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Description
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
p5.js version
1.11.0
Web browser and version
130.0.6723.92
Operating system
macOS
Steps to reproduce this
Steps:
- Run the snippet below
Snippet:
function setup() {
createCanvas(400, 400);
saveGif('mySketch', 5, { units: "frames" });
noLoop();
}
function draw() {
background(220);
console.log("draw");
}
It'd be great to have the ability to create animated Gifs from graphics that aren't possible to create real-time (e.g. because each frame requires a web API call, which takes multiple seconds to complete). p5's redraw()
function would be great for this to use (i.e. this invokes draw whenever a frame is ready to be added to the animation). Unfortunately, the current implementation of saveGif()
does not seem to honor noLoop()
- as the draw function is called periodically regardless.