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fix: removes the windows-specific callback
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SampleApp/Assets/Scripts/InitialScreenController.cs

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@@ -22,8 +22,6 @@ public class InitialScreenController : MonoBehaviour
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private readonly string _redirectUri = Application.platform == RuntimePlatform.WebGLPlayer ?
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(new Uri(Application.absoluteURL).GetLeftPart(UriPartial.Authority) + "/unity_callback.html") :
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Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor ?
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"https://auth.staging.privy.io/api/v1/oauth/callback" : // Use Privy generic callback for Windows builds
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"unitydl://"; // Use local callback for non-web builds ios/andriod
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private void Awake()

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