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Hi,
Since all objects change the same Physics2D matrix for collisions upon entering Play mode, if one character, like player, set some layers for trigger under CC2D's Trigger Mask, they will be overridden by any other character like enemies having different config for the same thing.
For example currently Player has Layers 1, 2 and 3 set in it's Trigger Mask and Enemy has Layer 4 and when I launch the game and see Physics 2D matrix, I can see Player collision matrix overridden by Enemy's. Hope I've made myself clear. From
Is CC2D is designed with only main character using it in mind or am I missing something here? Any workarounds?
Thanks.
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