Ctrl` when starting a beatmap) | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Touch Device (TD)](/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)) | +| Incompatible mods ![][osu!] | [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Touch Device (TD)](/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)) | +| Incompatible mods ![][osu!taiko] | [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)) | +| Incompatible mods ![][osu!mania] | [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | ::: *For the osu!stable version of this article, see: [Auto (mod)](/wiki/Gameplay/Game_modifier/Auto)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Autoplay** mod completes any [beatmap](/wiki/Beatmap) entirely on its own, allowing the user to simply watch a perfect score on the map. + +In osu!, like [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)) and unlike [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), Autoplay completes [spinners](/wiki/Gameplay/Hit_object/Spinner) counterclockwise at a speed of 477 spins per minute (SPM). + +Scores set with this mod will not be submitted to any leaderboard. During the map, *Autoplay/mekkadosu!/osu!salad/osu!topus* (in osu!/osu!taiko/osu!catch/osu!mania respectively) is displayed as the username in the leaderboard. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Barrel_Roll/en.md b/wiki/Gameplay/Game_modifier/Barrel_Roll/en.md index fb63ffe2f345..5d71d972186b 100644 --- a/wiki/Gameplay/Game_modifier/Barrel_Roll/en.md +++ b/wiki/Gameplay/Game_modifier/Barrel_Roll/en.md @@ -21,7 +21,7 @@ tags: | Acronym | BR | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Bubbles (BU)](/wiki/Gameplay/Game_modifier/Bubbles) | @@ -29,6 +29,15 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Barrel Roll** mod causes the entire [playfield](/wiki/Client/Playfield) to rotate clockwise or counterclockwise at a constant speed which can be [customised](#customisation). + +## Customisation + +![Barrel Roll customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/BR.png) + +- **Roll speed** (0.02–12.0, default: 0.5): The speed (rotations per minute) at which the playfield rotates. +- **Direction** (default: Clockwise): The direction in which the playfield rotates. + - **Clockwise**: Rotate the playfield clockwise. + - **Counterclockwise**: Rotate the playfield counterclockwise. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Blinds/en.md b/wiki/Gameplay/Game_modifier/Blinds/en.md index ee33a698b105..f433c7f37a17 100644 --- a/wiki/Gameplay/Game_modifier/Blinds/en.md +++ b/wiki/Gameplay/Game_modifier/Blinds/en.md @@ -20,9 +20,9 @@ tags: | :-- | :-- | | Acronym | BL | | Type | Difficulty Increase | -| Default shortcut key | `K` | +| Default shortcut key | `L` | | Game modes | ![][osu!] | -| Score multiplier | 1.12x | +| Score multiplier | `1.12x` | | Status | Ranked | | Incompatible mods | [Flashlight (FL)](/wiki/Gameplay/Game_modifier/Flashlight_(lazer)) | @@ -30,8 +30,8 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Blinds** mod covers the entire screen with [shoji doors](https://en.wikipedia.org/wiki/Shoji) without the possibility to see the objects behind. The more successive misses the player gets, the more the doors open. Building up a combo will have the opposite effect. +The **Blinds** mod covers the entire [playfield](/wiki/Client/Playfield) with [shoji doors](https://en.wikipedia.org/wiki/Shoji) making it impossible to see the [hit objects](/wiki/Gameplay/Hit_object) behind them. The lower the player's [health](/wiki/Gameplay/Health) is, the more the doors open and vice versa. For this reason, [performance points](/wiki/Performance_points) granted with this mod depend on the [HP drain rate](/wiki/Beatmap/HP_drain_rate) of the [beatmap](/wiki/Beatmap). (This can be seen by playing a beatmap with Blinds and using [Difficulty Adjust (DA)](/wiki/Gameplay/Game_modifier/Difficulty_Adjust) to adjust the *HP Drain* to different values.) -**This mod can't be customised through Customisation.** +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Bloom/en.md b/wiki/Gameplay/Game_modifier/Bloom/en.md index 2223ccda22de..86643a51701e 100644 --- a/wiki/Gameplay/Game_modifier/Bloom/en.md +++ b/wiki/Gameplay/Game_modifier/Bloom/en.md @@ -20,7 +20,7 @@ tags: | Acronym | BM | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Flashlight (FL)](/wiki/Gameplay/Game_modifier/Flashlight_(lazer)), [No Scope (NS)](/wiki/Gameplay/Game_modifier/No_Scope), [Touch Device (TD)](/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)) | @@ -28,13 +28,13 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Bloom** mod progressively makes the cursor bigger as the combo builds up until it reaches a set limit configurable. If you miss an object, the cursor returns to its original size. +The **Bloom** mod progressively increases the cursor size as the [combo](/wiki/Gameplay/Combo_(score_multiplier)) increases until it reaches the configured limit. Upon a [combobreak](/wiki/Gameplay/Judgement/Combobreak), the cursor returns to its original size. ## Customisation ![Bloom customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/BM.png) -- **Max size at combo** (5–100, default 50): The combo count at which the cursor reaches its maximum size. -- **Final size multiplier** (5.0–15.0, default 10.0): The multiplier applied to the cursor size when the combo reaches its maximum. +- **Max size at combo** (5–100, default: 50): The combo count at which the cursor reaches its maximum size. +- **Final size multiplier** (5.0–15.0, default: 10.0): The multiplier applied to the cursor size when the combo reaches the maximum value. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Bubbles/en.md b/wiki/Gameplay/Game_modifier/Bubbles/en.md index 4c3496473793..df0c644dbdcb 100644 --- a/wiki/Gameplay/Game_modifier/Bubbles/en.md +++ b/wiki/Gameplay/Game_modifier/Bubbles/en.md @@ -21,7 +21,7 @@ tags: | Acronym | BU | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Barrel Roll (BR)](/wiki/Gameplay/Game_modifier/Barrel_Roll), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel) | @@ -29,6 +29,8 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Bubbles** mod causes each [hit object](/wiki/Gameplay/Hit_object) to turn into an opaque bubble after fading away. For [sliders](/wiki/Gameplay/Hit_object/Slider) this includes [sliderhead](/wiki/Gameplay/Hit_object/Slider/Sliderhead), [slider ticks](/wiki/Gameplay/Hit_object/Slider/Slider_tick), [reverse arrows](/wiki/Gameplay/Hit_object/Slider/Repeat_slider) and [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail). These bubbles have the same colour as their associated hit object's [combo colour](/wiki/Beatmapping/Combo_colour) if the player successfully hit this object and otherwise they are black. The bubbles grow in size until they "pop" and disappear. How long this takes depends on the [approach rate](/wiki/Beatmap/Approach_rate) of the selected [beatmap](/wiki/Beatmap). + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Cinema_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Cinema_(lazer)/en.md index 94d003b2552d..2f5a391de76b 100644 --- a/wiki/Gameplay/Game_modifier/Cinema_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Cinema_(lazer)/en.md @@ -22,16 +22,21 @@ tags: | Type | Automation | | Default shortcut key | `X` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Touch Device (TD)](/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)) | +| Incompatible mods ![][osu!] | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Touch Device (TD)](/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)) | +| Incompatible mods ![][osu!taiko] | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)) | +| Incompatible mods ![][osu!mania] | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | ::: *For the osu!stable version of this article, see: [Cinema (mod)](/wiki/Gameplay/Game_modifier/Cinema)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +Like [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), the **Cinema** mod completes any [beatmap](/wiki/Beatmap) automatically, but only the background image or video and the [storyboard](/wiki/Storyboard) are displayed (if available). Music and [hitsounds](/wiki/Beatmapping/Hitsound) can still be heard. While using this mod, `Background dim` is automatically set to 0%. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Classic/en.md b/wiki/Gameplay/Game_modifier/Classic/en.md index b090a8a41bb9..7151e487e236 100644 --- a/wiki/Gameplay/Game_modifier/Classic/en.md +++ b/wiki/Gameplay/Game_modifier/Classic/en.md @@ -20,11 +20,11 @@ tags: | :-- | :-- | | Acronym | CL | | Type | Conversion | -| Game modes | ![][osu!] ![][osu!taiko] | -| Score multiplier | 0.96x | +| Game modes | ![][osu!] ![][osu!taiko] ![][osu!mania] | +| Score multiplier | `0.96x` | | Status | Unranked | | Incompatible mods ![][osu!] | [Strict Tracking (ST)](/wiki/Gameplay/Game_modifier/Strict_Tracking) | -| Incompatible mods ![][osu!taiko] | None | +| Incompatible mods ![][osu!taiko] ![][osu!mania] | None | ::: @@ -34,11 +34,22 @@ The **Classic** mod emulates gameplay mechanics from osu!stable that have since -When viewed from osu!(lazer) or "Lazer mode" on the website, scores set on osu!stable have this mod enabled with default settings. The mod's unranked status does not affect the scores in this case. +When viewed from osu!(lazer) or `Lazer mode` on the website, scores set in osu!stable automatically have this mod enabled with its default settings. The mod's unranked status does not affect the scores in this case. - +## Customisation + +![Classic customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/CL.png) + +- **No slider head accuracy requirement** (default: enabled): [Sliders](/wiki/Gameplay/Hit_object/Slider) will work the same way they used to in osu!stable, so slider heads don't have to be hit accurately. +- **Apply classic note lock** (default: enabled): [Notelock](/wiki/Gameplay/Judgement/Notelock) will work the same way it used to in osu!stable. +- **Always play a slider's tail sample** (default: enabled): A slider's tail sample will always be played, even if it wasn't hit. +- **Fade out hit circles earlier** (default: enabled): Hit circles will fade out into a miss, rather than after it. +- **Classic health** (default: enabled): [Health](/wiki/Gameplay/Health) will work similar to how it used to in osu!stable. + +*Note that these settings are only available in osu!. In osu!taiko and osu!mania, this mod cannot be customised.* [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" +[osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Gameplay/Game_modifier/Constant_Speed/en.md b/wiki/Gameplay/Game_modifier/Constant_Speed/en.md index 792472450a9b..34d325c85ebb 100644 --- a/wiki/Gameplay/Game_modifier/Constant_Speed/en.md +++ b/wiki/Gameplay/Game_modifier/Constant_Speed/en.md @@ -21,7 +21,7 @@ tags: | Acronym | CS | | Type | Conversion | | Game modes | ![][osu!taiko] ![][osu!mania] | -| Score multiplier | 0.90x | +| Score multiplier | `0.90x` | | Status | Unranked | | Incompatible mods | None | @@ -29,7 +29,9 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Constant Speed** mod simplifies osu!taiko and osu!mania [beatmaps](/wiki/Beatmap) by converting each section to the same scroll speed (adjusted by mappers through [slider velocity](/wiki/Gameplay/Hit_object/Slider/Slider_velocity)). Thus, only the beatmap's *base velocity* is used to determine the scroll speed. + +**This mod cannot be customised.