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Add localisation support to OnlinePlay/Lounge and some components #31251

Add localisation support to OnlinePlay/Lounge and some components

Add localisation support to OnlinePlay/Lounge and some components #31251

Triggered via pull request April 10, 2026 12:01
Status Failure
Total duration 59m 43s
Artifacts 4

ci.yml

on: pull_request
Matrix: Test
Test results
18s
Test results
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4 errors and 2 warnings
Test (Linux, ubuntu-latest, SingleThread)
Process completed with exit code 1.
Test (Linux, ubuntu-latest, MultiThreaded)
Process completed with exit code 1.
Test (Windows, windows-latest, MultiThreaded)
Process completed with exit code 1.
Test results
Failed test were found and 'fail-on-error' option is set to true
Build only (iOS): osu.Game.Rulesets.Taiko.Tests.iOS/obj/Debug/net8.0-ios/iossimulator-arm64/MicrosoftTestingPlatformEntryPoint.cs#L12
Method 'MicrosoftTestingPlatformEntryPoint.Main(string[])' will not be used as an entry point because a synchronous entry point 'Program.Main(string[])' was found.
Build only (iOS): osu.Game.Rulesets.Taiko.Tests.iOS/obj/Debug/net8.0-ios/iossimulator-arm64/MicrosoftTestingPlatformEntryPoint.cs#L12
Method 'MicrosoftTestingPlatformEntryPoint.Main(string[])' will not be used as an entry point because a synchronous entry point 'Program.Main(string[])' was found.

Artifacts

Produced during runtime
Name Size Digest
osu-test-results-Linux-MultiThreaded
3.88 MB
sha256:35a4f36fc578d9a9bc468ba87c3f5f4ee82c4a8ab1ca6fc2506c7a478c5ab5c4
osu-test-results-Linux-SingleThread
3.84 MB
sha256:9fa994e0988caf614713a745c6b8fdd2c38e2904137092176c1f0f4026e46c2e
osu-test-results-Windows-MultiThreaded
3.96 MB
sha256:8d530cff5b2cd9e5c9d43dddc2217682ee653b625e44d7d3a632c89cdcb01d45
osu-test-results-Windows-SingleThread
3.88 MB
sha256:60db43eadd4f04cf66363b56f1b9e36d376afd043a16e7fff28ec8e13581b3e9