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Hi!
For some reason the "slope sticking" when going down slope doesn't work when going around on SpriteShapes. I still move horizontally that causes the body to "float" often. With fast enough speed (default 8), sometimes i can't jump when walking downhill because it's not grounded
I tried debug ray the resulting slope, it looks correct like when walking on BoxColliders. So, i'm not sure what's causing this.
The added downward deltamovement.y is also the same
How else can i try to figure out how to debug this?
Or, have anyone figured out how to make it work with SpriteShape?
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