** [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" [osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Gameplay/Game_modifier/Cover/en.md b/wiki/Gameplay/Game_modifier/Cover/en.md index ae7555a68549..e4b2a7898ee4 100644 --- a/wiki/Gameplay/Game_modifier/Cover/en.md +++ b/wiki/Gameplay/Game_modifier/Cover/en.md @@ -22,23 +22,25 @@ tags: | Type | Difficulty Increase | | Default shortcut key | `K` | | Game modes | ![][osu!mania] | -| Score multiplier | 1.00x | -| Status | Unranked | +| Score multiplier | `1.00x` | +| Status | Ranked | | Incompatible mods | [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)), [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Flashlight (FL)](/wiki/Gameplay/Game_modifier/Flashlight_(lazer)) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Cover** mod hides a part of the playfield similarly to [Fade In](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)) and [Hidden](/wiki/Gameplay/Game_modifier/Hidden_(lazer)) but with the possibility of customising the size of obscured area. +The **Cover** mod hides part of the [playfield](/wiki/Client/Playfield) similarly to [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)) and [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)) but with the possibility of customising the size of the obscured area. ## Customisation ![Cover customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/CO.png) -- **Coverage** (0.2-0.8, default 0.5): The proportion of playfield height for which notes will be hidden. +- **Coverage** (0.2–0.8, default: 0.5): The proportion of playfield height that notes will be hidden for. - **Direction** (default: Along scroll): The direction on which the cover is applied. - - **Along scroll**: Cover the playfield from above. - - **Against scroll**: Cover the playfield from below. + - **Along scroll**: Cover the playfield the way [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)) does. + - **Against scroll**: Cover the playfield the way [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)) does. + +Changing any of these settings will **not** cause your scores to be unranked. [osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Gameplay/Game_modifier/Daycore/en.md b/wiki/Gameplay/Game_modifier/Daycore/en.md index d73d38a78b7a..a4fa66d90a6b 100644 --- a/wiki/Gameplay/Game_modifier/Daycore/en.md +++ b/wiki/Gameplay/Game_modifier/Daycore/en.md @@ -22,21 +22,24 @@ tags: | Type | Difficulty Reduction | | Default shortcut key | `R` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 0.30x\* | +| Score multiplier | `0.30x*` | | Status | Ranked | -| Incompatible mods | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | +| Incompatible mods ![][osu!] ![][osu!taiko] ![][osu!mania] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Daycore** mod behaves exactly like [Half Time](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)) when it comes to speed change and difficulty settings modification. It only lowers the audio frequency by 75% without the possibility of adjusting the pitch through customisation. +The **Daycore** mod behaves exactly like [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)) regarding speed changes and difficulty adjustments. However, it specifically decreases the audio frequency by 25% without offering the pitch adjustment options available in customisation settings. ## Customisation ![Daycore customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DC.png) -- **Speed decrease** (0.50x–0.99x, default 0.75x): The speed at which the map is played. +- **Speed decrease** (0.50x–0.99x, default: 0.75x): The speed at which the map is played. + +Changing the **Speed decrease** will cause your scores to be **unranked**. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Deflate/en.md b/wiki/Gameplay/Game_modifier/Deflate/en.md index dc46dcca2e35..2c4f74e1f0f7 100644 --- a/wiki/Gameplay/Game_modifier/Deflate/en.md +++ b/wiki/Gameplay/Game_modifier/Deflate/en.md @@ -21,14 +21,20 @@ tags: | Acronym | DF | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | +| Incompatible mods | [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Deflate** mod causes all [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) and [sliders](/wiki/Gameplay/Hit_object/Slider) to appear larger than usual and shrink to their regular size, at which point the player is supposed to hit them. Thus, it acts as the opposite of the [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow) mod. Deflate also removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle). + +## Customisation + +![Deflate customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DF.png) + +- **Starting Size** (1.0–25.0, default: 2.0): The initial size of all hit objects. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Depth/en.md b/wiki/Gameplay/Game_modifier/Depth/en.md index 235cbf42b6b7..31d1dc87342b 100644 --- a/wiki/Gameplay/Game_modifier/Depth/en.md +++ b/wiki/Gameplay/Game_modifier/Depth/en.md @@ -21,14 +21,21 @@ tags: | Acronym | DP | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)), [Transform (TR)](/wiki/Gameplay/Game_modifier/Transform), [Wiggle (WG)](/wiki/Gameplay/Game_modifier/Wiggle), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Deflate (DP)](/wiki/Gameplay/Game_modifier/Deflate), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Freeze Frame (FR)](/wiki/Gameplay/Game_modifier/Freeze_Frame) | +| Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)), [Transform (TR)](/wiki/Gameplay/Game_modifier/Transform), [Wiggle (WG)](/wiki/Gameplay/Game_modifier/Wiggle), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Deflate (DP)](/wiki/Gameplay/Game_modifier/Deflate), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Freeze Frame (FR)](/wiki/Gameplay/Game_modifier/Freeze_Frame) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Depth** mod causes all [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) and [sliders](/wiki/Gameplay/Hit_object/Slider) to initially appear smaller and closer to the centre of the [playfield](/wiki/Client/Playfield), making them appear further away. Then they will grow and move to their actual position, therefore creating a 3D effect. + +## Customisation + +![Depth customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DP.png) + +- **Maximum depth** (50–200, default: 100): How far away objects appear. +- **Show Approach Circles** (default: enabled): Whether [approach circles](/wiki/Gameplay/Hit_object/Approach_circle) should be visible. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Difficulty_Adjust/en.md b/wiki/Gameplay/Game_modifier/Difficulty_Adjust/en.md index 6072b9059588..6078614ea141 100644 --- a/wiki/Gameplay/Game_modifier/Difficulty_Adjust/en.md +++ b/wiki/Gameplay/Game_modifier/Difficulty_Adjust/en.md @@ -21,15 +21,56 @@ tags: | Acronym | DA | | Type | Conversion | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 0.50x | +| Score multiplier | `0.50x` | | Status | Unranked | -| Incompatible mods | [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)) | +| Incompatible mods ![][osu!] | [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)) | +| Incompatible mods ![][osu!taiko] ![][osu!catch] ![][osu!mania] | [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +Difficulty Adjust allows players to change the difficulty settings of a [beatmap](/wiki/Beatmap). Which settings can be changed depends on the selected [game mode](/wiki/Game_mode). + +## Customisation + +### osu! ![][osu!] + +![Difficulty Adjust customisation options in the game client (osu!)](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DA0.png) + +- **Circle Size** (0.0–10.0, default: CS of selected beatmap): Change the [circle size](/wiki/Beatmap/Circle_size) to a specific value. +- **HP Drain** (0.0–10.0, default: HP of selected beatmap): Change the [HP drain](/wiki/Gameplay/Health) to a specific value. +- **Accuracy** (0.0–10.0, default: OD of selected beatmap): Change the [overall difficulty](/wiki/Beatmap/Overall_difficulty) to a specific value. +- **Approach Rate** (0.0–10.0, default: AR of selected beatmap): Change the [approach rate](/wiki/Beatmap/Approach_rate) to a specific value. +- **Extended Limits** (default: disabled): Allows the user to increase all four values up to 11 and to decrease **Approach Rate** down to -10. + +### osu!taiko ![][osu!taiko] + +![Difficulty Adjust customisation options in the game client (osu!taiko)](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DA1.png) + +- **HP Drain** (0.0–10.0, default: HP of selected beatmap): Change the [HP drain](/wiki/Gameplay/Health) to a specific value. +- **Accuracy** (0.0–10.0, default: OD of selected beatmap): Change the [overall difficulty](/wiki/Beatmap/Overall_difficulty) to a specific value. +- **Scroll Speed** (0.25–4.0, default: SS of selected beatmap): Change the scroll speed to a specific value. +- **Extended Limits** (default: disabled): Allows the user to increase **HP Drain** and **Accuracy** up to 11. + +### osu!catch ![][osu!catch] + +![Difficulty Adjust customisation options in the game client (osu!catch)](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DA2.png) + +- **Circle Size** (0.0–10.0, default: CS of selected beatmap): Change the [circle size](/wiki/Beatmap/Circle_size) to a specific value. +- **HP Drain** (0.0–10.0, default: HP of selected beatmap): Change the [HP drain](/wiki/Gameplay/Health) to a specific value. +- **Accuracy** (0.0–10.0, default: OD of selected beatmap): Change the [overall difficulty](/wiki/Beatmap/Overall_difficulty) to a specific value. +- **Approach Rate** (0.0–10.0, default: AR of selected beatmap): Change the [approach rate](/wiki/Beatmap/Approach_rate) to a specific value. +- **Spicy Patterns** (default: disabled): Increase the difficulty of some patterns as if [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)) is enabled. +- **Extended Limits** (default: disabled): Allows the user to increase all four values up to 11. + +### osu!mania ![][osu!mania] + +![Difficulty Adjust customisation options in the game client (osu!mania)](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DA3.png) + +- **HP Drain** (0.0–10.0, default: HP of selected beatmap): Change the [HP drain](/wiki/Gameplay/Health) to a specific value. +- **Accuracy** (0.0–10.0, default: OD of selected beatmap): Change the [overall difficulty](/wiki/Beatmap/Overall_difficulty) to a specific value. +- **Extended Limits** (default: disabled): Allows the user to increase **HP Drain** up to 11 and **Accuracy** up to 15. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Double_Time_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Double_Time_(lazer)/en.md index c3330ad306b4..66e7e926a794 100644 --- a/wiki/Gameplay/Game_modifier/Double_Time_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Double_Time_(lazer)/en.md @@ -23,24 +23,27 @@ tags: | Type | Difficulty Increase | | Default shortcut key | `F` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | 1.10x\* | -| Score multiplier ![][osu!mania] | 1.00x | +| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | `1.10*` | +| Score multiplier ![][osu!mania] | `1.00x` | | Status | Ranked | -| Incompatible mods | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | +| Incompatible mods ![][osu!] ![][osu!taiko] ![][osu!mania] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | ::: *For the osu!stable version of this article, see: [Double Time (mod)](/wiki/Gameplay/Game_modifier/Double_Time)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Double Time** mod increases the BPM of any beatmap by 150% as well as decreasing the length of the song by 33%. It also increases the [approach rate (AR)](/wiki/Beatmap/Approach_rate), [overall difficulty (OD)](/wiki/Beatmap/Overall_difficulty) or both at once according to the [game mode](/wiki/Game_mode). +The **Double Time** mod increases the BPM of any beatmap by 50%, decreasing the length of the song by 33.3%. It can also increase the [approach rate](/wiki/Beatmap/Approach_rate), [overall difficulty](/wiki/Beatmap/Overall_difficulty) or both depending on the selected [game mode](/wiki/Game_mode). ## Customisation ![Double Time customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DT.png) -- **Speed increase** (1.01x-2.00x, default: 1.50x): The speed at which the map is played. -- **Adjust pitch** (default: disabled): Changes the audio frequency depending on the chosen speed. *Enabling this option doesn't make the mod unrankable.