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Apply extra adjustments for transparency
1 parent bee74a6 commit 4abb672

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2 files changed

+11
-1
lines changed

2 files changed

+11
-1
lines changed

osu.Game/Screens/SelectV2/BeatmapInfoWedge.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -92,7 +92,7 @@ private void load(OverlayColourProvider colourProvider)
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background3.Opacity(0.9f),
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Colour = colourProvider.Background3.Opacity(0.6f),
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},
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new FillFlowContainer
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{

osu.Game/Screens/SelectV2/SongSelect.cs

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -4,9 +4,12 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
@@ -69,6 +72,12 @@ private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.5f,
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Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.5f), Color4.Black.Opacity(0f)),
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
@@ -246,6 +255,7 @@ private void updateScreenBackground()
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{
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backgroundModeBeatmap.Beatmap = Beatmap.Value;
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backgroundModeBeatmap.DimWhenUserSettingsIgnored.Value = 0.25f;
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backgroundModeBeatmap.BlurAmount.Value = 0f;
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backgroundModeBeatmap.IgnoreUserSettings.Value = true;
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backgroundModeBeatmap.FadeColour(Color4.White, 250);
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});

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