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Update support files for 5.0-alpha15 release
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CHANGES.txt

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See https://github.com/premake/premake-core/wiki/What's-New-in-5.0
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for the complete list of changes from the Premake 4.x series.
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Since 5.0-alpha14:
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* PR #1086 Added support for Objective-C and Objective-C++ in xcode and gmake2nil (@LORgames)
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* PR #1192 Update path.lua (@dsvi)
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* PR #1229 Generated makefiles no longer error when a configuration can be missing (@LORgames)
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* PR #1275 Fixed various issues with escaping in CodeLite generator (@LORgames)
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* PR #1280 Bootstrap.bat: Default to latest Visual Studio available (@tdesveauxPKFX)
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* PR #1281 Source package improvements (@tdesveauxPKFX)
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* PR #1282 Fix VS2019 solution icons (@ifarbod)
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* PR #1285 Use correct values for MinimumVisualStudioVersion in Android projects (@ifarbod)
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* PR #1289 Haiku fixes (@mmuman)
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* PR #1296 Fix source packaging (@tdesveauxPKFX)
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* PR #1298 Update D module to VS2019 and latest D compiler options. (@TurkeyMan)
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* PR #1305 Reconcile logic within os_matchisfile() (@cfs-pure)
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* PR #1313 Activating Open Collective (@opencollective)
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* PR #1316 Add FUNDING.yml for GitHub Sponsors (@starkos)
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* PR #1318 Updated mismatched android config to the value in the allowed stl table (@LORgames)
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* PR #1323 Update copyright year in support files (@starkos)
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* PR #1324 Add a CONTRIBUTING.md (@starkos)
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* PR #1325 Improve the README (@starkos)
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* PR #1326 Update issue templates (@premake)
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* PR #1327 Add a pull request template (@premake)
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* PR #1332 Account for filename collisions on systems with case-insensitive file… (@ratzlaff)
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* PR #1333 Cleanup related to #1332 (@ratzlaff)
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* PR #1334 Implement 'compileas' for vc2008 (@ratzlaff)
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* PR #1337 On OSX, convert systemversion to MACOSX_DEPLOYMENT_TARGET (@baconpaul)
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* PR #1340 Upgrade Lua from 5.3.4 to 5.3.5 (@jp31415926)
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* PR #1341 Add new issue template "Get help" (@premake)
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* PR #1342 Improve bug reporting template (@premake)
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* PR #1343 Improve feature request template (@premake)
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* PR #1345 New 'listWindowsRegistry' OS API method for enumerating content of single registry subkey (@kaldap)
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* PR #1351 Added support for vcxitems project generation for VS2013+ (@LORgames)
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* PR #1352 Improved test runner usage (@LORgames)
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* PR #1353 Fix premake4.lua bootstrap build script (@fountainment)
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* PR #1355 Add shaderincludedirs to fxcompile configuration (@starkos)
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* PR #1356 Allow wildcards in xcodebuildresources (@starkos)
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* PR #1357 Replace debuggerflavor with debugger (take #2) (@starkos)
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* PR #1358 Added support for Dx11.3 shader model (@zlnimda)
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* PR #1359 Add assemblyDebug for vs2017 (@tbasnoopy)
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* PR #1360 Fix the return value of some os functions (@sp-jordi-vilalta)
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* PR #1361 Simplified unit test to resolve path issues (@LORgames)
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* PR #1362 Fixed inconsistencies in Android VS project test (@LORgames)
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* PR #1365 E2K: fixed build by MCST lcc compiler (@r-a-sattarov)
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* PR #1385 Fix pull request template (@tempura-sukiyaki)
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* PR #1386 Initial support for generating netcore and netstandard projects (@ClxS)
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* PR #1395 Fixed edge case in path.normalize (@LORgames)
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* PR #1396 Fixed bug with linkgroups only working on Premake projects (@LORgames)
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* PR #1401 Remove commands optimization which breaks tokens (@starkos)
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* PR #1402 Remove checkFunc from Resource files (@yuyoyuppe)
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* PR #1403 Add build steps to Visual Studio (@redorav)
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* PR #1404 Place all generated files in separate GENERATED list, so they all can… (@Mikhael-Danilov)
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* PR #1406 Change deferred join delimiter to non-printable character (@starkos)
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* PR #1415 Add .c++ extension support to a few spots it was missing (@englercj)
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* PR #1419 Fix #1411: Remove "|" from Codelite config names (@starkos)
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* PR #1420 Fix MinGW builds of Premake (@premake)
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* PR #1421 Enable enablewarnings() for MSC (@starkos)
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* PR #1422 Added GitHub Actions (@LORgames)
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* PR #1424 Fix systemversion("latest") on VS2017 (@starkos)
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* PR #1427 Fix up and improve the release docs and script (@premake)
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Since 5.0-alpha13:
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* PR #1067 Add 'Default', 'Dwarf' and 'SplitDwarf' arguments to 'debugformat' (@ratzlaff)

README.md

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<p align="center">
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<img src="https://img.shields.io/github/release/premake/premake-core/all.svg" alt="Latest release" />
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<img src="https://img.shields.io/github/release-date-pre/premake/premake-core.svg" alt="Release date" />
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<img src="https://img.shields.io/github/commits-since/premake/premake-core/v5.0.0-alpha14.svg" alt="Commits" />
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<img src="https://img.shields.io/github/commits-since/premake/premake-core/v5.0.0-alpha15.svg" alt="Commits" />
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<a href="https://opensource.org/licenses/BSD-3-Clause" target="_blank">
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<img src="https://img.shields.io/github/license/premake/premake-core" alt="BSD 3-Clause" />
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</a>

src/host/premake.h

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#include <stdlib.h>
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#define PREMAKE_VERSION "5.0.0-dev"
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#define PREMAKE_COPYRIGHT "Copyright (C) 2002-2018 Jason Perkins and the Premake Project"
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#define PREMAKE_VERSION "5.0.0-alpha15"
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#define PREMAKE_COPYRIGHT "Copyright (C) 2002-2020 Jason Perkins and the Premake Project"
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#define PREMAKE_PROJECT_URL "https://github.com/premake/premake-core/wiki"
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/* Identify the current platform I'm not sure how to reliably detect

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