* (playing with the default speed will have the same audio effect as [Nightcore](/wiki/Gameplay/Game_modifier/Nightcore_(lazer))) +- **Speed increase** (1.01x–2.00x, default: 1.50x): The speed at which the map is played. +- **Adjust pitch** (default: disabled): Change the audio frequency depending on the chosen speed. Playing with the default speed will have the same audio effect as [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)). + +Changing the **Speed increase** will cause your scores to be **unranked**. Enabling **Adjust pitch** will **not** cause your scores to be unranked. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Easy_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Easy_(lazer)/en.md index b1d09c4fd26c..b6b2af659f5e 100644 --- a/wiki/Gameplay/Game_modifier/Easy_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Easy_(lazer)/en.md @@ -14,10 +14,10 @@ tags: ![Easy mod icon](/wiki/Gameplay/Game_modifier_(lazer)/img/mods/EZ.png) -*![][osu!] Larger circles, more forgiving HP drain, less accuracy required, and three lives!*\ +*![][osu!] Larger circles, more forgiving HP drain, less accuracy required, and extra lives!*\ *![][osu!taiko] Beats move slower, and less accuracy required!*\ -*![][osu!catch] Larger fruits, more forgiving HP drain, less accuracy required, and three lives!*\ -*![][osu!mania] More forgiving HP drain, less accuracy, and three lives!* +*![][osu!catch] Larger fruits, more forgiving HP drain, less accuracy required, and extra lives!*\ +*![][osu!mania] More forgiving HP drain, less accuracy required, and extra lives!* | | | | :-- | :-- | @@ -25,7 +25,7 @@ tags: | Type | Difficulty Reduction | | Default shortcut key | `Q` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 0.50x | +| Score multiplier | `0.50x` | | Status | Ranked | | Incompatible mods ![][osu!] ![][osu!catch] ![][osu!mania] | [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Difficulty Adjust (DA)](/wiki/Gameplay/Game_modifier/Difficulty_Adjust) | | Incompatible mods ![][osu!taiko] | [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)), [Difficulty Adjust (DA)](/wiki/Gameplay/Game_modifier/Difficulty_Adjust) | @@ -35,13 +35,29 @@ tags: *For the osu!stable version of this article, see: [Easy (mod)](/wiki/Gameplay/Game_modifier/Easy)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Easy** mod attempts to make the gameplay on any [beatmap](/wiki/Beatmap) played easier by halving each difficulty setting. In all [game modes](/wiki/Game_mode) except [osu!taiko](/wiki/Game_mode/osu!taiko), the mod gives two extra lives in case the [health bar](/wiki/Client/Interface/Health_bar) drops to zero, which instead refills it instantly. +The **Easy** mod attempts to make gameplay easier by decreasing the difficulty settings of a [beatmap](/wiki/Beatmap). + +In osu!, [circle size](/wiki/Beatmap/Circle_size), [HP drain](/wiki/Beatmap/HP_drain_rate), [overall difficulty](/wiki/Beatmap/Overall_difficulty) and [approach rate](/wiki/Beatmap/Approach_rate) are cut in half. + +In osu!taiko, [HP drain](/wiki/Beatmap/HP_drain_rate) and [overall difficulty](/wiki/Beatmap/Overall_difficulty) are cut in half, while Scroll Speed is reduced by 20%. + +In osu!catch, [circle size](/wiki/Beatmap/Circle_size), [HP drain](/wiki/Beatmap/HP_drain_rate) and [approach rate](/wiki/Beatmap/Approach_rate) are cut in half. + +In osu!mania, [HP drain](/wiki/Beatmap/HP_drain_rate) and [overall difficulty](/wiki/Beatmap/Overall_difficulty) are cut in half. + +In osu!mania, [HP drain](/wiki/Beatmap/HP_drain_rate) is cut in half, while the timing windows become approximately 40% less strict. + +In all [game modes](/wiki/Game_mode) except osu!taiko, the mod grants the player two extra lives in case the [health bar](/wiki/Client/Interface/Health_bar) drops to zero, which will then be refilled instantly. ## Customisation ![Easy customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/EZ.png) -- **Extra Lives** (0–10, default 2): The number of extra lives when starting a beatmap. +- **Extra Lives** (0–10, default: 2): The number of extra lives when starting a beatmap. + +Changing the number of extra lives will cause your scores to be **unranked**. + +*Note that this setting is only available in osu!, osu!catch and osu!mania. In osu!taiko, this mod cannot be customised.* [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Fade_In_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Fade_In_(lazer)/en.md index adf24c0152cc..58c867593799 100644 --- a/wiki/Gameplay/Game_modifier/Fade_In_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Fade_In_(lazer)/en.md @@ -23,7 +23,7 @@ tags: | Type | Difficulty Increase | | Default shortcut key | `H` | | Game modes | ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | | Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Cover (CO)](/wiki/Gameplay/Game_modifier/Cover), [Flashlight (FL)](/wiki/Gameplay/Game_modifier/Flashlight_(lazer)) | @@ -32,8 +32,8 @@ tags: *For the osu!stable version of this article, see: [Fade In (mod)](/wiki/Gameplay/Game_modifier/Fade_In)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Fade In** mod makes notes initially invisible as they enter from above, gradually revealing them as they approach the bottom of the playfield. The fade effect initially covers about 20% of the playfield, but expands as the combo increases. At 500x combo, the fade effect reaches its maximum, covering 70% of the playfield and making notes appear much later. +The **Fade In** mod makes notes initially invisible as they enter the [playfield](/wiki/Client/Playfield), gradually revealing them before the player has to hit them. The fade effect initially covers about 20% of the playfield, but expands as the [combo](/wiki/Gameplay/Combo_(score_multiplier)) increases. At 500x combo, the fade effect reaches its maximum, covering 70% of the playfield and making notes appear much later. -**This mod can't be customised through Customisation.** +**This mod cannot be customised.** [osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Gameplay/Game_modifier/Flashlight_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Flashlight_(lazer)/en.md index 24ef93d923a2..8e77c854c8d4 100644 --- a/wiki/Gameplay/Game_modifier/Flashlight_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Flashlight_(lazer)/en.md @@ -21,29 +21,33 @@ tags: | :-- | :-- | | Acronym | FL | | Type | Difficulty Increase | -| Default shortcut key ![][osu!] ![][osu!taiko] ![][osu!catch] | `J` | +| Default shortcut key ![][osu!] | `K` | +| Default shortcut key ![][osu!taiko] ![][osu!catch] | `J` | | Default shortcut key ![][osu!mania] | `L` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | 1.12x | -| Score multiplier ![][osu!mania] | 1.00x | +| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | `1.12x` | +| Score multiplier ![][osu!mania] | `1.00x` | | Status | Ranked | -| Incompatible mods ![][osu!] ![][osu!taiko] ![][osu!catch] | [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)), [Cover (CO)](/wiki/Gameplay/Game_modifier/Cover), [Blinds (BL)](/wiki/Gameplay/Game_modifier/Blinds), [Bloom (BM)](/wiki/Gameplay/Game_modifier/Bloom) | -| Incompatible mods ![][osu!mania] | [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)), [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Cover (CO)](/wiki/Gameplay/Game_modifier/Cover), [Blinds (BL)](/wiki/Gameplay/Game_modifier/Blinds), [Bloom (BM)](/wiki/Gameplay/Game_modifier/Bloom) | +| Incompatible mods ![][osu!] | [Blinds (BL)](/wiki/Gameplay/Game_modifier/Blinds), [Bloom (BM)](/wiki/Gameplay/Game_modifier/Bloom) | +| Incompatible mods ![][osu!taiko] ![][osu!catch] | None | +| Incompatible mods ![][osu!mania] | [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)), [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Cover (CO)](/wiki/Gameplay/Game_modifier/Cover) | ::: *For the osu!stable version of this article, see: [Flashlight (mod)](/wiki/Gameplay/Game_modifier/Flashlight)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Flashlight** mod restricts visibility of the playfield to a small illuminated area, as if viewed through a flashlight. As the player's combo increases, this visible area progressively shrinks until it reaches a minimum size, which varies depending on the [game mode](/wiki/Game_mode). +The **Flashlight** mod restricts visibility of the [playfield](/wiki/Client/Playfield) to a small illuminated area, as if viewed through a flashlight. As the player's [combo](/wiki/Gameplay/Combo_(score_multiplier)) increases, this visible area progressively shrinks until it reaches a minimum size, which varies depending on the [game mode](/wiki/Game_mode). ## Customisation ![Flashlight customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/FL.png) -- **Follow delay** (120-1200, default: 120): Milliseconds until the flashlight reaches the cursor. -- **Flashlight size** (0.5-2.0, default: 1.0): Multiplier applied to the default flashlight size. -- **Change size based on combo** (default: enabled): Decrease the flashlight size as combo increases. +- **Follow delay** (120–1200, default: 120): Milliseconds until the flashlight reaches the cursor. *This option is only available in osu!.* +- **Flashlight size** (![][osu!] 0.5–2.0, ![][osu!taiko] ![][osu!catch] 0.5–1.5, ![][osu!mania] 0.5–3.0, default: 1.0): Multiplier applied to the default **Flashlight size**. +- **Change size based on combo** (default ![][osu!] ![][osu!taiko] ![][osu!catch]: enabled, default ![][osu!mania]: disabled): Decrease the **Flashlight size** as combo increases. + +Changing any of these settings will cause your scores to be **unranked**. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Floating_Fruits/en.md b/wiki/Gameplay/Game_modifier/Floating_Fruits/en.md index 9dd19ae7d2aa..c7282a3cba80 100644 --- a/wiki/Gameplay/Game_modifier/Floating_Fruits/en.md +++ b/wiki/Gameplay/Game_modifier/Floating_Fruits/en.md @@ -21,7 +21,7 @@ tags: | Acronym | FF | | Type | Fun | | Game modes | ![][osu!catch] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | None | @@ -29,6 +29,8 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Floating Fruits** mod flips the [playfield](/wiki/Client/Playfield) vertically and makes the catcher appear at the top of the screen, so the player has to catch the fruits as they're floating up instead of falling down. The catcher itself is also flipped vertically and appears upside down. + +**This mod cannot be customised.