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BUT WHY IS STABLE GETTING SO MUCH IGNORANCE COMPARED TO LAZER?

osu!stable has been around for years, and like any long-lived codebase, it's accumulated a lot of technical debt. Changing one thing requires updating everything that depends on it, which requires updating everything that depends on those things; you end up in a recursive spiral just trying to ship a single feature.

Rather than endlessly patching a system that was never designed with modern scalability in mind, the osu! team chose to rewrite the client from scratch. osu!lazer was built with extensibility as a core principle, meaning new features can actually be added without the whole thing fighting back.

This isn't a flaw u…

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