-
-
Notifications
You must be signed in to change notification settings - Fork 2.7k
Expand file tree
/
Copy pathFileImportScreen.cs
More file actions
204 lines (180 loc) · 8.52 KB
/
FileImportScreen.cs
File metadata and controls
204 lines (180 loc) · 8.52 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Import
{
public partial class FileImportScreen : OsuScreen
{
public override bool HideOverlaysOnEnter => true;
private OsuFileSelector fileSelector;
private Container contentContainer;
private TextFlowContainer currentFileText;
private RoundedButton importButton;
private RoundedButton importAllButton;
private const float duration = 300;
private const float button_height = 50;
private const float button_vertical_margin = 15;
[Resolved]
private OsuGameBase game { get; set; }
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
[BackgroundDependencyLoader(true)]
private void load()
{
InternalChild = contentContainer = new Container
{
Masking = true,
CornerRadius = 10,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.9f, 0.8f),
Children = new Drawable[]
{
fileSelector = new OsuFileSelector(validFileExtensions: game.HandledExtensions.ToArray())
{
RelativeSizeAxes = Axes.Both,
Width = 0.65f
},
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.35f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Bottom = button_height * 2 + button_vertical_margin * 3 },
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = currentFileText = new TextFlowContainer(t => t.Font = OsuFont.Default.With(size: 30))
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextAnchor = Anchor.Centre
},
ScrollContent =
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
},
},
importButton = new RoundedButton
{
Text = UserInterfaceStrings.ImportSelectedFile,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = button_height,
Width = 0.9f,
Margin = new MarginPadding { Bottom = button_height + button_vertical_margin * 2 },
Action = () => startImport(fileSelector.CurrentFile.Value?.FullName)
},
importAllButton = new RoundedButton
{
Text = UserInterfaceStrings.ImportFilesFromDirectory,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = button_height,
Width = 0.9f,
TooltipText = UserInterfaceStrings.ImportFilesFromDirectoryTooltip,
Margin = new MarginPadding { Vertical = button_vertical_margin },
Action = () => startDirectoryImport(fileSelector.CurrentPath.Value?.FullName)
}
}
}
}
};
fileSelector.CurrentFile.BindValueChanged(fileChanged, true);
fileSelector.CurrentPath.BindValueChanged(directoryChanged);
}
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
contentContainer.ScaleTo(0.95f).ScaleTo(1, duration, Easing.OutQuint);
this.FadeInFromZero(duration);
}
public override bool OnExiting(ScreenExitEvent e)
{
contentContainer.ScaleTo(0.95f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.OutQuint);
return base.OnExiting(e);
}
private void directoryChanged(ValueChangedEvent<DirectoryInfo> directoryChangedEvent)
{
// this should probably be done by the selector itself, but let's do it here for now.
fileSelector.CurrentFile.Value = null;
DirectoryInfo newDirectory = directoryChangedEvent.NewValue;
importAllButton.Enabled.Value =
// this will be `null` if the user clicked the "Computer" option (showing drives)
// handling that is difficult due to platform differences, and nobody sane wants that to work with the "import all" button anyway
newDirectory != null
// extra safety against various I/O errors (lack of access, deleted directory, etc.)
&& newDirectory.Exists
// there must be at least one file in the current directory for the game to import (non-recursive)
&& newDirectory.EnumerateFiles().Any(file => game.HandledExtensions.Contains(file.Extension));
}
private void fileChanged(ValueChangedEvent<FileInfo> selectedFile)
{
importButton.Enabled.Value = selectedFile.NewValue != null;
currentFileText.Text = selectedFile.NewValue?.Name ?? UserInterfaceStrings.SelectFile;
}
private void startImport(params string[] paths)
{
if (paths.Length == 0)
return;
Task.Factory.StartNew(async () =>
{
await game.Import(paths).ConfigureAwait(false);
// some files will be deleted after successful import, so we want to refresh the view.
Schedule(() =>
{
// should probably be exposed as a refresh method.
fileSelector.CurrentPath.TriggerChange();
});
}, TaskCreationOptions.LongRunning);
}
private void startDirectoryImport(string path)
{
if (string.IsNullOrEmpty(path))
return;
// get only files that match extensions handled by the game
IEnumerable<string> filesToImport = Directory.EnumerateFiles(path)
.Where(file => game.HandledExtensions.Contains(Path.GetExtension(file)));
if (!filesToImport.Any())
return;
startImport(filesToImport.ToArray());
}
}
}