** [osu!catch]: /wiki/shared/mode/catch.png "osu!catch" diff --git a/wiki/Gameplay/Game_modifier/Freeze_Frame/en.md b/wiki/Gameplay/Game_modifier/Freeze_Frame/en.md index 4196a8c45f87..09c26d520302 100644 --- a/wiki/Gameplay/Game_modifier/Freeze_Frame/en.md +++ b/wiki/Gameplay/Game_modifier/Freeze_Frame/en.md @@ -21,14 +21,16 @@ tags: | Acronym | FR | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [Transform (TR)](/wiki/Gameplay/Game_modifier/Transform), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | +| Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Transform (TR)](/wiki/Gameplay/Game_modifier/Transform), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Freeze Frame** mod causes all [hit objects](/wiki/Gameplay/Hit_object) in a [combo](/wiki/Beatmapping/Combo) to appear simultaneously (namely, as soon as the first object in that combo appears). + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Grow/en.md b/wiki/Gameplay/Game_modifier/Grow/en.md index 70f332b9f4e1..7fa82b573207 100644 --- a/wiki/Gameplay/Game_modifier/Grow/en.md +++ b/wiki/Gameplay/Game_modifier/Grow/en.md @@ -21,14 +21,20 @@ tags: | Acronym | GR | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | +| Incompatible mods | [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Grow** mod causes all [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) and [sliders](/wiki/Gameplay/Hit_object/Slider) to appear smaller than usual and grow to their regular size, at which point the player is supposed to hit them. Thus, it acts as the opposite of the [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate) mod. Grow also removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle). + +## Customisation + +![Grow customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/GR.png) + +- **Starting size** (0.00–0.99, default: 0.5): The initial size of all hit objects. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Half_Time_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Half_Time_(lazer)/en.md index 0518228d3fe5..5ab43912c905 100644 --- a/wiki/Gameplay/Game_modifier/Half_Time_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Half_Time_(lazer)/en.md @@ -23,23 +23,26 @@ tags: | Type | Difficulty Reduction | | Default shortcut key | `E` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 0.30x\* | +| Score multiplier | `0,30x*` | | Status | Ranked | -| Incompatible mods | [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | +| Incompatible mods ![][osu!] ![][osu!taiko] ![][osu!mania] | [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | ::: *For the osu!stable version of this article, see: [Half Time (mod)](/wiki/Gameplay/Game_modifier/Half_Time)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Half Time** mod decreases the BPM of any beatmap to 75%, increasing the length of the song by 33%. It also can reduce the [approach rate (AR)](/wiki/Beatmap/Approach_rate), [overall difficulty (OD)](/wiki/Beatmap/Overall_difficulty) or both at once depending on the [game mode](/wiki/Game_mode). +The **Half Time** mod decreases the BPM of any beatmap by 25%, increasing the length of the song by 33.3%. It can also reduce the [approach rate](/wiki/Beatmap/Approach_rate), [overall difficulty](/wiki/Beatmap/Overall_difficulty) or both depending on the selected [game mode](/wiki/Game_mode). ## Customisation ![Half Time customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/HT.png) -- **Speed decrease** (0.50x–0.99x, default 0.75x): The speed at which the map is played. -- **Adjust pitch** (disabled by default): Changes the audio frequency depending on the chosen speed. Enabling this option does not make the play unranked. (Enabling pitch adjustment with the default speed will have the same effect as [Daycore](/wiki/Gameplay/Game_modifier/Daycore).) +- **Speed decrease** (0.50x–0.99x, default: 0.75x): The speed at which the map is played. +- **Adjust pitch** (default: disabled): Change the audio frequency depending on the chosen speed. Enabling pitch adjustment with the default speed will have the same audio effect as [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore). + +Changing the **Speed decrease** will cause your scores to be **unranked**. Enabling **Adjust pitch** will **not** cause your scores to be unranked. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)/en.md index c19e92419275..3a1423ae56b8 100644 --- a/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)/en.md @@ -23,9 +23,9 @@ tags: | Type | Difficulty Increase | | Default shortcut key | `A` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier ![][osu!] ![][osu!taiko] | 1.06x | -| Score multiplier ![][osu!catch] | 1.12x | -| Score multiplier ![][osu!mania] | 1.00x | +| Score multiplier ![][osu!] ![][osu!taiko] | `1.06x` | +| Score multiplier ![][osu!catch] | `1.12x` | +| Score multiplier ![][osu!mania] | `1.00x` | | Status ![][osu!] ![][osu!taiko] ![][osu!catch] | Ranked | | Status ![][osu!mania] | Unranked | | Incompatible mods ![][osu!] | [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), [Difficulty Adjust (DA)](/wiki/Gameplay/Game_modifier/Difficulty_Adjust), [Mirror (MR)](/wiki/Gameplay/Game_modifier/Mirror_(lazer)) | @@ -36,9 +36,17 @@ tags: *For the osu!stable version of this article, see: [Hard Rock (mod)](/wiki/Gameplay/Game_modifier/Hard_Rock)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Hard Rock** mod aims to make the gameplay on any [beatmap](/wiki/Beatmap) harder by increasing the overall difficulty. It does that by raising the [circle size (CS)](/wiki/Beatmap/Circle_size) by 30%, the [approach rate (AR)](/wiki/Beatmap/Approach_rate), [HP drain (HP)](/wiki/Beatmap/HP_drain_rate) and [overall difficulty (OD)](/wiki/Beatmap/Overall_difficulty) by 40%, and more depending on the [game mode](/wiki/Game_mode) chosen. +The **Hard Rock** mod aims to make gameplay harder by increasing the difficulty settings of a [beatmap](/wiki/Beatmap). -**This mod can't be customised through Customisation.** +In osu!, [HP drain](/wiki/Beatmap/HP_drain_rate), [overall difficulty](/wiki/Beatmap/Overall_difficulty) and [approach rate](/wiki/Beatmap/Approach_rate) are increased by 40% (up to a maximum of 10), while [circle size](/wiki/Beatmap/Circle_size) is increased by 30% (up to a maximum of 10). Additionally, the [playfield](/wiki/Client/Playfield) is flipped vertically. + +In osu!taiko, [HP drain](/wiki/Beatmap/HP_drain_rate) and [overall difficulty](/wiki/Beatmap/Overall_difficulty) are increased by 40% (up to a maximum of 10), while scroll speed is increased by 87%. + +In osu!catch, [HP drain](/wiki/Beatmap/HP_drain_rate) and [approach rate](/wiki/Beatmap/Approach_rate) are increased by 40% (up to a maximum of 10), while [circle size](/wiki/Beatmap/Circle_size) is increased by 30% (up to a maximum of 10). Additionally, the difficulty of some patterns is increased. + +In osu!mania, [HP drain](/wiki/Beatmap/HP_drain_rate) is increased by 40% (up to a maximum of 10), while the timing windows become approximately 29% stricter. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Hidden_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Hidden_(lazer)/en.md index 88175fab2386..84f4e81d5668 100644 --- a/wiki/Gameplay/Game_modifier/Hidden_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Hidden_(lazer)/en.md @@ -26,23 +26,29 @@ tags: | Default shortcut key ![][osu!] ![][osu!taiko] ![][osu!catch] | `H` | | Default shortcut key ![][osu!mania] | `J` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | 1.06x | -| Score multiplier ![][osu!mania] | 1.00x | +| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | `1.06x` | +| Score multiplier ![][osu!mania] | `1.00x` | | Status | Ranked | -| Incompatible mods | [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)), [Cover (CO)](/wiki/Gameplay/Game_modifier/Cover), [Flashlight (FL)](/wiki/Gameplay/Game_modifier/Flashlight_(lazer)), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | +| Incompatible mods ![][osu!] | [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Freeze Frame (FR)](/wiki/Gameplay/Game_modifier/Freeze_Frame), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | +| Incompatible mods ![][osu!taiko] ![][osu!catch] | None | +| Incompatible mods ![][osu!mania] | [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)), [Cover (CO)](/wiki/Gameplay/Game_modifier/Cover), [Flashlight (FL)](/wiki/Gameplay/Game_modifier/Flashlight_(lazer)) | ::: *For the osu!stable version of this article, see: [Hidden (mod)](/wiki/Gameplay/Game_modifier/Hidden)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Hidden** mod removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle) and makes the [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) fade out after appearing on the screen. +The **Hidden** mod removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle) from the game and makes the [hit objects](/wiki/Gameplay/Hit_object) fade out after appearing on screen. Thus, it acts as the opposite of the [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable) mod. ## Customisation ![Hidden customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/HD.png) -- **Only fade approach circles** (default: disabled): Make the approach circles invisible without applying the fade effect on notes. +- **Only fade approach circles** (default: disabled): Make the approach circles invisible without applying the fade effect on hit objects. + +Enabling this setting will cause your scores to be **unranked**. + +*Note that this setting is only available in osu!. In osu!taiko, osu!catch and osu!mania, this mod cannot be customised.* [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Hold_Off/en.md b/wiki/Gameplay/Game_modifier/Hold_Off/en.md index 03199c4576ae..77a98f72384f 100644 --- a/wiki/Gameplay/Game_modifier/Hold_Off/en.md +++ b/wiki/Gameplay/Game_modifier/Hold_Off/en.md @@ -21,7 +21,7 @@ tags: | Acronym | HO | | Type | Conversion | | Game modes | ![][osu!mania] | -| Score multiplier | 0.90x | +| Score multiplier | `0.90x` | | Status | Unranked | | Incompatible mods | [No Release (NR)](/wiki/Gameplay/Game_modifier/No_Release), [Invert (IN)](/wiki/Gameplay/Game_modifier/Invert) | @@ -29,6 +29,8 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Hold Off** mod removes all [hold notes](/wiki/Beatmap/Pattern/osu!mania/Hold_note) from a [beatmap](/wiki/Beatmap) and replaces them with normal notes. Specifically, for each hold note, a normal note is placed at its beginning and the hold note is removed entirely. + +**This mod cannot be customised.** [osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Gameplay/Game_modifier/Invert/en.md b/wiki/Gameplay/Game_modifier/Invert/en.md index 2f2736eafba1..40724473f7f1 100644 --- a/wiki/Gameplay/Game_modifier/Invert/en.md +++ b/wiki/Gameplay/Game_modifier/Invert/en.md @@ -21,7 +21,7 @@ tags: | Acronym | IN | | Type | Conversion | | Game modes | ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Hold Off (HO)](/wiki/Gameplay/Game_modifier/Hold_Off) | @@ -29,6 +29,8 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Invert Mod** "inverts" osu!mania gameplay by forcing the player to press all keys and only release them when a [hit object](/wiki/Gameplay/Hit_object) appears. This is achieved by covering every column entirely in [hold notes](/wiki/Beatmap/Pattern/osu!mania/Hold_note) except for the positions of notes and the beginnings of hold notes. + +**This mod cannot be customised.** [osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Gameplay/Game_modifier/Key_mods_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Key_mods_(lazer)/en.md index e5ceb8e69c74..8d79e03892fd 100644 --- a/wiki/Gameplay/Game_modifier/Key_mods_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Key_mods_(lazer)/en.md @@ -33,7 +33,7 @@ tags: | Acronym | \[key count\]K | | Type | Conversion | | Game modes | ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `0.90x` | | Status (4K–9K) | Ranked | | Status (1K–3K, 10K) | Unranked | | Incompatible mods | None | @@ -43,6 +43,10 @@ tags: *For the osu!stable version of this article, see: [xK (mod)](/wiki/Gameplay/Game_modifier/xK)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +**Key mods** allow the player to change the key count on an osu!mania [beatmap](/wiki/Beatmap), allowing them to choose between playing with only one key, up to ten keys or anything in between. + +*Note that these mods only work on [converts](/wiki/Beatmap/Converts).