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Bump release version to alpha16
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CHANGES.txt

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See https://github.com/premake/premake-core/wiki/What's-New-in-5.0
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for the complete list of changes from the Premake 4.x series.
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Since 5.0-alpha15:
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* PR #1430 Fixed adding LD_LIBRARY_PATH to the executable run command. (@Enhex)
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* PR #1439 Disable XP deprecation warning for Visual Studio projects (@withmorten)
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* PR #1446 Do not add <Link> for .NET resources or the resource will not be properly embedded. (@rhuvendiek)
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* PR #1447 Added /Wall to possible warning levels for Visual Studio (@ethan-wallace)
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* PR #1454 Bootstrap.mak clean target(s) (@noresources)
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* PR #1460 Add C++20 cppdialect for C++ projects (@nickclark2016)
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* PR #1462 Added clang as a valid option for projects generated with vs2019 (@nickclark2016)
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* PR #1468 macOS deployment target support for gcc and clang (@noresources)
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* PR #1473 macOS os.getversion() improvements (@noresources)
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* PR #1477 Add support for .swift file for xcode (@socialpoint)
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* PR #1481 Improved ability to override XCode generator (@LORgames)
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* PR #1482 Disable redirect test until HTTP endpoint is fixed (@LORgames)
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* PR #1483 Add file details to Windows builds including version number (@LORgames)
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* PR #1484 Fixed issue with os.matchfiles and symlinks (@LORgames)
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* PR #1485 Added Windows implementation to os.touchfile to avoid issues with truncating the file (@LORgames)
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* PR #1499 GitHub Actions: Artifacts (@sphene)
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* PR #1503 Update cxx standard; (@continue98)
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* PR #1505 Fix sysincludedirs for codelite. (@Jarod42)
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* PR #1506 Fix quote escaping in Codelite. (@Jarod42)
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* PR #1515 ConformanceMode flag implemented for >= vs2017 (@cos-public)
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* PR #1519 Add Metal shader files as source code (@nickgravelyn)
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* PR #1522 Fixed external library linking for Clang in VS2019+ (@nickclark2016)
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* PR #1523 Added C++1z and C++2a dialect options for XCode (@nickclark2016)
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* PR #1525 [Codelite] Only active (i.e. unique) configuration should be selected. (@Jarod42)
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* PR #1527 Removed old CI build files (@LORgames)
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* PR #1528 Added COPYFILE and COPYDIR tokens (@LORgames)
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* PR #1529 NMake projects can now specify buildoptions and cppdialect (@LORgames)
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* PR #1530 Remove unused code in vs2010_vcxproj.lua (@LORgames)
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* PR #1532 Disable network tests; add --test-all flag to enable (@starkos)
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* PR #1534 Added Ability to Disable JMC in Visual Studio (@nickclark2016)
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* PR #1540 Xcode improvements (@noresources)
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* PR #1542 Improve the user contribution resources (@premake)
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* PR #1551 Added NetCore to CLR API (@nickclark2016)
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* PR #1552 Fix MSC LTO, runtime, subsystem (@JoelLinn)
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* PR #1554 clang Use `llvm-ar` linker when LTO flag is set. (@JoelLinn)
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* PR #1560 Added newer shader versions (@dpeter99)
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* PR #1562 Remove moduledownloader to avoid RCE. (@xenia-project)
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* PR #1564 Improved net version check to also support net5.0 and beyond (@ClxS)
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* PR #1565 AllowUnsafeBlocks will now be a project level property in new format (@ClxS)
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* PR #1566 Set execute bit on Bootstrap.bat (@ratzlaff)
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* PR #1571 useFullPaths config property for Visual Studio projects (@cos-public)
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* PR #1576 Mesh and amplification shader type for Visual Studio (@pkurth)
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* PR #1587 Introduce new website with docs with docusaurus (@KyrietS)
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* PR #1589 os.outputof: add a second argument to select which stream to output (@noresources)
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* PR #1593 Update to mbedtls 2.25 (@susnux)
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* PR #1594 Added reference pages to docs (@KyrietS)
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* PR #1597 Port user guide pages from wiki (@starkos)
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* PR #1600 Add GitHub Action workflow for website deployment (@KyrietS)
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* PR #1602 Rework website home & download pages (@starkos)
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* PR #1604 Break out community section on website (@starkos)
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* PR #1606 add RemoveUnreferencedCodeData option to disable /Zc:inline (@withmorten)
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* PR #1607 Add Algolia search (@KyrietS)
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* PR #1608 Fix Premake logo in README (@KyrietS)
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* PR #1609 Encourage contributors to align the docs (@KyrietS)
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* PR #1610 Improve new user website navigation (@starkos)
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* PR #1614 Set up blog; move community updates (@starkos)
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Since 5.0-alpha14:
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* PR #1086 Added support for Objective-C and Objective-C++ in xcode and gmake2nil (@LORgames)

README.md

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<p align="center">
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<img src="https://img.shields.io/github/release/premake/premake-core/all.svg" alt="Latest release" />
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<img src="https://img.shields.io/github/release-date-pre/premake/premake-core.svg" alt="Release date" />
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<img src="https://img.shields.io/github/commits-since/premake/premake-core/v5.0.0-alpha15.svg" alt="Commits" />
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<img src="https://img.shields.io/github/commits-since/premake/premake-core/v5.0.0-alpha16.svg" alt="Commits" />
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<a href="https://opensource.org/licenses/BSD-3-Clause" target="_blank">
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<img src="https://img.shields.io/github/license/premake/premake-core" alt="BSD 3-Clause" />
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</a>

scripts/RELEASE.md

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* Update version in `src/host/premake.h`
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* Commit `CHANGES.txt`, `README.txt`, `src/host/premake.h`
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* Update version in `website/src/pages/download.js`
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* Push release branch to GitHub; wait for CI to pass
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* Commit changes and push release branch; wait for CI to pass
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* Prep release announcement from change log
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src/host/premake.h

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/**
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* \file premake.h
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* \brief Program-wide constants and definitions.
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* \author Copyright (c) 2002-2015 Jason Perkins and the Premake project
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* \author Copyright (c) 2002-2021 Jason Perkins and the Premake project
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*/
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#define lua_c
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#include <stdlib.h>
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#define PREMAKE_VERSION "5.0.0-dev"
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#define PREMAKE_COPYRIGHT "Copyright (C) 2002-2020 Jason Perkins and the Premake Project"
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#define PREMAKE_VERSION "5.0.0-alpha16"
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#define PREMAKE_COPYRIGHT "Copyright (C) 2002-2021 Jason Perkins and the Premake Project"
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#define PREMAKE_PROJECT_URL "https://github.com/premake/premake-core/wiki"
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/* Identify the current platform I'm not sure how to reliably detect

website/src/pages/download.js

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import Sponsors from '../components/Sponsors';
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const LATEST_VERSION = '5.0.0-alpha15';
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const LATEST_VERSION = '5.0.0-alpha16';
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const DownloadLink = ({ arch }) => {

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