* + +**These mods cannot be customised.** [osu!mania]: /wiki/shared/mode/mania.png "osu!mania" diff --git a/wiki/Gameplay/Game_modifier/Magnetised/en.md b/wiki/Gameplay/Game_modifier/Magnetised/en.md index ce162b4e977b..e919860c736a 100644 --- a/wiki/Gameplay/Game_modifier/Magnetised/en.md +++ b/wiki/Gameplay/Game_modifier/Magnetised/en.md @@ -21,7 +21,7 @@ tags: | Acronym | MG | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 0.50x | +| Score multiplier | `0.50x` | | Status | Unranked | | Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Transform (TR)](/wiki/Gameplay/Game_modifier/Transform), [Wiggle (WG)](/wiki/Gameplay/Game_modifier/Wiggle), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Bubbles (BU)](/wiki/Gameplay/Game_modifier/Bubbles), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | @@ -29,6 +29,16 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +When using **Magnetised**, all [hit objects](/wiki/Gameplay/Hit_object) automatically move towards the cursor, making them easier to hit. Thus, it acts as the opposite of the [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel) mod. + +## Customisation + +![Magnetised customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/MG.png) + +- **Attraction strength** (0.05–1.0, default: 0.5): How strong the cursor attracts hit objects. + +## Trivia + +- Magnetised [used to be called](https://github.com/ppy/osu/pull/17588) Aim Assist. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Mirror_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Mirror_(lazer)/en.md index 0449f24bdb3a..39b577f1a7ff 100644 --- a/wiki/Gameplay/Game_modifier/Mirror_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Mirror_(lazer)/en.md @@ -23,7 +23,7 @@ tags: | Acronym | MR | | Type | Conversion | | Game modes | ![][osu!] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status ![][osu!] ![][osu!catch] | Unranked | | Status ![][osu!mania] | Ranked | | Incompatible mods ![][osu!] | [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)) | @@ -34,7 +34,18 @@ tags: *For the osu!stable version of this article, see: [Mirror (mod)](/wiki/Gameplay/Game_modifier/Mirror)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Mirror** mod simply flips the [playfield](/wiki/Client/Playfield) on one or two axes. In osu!catch and osu!mania, it is always flipped horizontally, while in osu! the player can choose which axes to mirror on (see [Customisation](#customisation)). + +## Customisation + +![Mirror customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/MR.png) + +- **Flipped axes** (default: Horizontal): Which axes the [hit objects](/wiki/Gameplay/Hit_object) should be mirrored on. + - **Horizontal**: Flip the playfield horizontally. + - **Vertical**: Flip the playfield vertically. (This is what [Hard Rock (HR)](/wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)) does.) + - **Both**: Flip the playfield horizontally and vertically. + +*Note that these settings are only available in osu!. In osu!catch and osu!mania, this mod cannot be customised.* [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!catch]: /wiki/shared/mode/catch.png "osu!catch" diff --git a/wiki/Gameplay/Game_modifier/Muted/en.md b/wiki/Gameplay/Game_modifier/Muted/en.md index d8b467ccbc30..6ae1b370267a 100644 --- a/wiki/Gameplay/Game_modifier/Muted/en.md +++ b/wiki/Gameplay/Game_modifier/Muted/en.md @@ -20,7 +20,7 @@ tags: | Acronym | MU | | Type | Fun | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | | Incompatible mods | None | @@ -28,16 +28,18 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Muted** mod reduces music and [hitsound](/wiki/Beatmapping/Hitsound) volume as the player's [combo](/wiki/Gameplay/Combo_(score_multiplier)) increases, eventually muting both completely. As the volume is lowered, a metronome beat fades in. [Breaking combo](/wiki/Gameplay/Judgement/Combobreak) resets the volume to normal levels. +The **Muted** mod reduces music and [hitsound](/wiki/Beatmapping/Hitsound) volume as the player's [combo](/wiki/Gameplay/Combo_(score_multiplier)) increases, eventually muting both entirely. As the volume decreases, a metronome beat fades in (if this is enabled in [Customisation](#customisation)). [Breaking combo](/wiki/Gameplay/Judgement/Combobreak) resets the volume to its normal level. ## Customisation ![Muted customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/MU.png) -- **Start muted** (default disabled): Reverses the effect of the mod. Volume will start muted, and increase with combo. If this setting is enabled, the *Final volume at combo* setting's minimum value is 1 instead of 0. -- **Enable metronome** (default enabled): Adds a metronome beat that gets louder as the music gets quieter. -- **Final volume at combo** (0–500, default 100): The combo at which the final volume will be reached. If set to 0 and *Start muted* is disabled, the volume will always be muted. -- **Mute hit sounds** (default enabled): Causes the mod to affect hitsound volume in addition to music volume. +- **Start muted** (default: disabled): Reverse the effect of the mod. Volume will start muted, and increase with combo. If this setting is enabled, the **Final volume at combo** setting's minimum value is 1 instead of 0. +- **Enable metronome** (default: enabled): Add a metronome beat that gets louder as the music gets quieter. +- **Final volume at combo** (0–500, default: 100): The combo at which the final volume will be reached. If set to 0 and **Start muted** is disabled, the volume will always be muted. +- **Mute hit sounds** (default: enabled): Hitsound volume will be affected in addition to music volume. + +Changing any of these settings will **not** cause your scores to be unranked. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Nightcore_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Nightcore_(lazer)/en.md index ca3be8f413f0..60fa92396bdb 100644 --- a/wiki/Gameplay/Game_modifier/Nightcore_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Nightcore_(lazer)/en.md @@ -22,23 +22,26 @@ tags: | Type | Difficulty Increase | | Default shortcut key | `G` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | 1.10x\* | -| Score multiplier ![][osu!mania] | 1.00x | +| Score multiplier ![][osu!] ![][osu!taiko] ![][osu!catch] | `1.10x*` | +| Score multiplier ![][osu!mania] | `1.00x` | | Status | Ranked | -| Incompatible mods | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | +| Incompatible mods ![][osu!] ![][osu!taiko] ![][osu!mania] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | ::: *For the osu!stable version of this article, see: [Nightcore (mod)](/wiki/Gameplay/Game_modifier/Nightcore)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Nightcore** mod behaves exactly as [Double Time](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)) regarding speed changes and difficulty adjustments. However, it specifically increases the audio frequency by 150% without offering the pitch adjustment options available in customization settings. +The **Nightcore** mod behaves exactly like [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)) regarding speed changes and difficulty adjustments. However, it specifically increases the audio frequency by 50% without offering the pitch adjustment options available in customisation settings. ## Customisation ![Nightcore customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/NC.png) -- **Speed increase** (1.01x-2.00x, default: 1.50x): The speed at which the map is played. +- **Speed increase** (1.01x–2.00x, default: 1.50x): The speed at which the map is played. + +Changing the **Speed increase** will cause your scores to be **unranked**. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/No_Fail_(lazer)/en.md b/wiki/Gameplay/Game_modifier/No_Fail_(lazer)/en.md index 6d710785b190..d50978b4c8d3 100644 --- a/wiki/Gameplay/Game_modifier/No_Fail_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/No_Fail_(lazer)/en.md @@ -23,9 +23,9 @@ tags: | Type | Difficulty Reduction | | Default shortcut key | `W` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 0.50x | +| Score multiplier | `0.50x` | | Status | Ranked | -| Incompatible mods | [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)) | +| Incompatible mods | [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)) | ::: diff --git a/wiki/Gameplay/Game_modifier/No_Release/en.md b/wiki/Gameplay/Game_modifier/No_Release/en.md index 73f626e5109d..4730198ea0e5 100644 --- a/wiki/Gameplay/Game_modifier/No_Release/en.md +++ b/wiki/Gameplay/Game_modifier/No_Release/en.md @@ -22,7 +22,7 @@ tags: | Type | Difficulty Reduction | | Default shortcut key | `T` | | Game modes | ![][osu!mania] | -| Score multiplier | 0.90x | +| Score multiplier | `0.90x` | | Status | Unranked | | Incompatible mods | [Hold Off (HO)](/wiki/Gameplay/Game_modifier/Hold_Off) | @@ -30,7 +30,7 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **No Release** mod removes the [accuracy](/wiki/Gameplay/Accuracy) penalty when releasing a key on the tail of [hold notes](/wiki/Beatmap/Pattern/osu!mania/Hold_note). +The **No Release** mod removes the [accuracy](/wiki/Gameplay/Accuracy) penalty when releasing a key on the tail of a [hold note](/wiki/Beatmap/Pattern/osu!mania/Hold_note) too late. **This mod cannot be customised.** diff --git a/wiki/Gameplay/Game_modifier/No_Scope/en.md b/wiki/Gameplay/Game_modifier/No_Scope/en.md index d023350d87be..88613d05b905 100644 --- a/wiki/Gameplay/Game_modifier/No_Scope/en.md +++ b/wiki/Gameplay/Game_modifier/No_Scope/en.md @@ -22,9 +22,10 @@ tags: | Acronym | NS | | Type | Fun | | Game modes | ![][osu!] ![][osu!catch] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | -| Incompatible mods | [Bloom (BM)](/wiki/Gameplay/Game_modifier/Bloom) | +| Incompatible mods ![][osu!] | [Bloom (BM)](/wiki/Gameplay/Game_modifier/Bloom) | +| Incompatible mods ![][osu!catch] | None | ::: @@ -38,7 +39,9 @@ Visibility is also temporarily restored during [breaks](/wiki/Beatmap/Break). ![No Scope customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/NS.png) -- **Hidden at combo** (0–50, default 10): The combo at which the cursor or catcher will be fully hidden. If set to 0, it will only be visible during breaks. +- **Hidden at combo** (0–50, default: 10): The combo at which the cursor or catcher will be fully hidden. If set to 0, it will only be visible during breaks. + +Changing this setting will **not** cause your scores to be unranked. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!catch]: /wiki/shared/mode/catch.png "osu!catch" diff --git a/wiki/Gameplay/Game_modifier/Perfect_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Perfect_(lazer)/en.md index 20796f8c031a..a1e02a1696cc 100644 --- a/wiki/Gameplay/Game_modifier/Perfect_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Perfect_(lazer)/en.md @@ -22,7 +22,7 @@ tags: | Type | Difficulty Increase | | Default shortcut key | `D` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | | Incompatible mods | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)) | @@ -31,13 +31,20 @@ tags: *For the osu!stable version of this article, see: [Perfect (mod)](/wiki/Gameplay/Game_modifier/Perfect)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Perfect** mod automatically restarts the [beatmap](/wiki/Beatmap) if the player no longer can get an SS grade. This includes missing a note, a [spinner](/wiki/Gameplay/Hit_object/Spinner), a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick), a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail), or getting something other than a GREAT from any object. +The **Perfect** mod immediately triggers a failure if the player can no longer achieve an SS [grade](/wiki/Gameplay/Grade) on a [beatmap](/wiki/Beatmap). In other words, the player will automatically fail when getting anything worse than GREAT hit on a [hit circle](/wiki/Gameplay/Hit_object/Hit_circle), [sliderhead](/wiki/Gameplay/Hit_object/Slider/Sliderhead), [don or kat](/wiki/Gameplay/Hit_object/Hit), [fruit](/wiki/Gameplay/Hit_object/Fruit), [hyperfruit](/wiki/Gameplay/Hit_object/Hyperfruit), note or [hold note](/wiki/Beatmap/Pattern/osu!mania/Hold_note). The player will also fail when missing a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick), [reverse arrow](/wiki/Gameplay/Hit_object/Slider/Repeat_slider), [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail), large droplet or small droplet, but not when missing a [drumroll](/wiki/Gameplay/Hit_object/Drumroll), [swell](/wiki/Gameplay/Hit_object/Swell) or a [banana](/wiki/Gameplay/Hit_object/Banana). ## Customisation ![Perfect customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/PF.png) -- **Restart on fail** (default: enabled): Restart the map after the [health bar](/wiki/Client/Interface/Health_bar) hits the bottom. *Enabling this option doesn't make the mod unrankable.* +- **Require perfect hits** (default: disabled): Getting anything other than a PERFECT hit (rainbow-coloured 300) will result in a failure. *This option is only available in osu!mania.* +- **Restart on fail** (default: enabled): Automatically restart the map after a failure. + +Changing any of these settings will **not** cause your scores to be unranked. + +## Trivia + +- When using Perfect in combination with [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), the extra lives are taken into account, allowing the player to get a few non-perfect hits before failing. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Random_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Random_(lazer)/en.md index 2fd51215715c..6496035de652 100644 --- a/wiki/Gameplay/Game_modifier/Random_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Random_(lazer)/en.md @@ -23,16 +23,31 @@ tags: | Acronym | RD | | Type | Conversion | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)), [Swap (SW)](/wiki/Gameplay/Game_modifier/Swap) | +| Incompatible mods ![][osu!] | [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)) | +| Incompatible mods ![][osu!taiko] | [Swap (SW)](/wiki/Gameplay/Game_modifier/Swap) | +| Incompatible mods ![][osu!mania] | None | ::: *For the osu!stable version of this article, see: [Random (mod)](/wiki/Gameplay/Game_modifier/Random)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Random** mod intends to make gameplay more varied by randomising [beatmaps](/wiki/Beatmap). + +In osu!, Random places all [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) and [sliders](/wiki/Gameplay/Hit_object/Slider) in arbitrary positions while always preserving the distance between two objects. + +In osu!taiko, Random assigns a random colour ([red or blue](/wiki/Gameplay/Hit_object/Hit)) to each note. [Drumrolls](/wiki/Gameplay/Hit_object/Drumroll) and [Swells](/wiki/Gameplay/Hit_object/Swell) are not affected. + +In osu!mania, Random moves all notes and [hold notes](/wiki/Beatmap/Pattern/osu!mania/Hold_note) to a random column. + +## Customisation + +![Random customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/RD.png) + +- **Angle sharpness** (1.0–10.0, default: 7.0): How sharp angles should be. *This option is only available in osu!.* +- **Seed** (0–2147483647 or blank, default: blank): Which seed to use. When left blank, a random seed will be used. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Relax_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Relax_(lazer)/en.md index af57b7bcbac9..556e0b48b145 100644 --- a/wiki/Gameplay/Game_modifier/Relax_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Relax_(lazer)/en.md @@ -24,16 +24,31 @@ tags: | Type | Automation | | Default shortcut key | `C` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] | -| Score multiplier | 0.10x | +| Score multiplier | `0.10x` | | Status | Unranked | -| Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised) | +| Incompatible mods ![][osu!] | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised) | +| Incompatible mods ![][osu!taiko] | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Single Tap (SG)](/wiki/Gameplay/Game_modifier/Single_Tap) | +| Incompatible mods ![][osu!catch] | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)) | ::: *For the osu!stable version of this article, see: [Relax (mod)](/wiki/Gameplay/Game_modifier/Relax)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +In osu!, the **Relax** mod automatically clicks on all [hit objects](/wiki/Gameplay/Hit_object) in a [beatmap](/wiki/Beatmap), allowing the user to play by only moving the cursor. + +In osu!taiko, the **Relax** mod allows the user to click on any hit object with any key, meaning it is no longer necessary to recognise which notes are [dons](/wiki/Gameplay/Hit_object/Hit) and which notes are [kats](/wiki/Gameplay/Hit_object/Hit). + +In osu!catch, the **Relax** mod allows the user to control the catcher with a mouse (or tablet) instead of the keyboard. This also means the player no longer has to [dash](/wiki/Gameplay/Dash). + +When using [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax) in osu!stable, the player cannot fail during a beatmap. This is not the case in osu!(lazer). Another difference to osu!stable is that scores achieved with this mod will be submitted to the global leaderboard (without awarding [performance points](/wiki/Performance_points)), show up under *Recent Plays (24h)* and count towards play count. + +**This mod cannot be customised.** + +## Trivia + +- In osu!, Relax clicks on hit objects approximately 10 ms early. + - Thus, as long as the player aims correctly, Relax used in combination with [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) will cause the song to be sped up as the map progresses. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Repel/en.md b/wiki/Gameplay/Game_modifier/Repel/en.md index 603fc0965358..ea070d1a800c 100644 --- a/wiki/Gameplay/Game_modifier/Repel/en.md +++ b/wiki/Gameplay/Game_modifier/Repel/en.md @@ -21,7 +21,7 @@ tags: | Acronym | RP | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Transform (TR)](/wiki/Gameplay/Game_modifier/Transform), [Wiggle (WG)](/wiki/Gameplay/Game_modifier/Wiggle), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Bubbles (BU)](/wiki/Gameplay/Game_modifier/Bubbles), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | @@ -29,6 +29,12 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +When using **Repel**, all [hit objects](/wiki/Gameplay/Hit_object) automatically move away from the cursor, making them harder to hit. Thus, it acts as the opposite of the [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised) mod. + +## Customisation + +![Repel customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/RP.png) + +- **Repulsion strength** (0.05–1.0, default: 0.5): How strong the cursor repels hit objects. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Score_V2_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Score_V2_(lazer)/en.md index b9a64cc43b73..5d33d261b743 100644 --- a/wiki/Gameplay/Game_modifier/Score_V2_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Score_V2_(lazer)/en.md @@ -21,7 +21,7 @@ tags: | Acronym | SV2 | | Type | System | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | None | diff --git a/wiki/Gameplay/Game_modifier/Single_Tap/en.md b/wiki/Gameplay/Game_modifier/Single_Tap/en.md index fd547351f56f..da8032f74fbf 100644 --- a/wiki/Gameplay/Game_modifier/Single_Tap/en.md +++ b/wiki/Gameplay/Game_modifier/Single_Tap/en.md @@ -23,15 +23,20 @@ tags: | Acronym | SG | | Type | Conversion | | Game modes | ![][osu!] ![][osu!taiko] | -| Score multiplier | 1.00x | -| Status | Unranked | -| Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate) | +| Score multiplier | `1.00x` | +| Status | Ranked | +| Incompatible mods ![][osu!] | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)), [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate) | +| Incompatible mods ![][osu!taiko] | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Relax (RX)](/wiki/Gameplay/Game_modifier/Relax_(lazer)) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +In osu!, the **Single Tap** mod forces the player to only use one input. After starting a [beatmap](/wiki/Beatmap), the key used to click on the first [hit object](/wiki/Gameplay/Hit_object) has to be used until the next [break](/wiki/Beatmap/Break). Using the other input automatically results in a miss. After each break, the player can choose again which key to use. [Spinners](/wiki/Gameplay/Hit_object/Spinner) can always be played using any input. + +In osu!taiko, the **Single Tap** mod forces the player to use only one input for [dons](/wiki/Gameplay/Hit_object/Hit) and one for [kats](/wiki/Gameplay/Hit_object/Hit). Similarly to osu!, using the wrong key will result in a miss and after each break, keys can be chosen anew. Finishers can still be played normally. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Spin_In/en.md b/wiki/Gameplay/Game_modifier/Spin_In/en.md index 8845f56f7827..c764e63fbb02 100644 --- a/wiki/Gameplay/Game_modifier/Spin_In/en.md +++ b/wiki/Gameplay/Game_modifier/Spin_In/en.md @@ -21,14 +21,16 @@ tags: | Acronym | SI | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | -| Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | +| Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +Similar to [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), the **Spin In** mod causes all [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) and [sliders](/wiki/Gameplay/Hit_object/Slider) to appear smaller than usual and grow to their regular size before the player is supposed to hit them. Additionally, [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) and [sliderheads](/wiki/Gameplay/Hit_object/Slider/Sliderhead) make a full 360 degree rotation while appearing on screen. Spin In also removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle). + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)/en.md index 72d9ef0a4867..2b78f191500d 100644 --- a/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)/en.md @@ -23,7 +23,7 @@ tags: | Type | Automation | | Default shortcut key | `B` | | Game modes | ![][osu!] | -| Score multiplier | 0.90x | +| Score multiplier | `0.90x` | | Status | Ranked | | Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)) | @@ -32,6 +32,8 @@ tags: *For the osu!stable version of this article, see: [Spun Out (mod)](/wiki/Gameplay/Game_modifier/Spun_Out)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Spun Out** mod assists the player by automatically completing all [spinners](/wiki/Gameplay/Hit_object/Spinner). Depending on the [overall difficulty](/wiki/Beatmap/Overall_difficulty) of the [beatmap](/wiki/Beatmap), the mod spins at higher or lower spins per minute (SPM). Unlike [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)) and [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), Spun Out spins clockwise. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Strict_Tracking/en.md b/wiki/Gameplay/Game_modifier/Strict_Tracking/en.md index 3edf4d38507e..0aaca74b697b 100644 --- a/wiki/Gameplay/Game_modifier/Strict_Tracking/en.md +++ b/wiki/Gameplay/Game_modifier/Strict_Tracking/en.md @@ -20,9 +20,8 @@ tags: | :-- | :-- | | Acronym | ST | | Type | Difficulty Increase | -| Default shortcut key | `L` | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)), [Classic (CL)](/wiki/Gameplay/Game_modifier/Classic) | @@ -30,8 +29,12 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Strict Tracking** mod causes a miss every time the player isn't precisely following the [slider](/wiki/Gameplay/Hit_object/Slider) follow circle. This includes missing a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick), a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail), not holding through an empty slider path, and being outside of the follow circle for any amount of time. +The **Strict Tracking** mod causes a miss every time the player isn't precisely following a [slider's](/wiki/Gameplay/Hit_object/Slider) follow circle. This includes missing a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick), [reverse arrow](/wiki/Gameplay/Hit_object/Slider/Repeat_slider) or [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail), not keeping the key pressed during an empty slider path and being outside of the follow circle for any amount of time. -**This mod can't be customised through Customisation.** +**This mod cannot be customised.** + +## Trivia + +- If the player hits the [sliderhead](/wiki/Gameplay/Hit_object/Slider/Sliderhead) but fails to follow the follow circle through slider perfectly, the mod doesn't actually cause a miss. Instead, this results in a [slider break](/wiki/Gameplay/Judgement/Slider_break) and missing the [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail). [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)/en.md index b7563c000f87..2d97f8078ea2 100644 --- a/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)/en.md @@ -23,25 +23,30 @@ tags: | Type | Difficulty Increase | | Default shortcut key | `S` | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | -| Incompatible mods | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)) | +| Incompatible mods ![][osu!] | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)) | +| Incompatible mods ![][osu!taiko] ![][osu!catch] ![][osu!mania] | [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)), [Perfect (PF)](/wiki/Gameplay/Game_modifier/Perfect_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)) | ::: *For the osu!stable version of this article, see: [Sudden Death (mod)](/wiki/Gameplay/Game_modifier/Sudden_Death)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Sudden Death** mod triggers a failure on missing any object from a [beatmap](/wiki/Beatmap). Missing a note, a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick) and a [spinner](/wiki/Gameplay/Hit_object/Spinner) will make the player fail, however, missing a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail) or not holding through an empty slider path won't trigger the effect, as long as the combo has not been broken. +The **Sudden Death** mod immediately triggers a failure upon [breaking combo](/wiki/Gameplay/Judgement/Combobreak). In other words, the player will automatically fail when missing a [hit circle](/wiki/Gameplay/Hit_object/Hit_circle), [sliderhead](/wiki/Gameplay/Hit_object/Slider/Sliderhead), [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick), [reverse arrow](/wiki/Gameplay/Hit_object/Slider/Repeat_slider), [don or kat](/wiki/Gameplay/Hit_object/Hit), [fruit](/wiki/Gameplay/Hit_object/Fruit), large droplet, [hyperfruit](/wiki/Gameplay/Hit_object/Hyperfruit), note or any part of a [hold note](/wiki/Beatmap/Pattern/osu!mania/Hold_note). The player won't fail when missing a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail), [drumroll](/wiki/Gameplay/Hit_object/Drumroll), [swell](/wiki/Gameplay/Hit_object/Swell), small droplet or a [banana](/wiki/Gameplay/Hit_object/Banana). ## Customisation ![Sudden Death customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/SD.png) -- **Also fail when missing a slider tail** (default disabled): Missing a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail) will result in a failure. -- **Restart on fail** (default disabled): Restart the map after the [health bar](/wiki/Client/Interface/Health_bar) hits the bottom. +- **Also fail when missing a slider tail** (default: disabled): Missing a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail) will result in a failure. *This option is only available in osu!.* +- **Restart on fail** (default: disabled): Automatically restart the map after a failure. -*Changing any of the options here doesn't make the mod unrankable.* +Changing any of these settings will **not** cause your scores to be unranked. + +## Trivia + +- When using Sudden Death in combination with [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), the extra lives are taken into account, allowing the player to miss a few times before failing. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Swap/en.md b/wiki/Gameplay/Game_modifier/Swap/en.md index ac2fac6131f7..327a3d2b0401 100644 --- a/wiki/Gameplay/Game_modifier/Swap/en.md +++ b/wiki/Gameplay/Game_modifier/Swap/en.md @@ -14,21 +14,23 @@ tags: ![Swap mod icon](/wiki/Gameplay/Game_modifier_(lazer)/img/mods/SW.png) -*Dons become kats, kats become dons!* +*Dons become kats, kats become dons* | | | | :-- | :-- | | Acronym | SW | | Type | Conversion | | Game modes | ![][osu!taiko] | -| Score multiplier | 1.00x | -| Status | Unranked | +| Score multiplier | `1.00x` | +| Status | Ranked | | Incompatible mods | [Random (RD)](/wiki/Gameplay/Game_modifier/Random_(lazer)) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Swap** mod interchanges all [dons](/wiki/Gameplay/Hit_object/Hit) and [kats](/wiki/Gameplay/Hit_object/Hit) in a [beatmap](/wiki/Beatmap). [Drumrolls](/wiki/Gameplay/Hit_object/Drumroll) and [Swells](/wiki/Gameplay/Hit_object/Swell) are not affected. + +**This mod cannot be customised.** [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Synesthesia/en.md b/wiki/Gameplay/Game_modifier/Synesthesia/en.md index f13df8796909..0adfc385c47f 100644 --- a/wiki/Gameplay/Game_modifier/Synesthesia/en.md +++ b/wiki/Gameplay/Game_modifier/Synesthesia/en.md @@ -20,8 +20,8 @@ tags: | :-- | :-- | | Acronym | SY | | Type | Fun | -| Game modes | ![][osu!] | -| Score multiplier | 0.80x | +| Game modes | ![][osu!] ![][osu!catch] | +| Score multiplier | `0.80x` | | Status | Unranked | | Incompatible mods | None | @@ -29,6 +29,7 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Synesthesia** mod ignores [combo colours](/wiki/Beatmapping/Combo_colour) and instead colours all [hit objects](/wiki/Gameplay/Hit_object) in a [beatmap](/wiki/Beatmap) according to the rhythm. For that, it uses the same colours as the [beat snap divisor](/wiki/Client/Beatmap_editor/Beat_snap_divisor) in the [beatmap editor](/wiki/Client/Beatmap_editor), i.e. hit objects in a 1/2 rhythm are red, in a 1/4 rhythm they're blue, etc. [osu!]: /wiki/shared/mode/osu.png "osu!" +[osu!catch]: /wiki/shared/mode/catch.png "osu!catch" diff --git a/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)/en.md index 6ae7c8b1c5a6..37010c9f5a6d 100644 --- a/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)/en.md @@ -22,15 +22,30 @@ tags: | Acronym | TP | | Type | Conversion | | Game modes | ![][osu!] | -| Score multiplier | 0.10x | +| Score multiplier | `0.10x` | | Status | Unranked | -| Incompatible mods | [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Strict Tracking (ST)](/wiki/Gameplay/Game_modifier/Strict_Tracking), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Random (RD)](/wiki/Gameplay/Game_modifier/Random_(lazer)), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | +| Incompatible mods | [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)), [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable), [Strict Tracking (ST)](/wiki/Gameplay/Game_modifier/Strict_Tracking), [Spun Out (SO)](/wiki/Gameplay/Game_modifier/Spun_Out_(lazer)), [Difficulty Adjust (DA)](/wiki/Gameplay/Game_modifier/Difficulty_Adjust), [Random (RD)](/wiki/Gameplay/Game_modifier/Random_(lazer)), [Approach Different (AD)](/wiki/Gameplay/Game_modifier/Approach_Different), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | ::: *For the osu!stable version of this article, see: [Target Practice (mod)](/wiki/Gameplay/Game_modifier/Target_Practice)*\ *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Target Practice** mod removes all [hit objects](/wiki/Gameplay/Hit_object) from a [beatmap](/wiki/Beatmap) and replaces them with "targets", which are [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) placed once every [full beat](/wiki/Music_theory/Beat). It also removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle), cuts the [approach rate](/wiki/Beatmap/Approach_rate) in half and causes the circles to [grow](/wiki/Gameplay/Game_modifier/Grow) and increase in brightness as they appear. + +The goal is to hit *all* these targets. Thus, missing one of them already causes the player to fail, unless [No Fail (NF)](/wiki/Gameplay/Game_modifier/No_Fail_(lazer)) is enabled. This is why Target Practice is incompatible with [Sudden Death (SD)](/wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)). + +## Customisation + +![Target Practice customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/TP.png) + +- **Seed** (0–2147483647 or blank, default: blank): Which seed to use. When left blank, a random seed will be used. +- **Metronome ticks** (default: enabled): Whether a metronome beat should play in the background. + +## Trivia + +- When using Target Practice in combination with [Easy (EZ)](/wiki/Gameplay/Game_modifier/Easy_(lazer)), the extra lives are taken into account, allowing the player to miss a few times before failing. +- Using [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)) with **Only fade approach circles** enabled has no effect while playing with Target Practice. +- When using Target Practice in combination [Muted (MU)](/wiki/Gameplay/Game_modifier/Muted), the **Metronome ticks** setting has no effect. Instead, the **Enabled metronome ticks** settings of the Muted mod determines whether the metronome is active. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)/en.md b/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)/en.md index b2eacba9fff8..e894909bfa1d 100644 --- a/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)/en.md @@ -23,7 +23,7 @@ tags: | Acronym | TD | | Type | System | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | | Incompatible mods | [Autoplay (AT)](/wiki/Gameplay/Game_modifier/Autoplay_(lazer)), [Cinema (CN)](/wiki/Gameplay/Game_modifier/Cinema_(lazer)), [Autopilot (AP)](/wiki/Gameplay/Game_modifier/Autopilot_(lazer)), [Bloom (BM)](/wiki/Gameplay/Game_modifier/Bloom) | @@ -31,7 +31,7 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* -The **Touch Device** mod indicates that a score was played on [a device with a touchscreen](/wiki/Gameplay/Input_device/Touch_device) and used touch inputs during gameplay (excluding [breaks](/wiki/Beatmap/Break)).[^touch-inputs-ref] It adjusts [star rating](/wiki/Beatmap/Star_rating) and [performance points](/wiki/Performance_points) calculations to account for the reduced difficulty of large [jumps](/wiki/Beatmap/Pattern/osu!/Jump) with this playstyle. +The **Touch Device** mod indicates that a score was played on [a device with a touchscreen](/wiki/Gameplay/Input_device/Touch_device) and used touch inputs during gameplay (excluding [breaks](/wiki/Beatmap/Break)).[^touch-inputs-ref] It adjusts [star rating](/wiki/Beatmap/Star_rating) and [performance point](/wiki/Performance_points) calculations to account for the reduced difficulty of large [jumps](/wiki/Beatmap/Pattern/osu!/Jump) with this playstyle. Touch Device cannot be selected by the user. It is applied to scores automatically when the conditions are met. diff --git a/wiki/Gameplay/Game_modifier/Traceable/en.md b/wiki/Gameplay/Game_modifier/Traceable/en.md index 1d13e694ca89..f7bf14c63bf6 100644 --- a/wiki/Gameplay/Game_modifier/Traceable/en.md +++ b/wiki/Gameplay/Game_modifier/Traceable/en.md @@ -20,15 +20,18 @@ tags: | :-- | :-- | | Acronym | TC | | Type | Difficulty Increase | +| Default shortcut key | `J` | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Ranked | -| Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate) | +| Incompatible mods | [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)), [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)), [Spin In (SI)](/wiki/Gameplay/Game_modifier/Spin_In), [Grow (GR)](/wiki/Gameplay/Game_modifier/Grow), [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Traceable** mod removes the [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) from the game, leaving the player with only the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle). Thus, it acts as the opposite of the [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)) mod. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Transform/en.md b/wiki/Gameplay/Game_modifier/Transform/en.md index a462cd9f0160..90d91f2f8914 100644 --- a/wiki/Gameplay/Game_modifier/Transform/en.md +++ b/wiki/Gameplay/Game_modifier/Transform/en.md @@ -21,7 +21,7 @@ tags: | Acronym | TR | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Wiggle (WG)](/wiki/Gameplay/Game_modifier/Wiggle), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Freeze Frame (FR)](/wiki/Gameplay/Game_modifier/Freeze_Frame), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | @@ -29,6 +29,8 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Transform** mod causes all [hit objects](/wiki/Gameplay/Hit_object) to appear slightly offset from their position in the [beatmap](/wiki/Beatmap) (where exactly depends on the [approach rate](/wiki/Beatmap/Approach_rate)) and then move to their actual position, at which point the player is supposed to hit them. + +**This mod cannot be customised.** [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Wiggle/en.md b/wiki/Gameplay/Game_modifier/Wiggle/en.md index f2a5c818652b..43076f45f57a 100644 --- a/wiki/Gameplay/Game_modifier/Wiggle/en.md +++ b/wiki/Gameplay/Game_modifier/Wiggle/en.md @@ -21,7 +21,7 @@ tags: | Acronym | WG | | Type | Fun | | Game modes | ![][osu!] | -| Score multiplier | 1.00x | +| Score multiplier | `1.00x` | | Status | Unranked | | Incompatible mods | [Transform (TR)](/wiki/Gameplay/Game_modifier/Transform), [Magnetised (MG)](/wiki/Gameplay/Game_modifier/Magnetised), [Repel (RP)](/wiki/Gameplay/Game_modifier/Repel), [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) | @@ -29,6 +29,12 @@ tags: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Wiggle** mod causes all [hit objects](/wiki/Gameplay/Hit_object) in a [beatmap](/wiki/Beatmap) to shake at a customisable strength. + +## Customisation + +![Wiggle customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/WG.png) + +- **Strength** (0.1–2.0, default: 1.0): How strong the hit objects should shake. [osu!]: /wiki/shared/mode/osu.png "osu!" diff --git a/wiki/Gameplay/Game_modifier/Wind_Down/en.md b/wiki/Gameplay/Game_modifier/Wind_Down/en.md index 55b3c0f5ef9f..fb972d935a5e 100644 --- a/wiki/Gameplay/Game_modifier/Wind_Down/en.md +++ b/wiki/Gameplay/Game_modifier/Wind_Down/en.md @@ -21,15 +21,24 @@ tags: | Acronym | WD | | Type | Fun | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 0.50x | +| Score multiplier | `0.50x` | | Status | Unranked | -| Incompatible mods | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!] ![][osu!taiko] ![][osu!mania] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Up (WU)](/wiki/Gameplay/Game_modifier/Wind_Up) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Wind Down** mod allows the user to play at a decreasing speed. When starting a [beatmap](/wiki/Beatmap), the song starts playing at the **Initial rate** (see [Customisation](#customisation)) and linearly decreases in speed until it reaches the **Final rate** by the end of map. + +## Customisation + +![Wind Down customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/WD.png) + +- **Initial rate** (0.51x–2.00x, default: 1.00x): The speed to start the map with. +- **Final rate** (0.50x–1.99x, default: 0.75x): The speed to be reached by the end of the map. +- **Adjust pitch** (default: enabled): Continuously change the audio frequency while playing. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier/Wind_Up/en.md b/wiki/Gameplay/Game_modifier/Wind_Up/en.md index 54603eb9f067..a21601d5efe5 100644 --- a/wiki/Gameplay/Game_modifier/Wind_Up/en.md +++ b/wiki/Gameplay/Game_modifier/Wind_Up/en.md @@ -21,15 +21,24 @@ tags: | Acronym | WU | | Type | Fun | | Game modes | ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] | -| Score multiplier | 0.50x | +| Score multiplier | `0.50x` | | Status | Unranked | -| Incompatible mods | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!] ![][osu!taiko] ![][osu!mania] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down), [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) | +| Incompatible mods ![][osu!catch] | [Half Time (HT)](/wiki/Gameplay/Game_modifier/Half_Time_(lazer)), [Daycore (DC)](/wiki/Gameplay/Game_modifier/Daycore), [Double Time (DT)](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)), [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)), [Wind Down (WD)](/wiki/Gameplay/Game_modifier/Wind_Down) | ::: *For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))* - +The **Wind Up** mod allows the user to play at an increasing speed. When starting a [beatmap](/wiki/Beatmap), the song starts playing at the **Initial rate** (see [Customisation](#customisation)) and linearly increases in speed until it reaches the **Final rate** by the end of map. + +## Customisation + +![Wind Up customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/WU.png) + +- **Initial rate** (0.50x–1.99x, default: 1.00x): The speed to start the map with. +- **Final rate** (0.51x–2.00x, default: 0.75x): The speed to be reached by the end of the map. +- **Adjust pitch** (default: enabled): Continuously change the audio frequency while playing. [osu!]: /wiki/shared/mode/osu.png "osu!" [osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko" diff --git a/wiki/Gameplay/Game_modifier_(lazer)/en.md b/wiki/Gameplay/Game_modifier_(lazer)/en.md index fa9fdbcc884f..0b480e24a599 100644 --- a/wiki/Gameplay/Game_modifier_(lazer)/en.md +++ b/wiki/Gameplay/Game_modifier_(lazer)/en.md @@ -18,11 +18,11 @@ tags: ![](img/mod-select.jpg "Mod selection screen for the osu! game mode") -Mods are separated into five categories: `Difficulty Reduction`, `Difficulty Increase`, `Automation`, `Conversion` and `Fun`. They can either reduce or increase the Score Multiplier. When two mods are being used simultaneously, the mods' respective multiplier will be multiplied together (e.g., 1.06x * 1.12x = 1.1872x). +**Game modifiers** (*mods* for short) are separated into five categories: `Difficulty Reduction`, `Difficulty Increase`, `Automation`, `Conversion` and `Fun`. Some of them can reduce or increase the Score Multiplier. When multiple mods are being used simultaneously, their respective multipliers will be multiplied together (e.g. `1.06x * 1.12x = 1.1872x`). ## List of mods -Each of the mods below listed will have their compatible game modes' icon (![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania]) next to it. +Next to each of the mods listed below the icons of their compatible [game modes](/wiki/Game_mode) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] are displayed. ### Difficulty Reduction @@ -41,12 +41,12 @@ Each of the mods below listed will have their compatible game modes' icon (![][o - [Nightcore (NC)](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] - [Fade In (FI)](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)) ![][osu!mania] - [Hidden (HD)](/wiki/Gameplay/Game_modifier/Hidden_(lazer)) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] +- [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable) ![][osu!] - [Cover (CO)](/wiki/Gameplay/Game_modifier/Cover) ![][osu!mania] - [Flashlight (FL)](/wiki/Gameplay/Game_modifier/Flashlight_(lazer)) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] - [Blinds (BL)](/wiki/Gameplay/Game_modifier/Blinds) ![][osu!] - [Strict Tracking (ST)](/wiki/Gameplay/Game_modifier/Strict_Tracking) ![][osu!] - [Accuracy Challenge (AC)](/wiki/Gameplay/Game_modifier/Accuracy_Challenge) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] -- [Traceable (TC)](/wiki/Gameplay/Game_modifier/Traceable) ![][osu!] ### Automation @@ -60,7 +60,7 @@ Each of the mods below listed will have their compatible game modes' icon (![][o - [Target Practice (TP)](/wiki/Gameplay/Game_modifier/Target_Practice_(lazer)) ![][osu!] - [Difficulty Adjust (DA)](/wiki/Gameplay/Game_modifier/Difficulty_Adjust) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] -- [Classic (CL)](/wiki/Gameplay/Game_modifier/Classic) ![][osu!] ![][osu!taiko] +- [Classic (CL)](/wiki/Gameplay/Game_modifier/Classic) ![][osu!] ![][osu!taiko] ![][osu!mania] - [Random (RD)](/wiki/Gameplay/Game_modifier/Random_(lazer)) ![][osu!] ![][osu!taiko] ![][osu!mania] - [Mirror (MR)](/wiki/Gameplay/Game_modifier/Mirror_(lazer)) ![][osu!] ![][osu!catch] ![][osu!mania] - [Alternate (AL)](/wiki/Gameplay/Game_modifier/Alternate) ![][osu!] @@ -90,22 +90,22 @@ Each of the mods below listed will have their compatible game modes' icon (![][o - [Adaptive Speed (AS)](/wiki/Gameplay/Game_modifier/Adaptive_Speed) ![][osu!] ![][osu!taiko] ![][osu!mania] - [Freeze Frame (FR)](/wiki/Gameplay/Game_modifier/Freeze_Frame) ![][osu!] - [Bubbles (BU)](/wiki/Gameplay/Game_modifier/Bubbles) ![][osu!] -- [Synesthesia (SY)](/wiki/Gameplay/Game_modifier/Synesthesia) ![][osu!] +- [Synesthesia (SY)](/wiki/Gameplay/Game_modifier/Synesthesia) ![][osu!] ![][osu!catch] - [Depth (DP)](/wiki/Gameplay/Game_modifier/Depth) ![][osu!] - [Bloom (BM)](/wiki/Gameplay/Game_modifier/Bloom) ![][osu!] ### System -- [Score V2 (SV2)](/wiki/Gameplay/Game_modifier/Score_V2_(lazer)) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] - [Touch Device (TD)](/wiki/Gameplay/Game_modifier/Touch_Device_(lazer)) ![][osu!] +- [Score V2 (SV2)](/wiki/Gameplay/Game_modifier/Score_V2_(lazer)) ![][osu!] ![][osu!taiko] ![][osu!catch] ![][osu!mania] #### Personal Presets -The **Personal Presets** are located in a category of its own, allowing you to save any combination of mods directly into it. You can name them anything you like or add an extra description with it. Each Personal Presets are unique its game mode. +The **Personal Presets** are located in a separate category (left of **Difficulty Reduction**) and allow players to save any combination of mods directly into it. Each personal preset has to be assigned a name and optionally a description. Every game mode has a separate list of personal presets. #### Customise -Similar to the Difficulty Adjust (DA) mod, the pre-configured settings **Customise** guarantees a customizable gaming experience based on the mods you've chosen. Any change in these settings will result in your score being unranked. +Some mods allow for **customisation** by the user (e.g. Difficulty Adjust). These settings can affect the score multiplier and might cause the mod to become unranked. They are explained in the articles of those mods. [osu!]: /wiki/shared/mode/osu.png "osu!" 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