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Update to v4.38.0
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BEEMOD2.nsi

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BEEMOD2/BEE2.exe

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BEEMOD2/BEE2.exe.manifest

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity name="BEE2" processorArchitecture="x86" type="win32" version="1.0.0.0"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
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<security>
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<requestedPrivileges>
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<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
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</requestedPrivileges>
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</security>
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</trustInfo>
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<dependency>
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<dependentAssembly>
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<assemblyIdentity language="*" name="Microsoft.Windows.Common-Controls" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" type="win32" version="6.0.0.0"/>

BEEMOD2/BEE2.fgd

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]
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// Entities added to the finished map to pass information to VRAD.
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@PointClass
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base(Angles)
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iconsprite("BEE2/editor/bee2_icon.vmt")
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= bee2_music_channel:
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"Stores the configuration for the music soundscript."
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[
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channel(choices) : "Channel" : "BASE" : "The type of music this contains." =
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[
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"base" : "Main track"
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"tbeam" : "Excursion Funnel"
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"BounceGel" : "Repulsion Gel"
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"SpeedGel" : "Propulsion Gel"
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]
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sync(boolean) : "Sync" : 0 : "For funnels only, synchronise to the base track."
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track01(sound) : "Track" : : "A track which may be potentially selected."
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track02(sound) : "Track" : : "A track which may be potentially selected."
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track03(sound) : "Track" : : "A track which may be potentially selected."
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track04(sound) : "Track" : : "A track which may be potentially selected."
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track05(sound) : "Track" : : "A track which may be potentially selected."
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track06(sound) : "Track" : : "A track which may be potentially selected."
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track07(sound) : "Track" : : "A track which may be potentially selected."
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track08(sound) : "Track" : : "A track which may be potentially selected."
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track09(sound) : "Track" : : "A track which may be potentially selected."
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track10(sound) : "Track" : : "A track which may be potentially selected."
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track11(sound) : "Track" : : "A track which may be potentially selected."
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track12(sound) : "Track" : : "A track which may be potentially selected."
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track13(sound) : "Track" : : "A track which may be potentially selected."
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track14(sound) : "Track" : : "A track which may be potentially selected."
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track15(sound) : "Track" : : "A track which may be potentially selected."
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track16(sound) : "Track" : : "A track which may be potentially selected."
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track17(sound) : "Track" : : "A track which may be potentially selected."
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track18(sound) : "Track" : : "A track which may be potentially selected."
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track19(sound) : "Track" : : "A track which may be potentially selected."
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track20(sound) : "Track" : : "A track which may be potentially selected."
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]
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@PointClass
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iconsprite("BEE2/editor/bee2_icon.vmt")
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= bee2_coop_response :
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= bee2_coop_response :
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"Stores the choreo scenes for responses to players in Coop."
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[
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type(string) : "Type" : : "The type of response this is."
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choreo20(scene) : "Scene" : : "Random line to use."
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]
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@PointClass
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iconsprite("BEE2/editor/bee2_icon.vmt")
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= bee2_cube_filter_script:
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"Stores models used for VScript cube filters."
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[
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filename(string) : "Filename" : : "The filename to produce."
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function(string) : "Function" : : "The name of the function generated."
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mdl01(studio) : "Model" : : "A model that satisfies the predicate."
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mdl02(studio) : "Model" : : "A model that satisfies the predicate."
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mdl03(studio) : "Model" : : "A model that satisfies the predicate."
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mdl04(studio) : "Model" : : "A model that satisfies the predicate."
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mdl05(studio) : "Model" : : "A model that satisfies the predicate."
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mdl06(studio) : "Model" : : "A model that satisfies the predicate."
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mdl07(studio) : "Model" : : "A model that satisfies the predicate."
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mdl08(studio) : "Model" : : "A model that satisfies the predicate."
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mdl09(studio) : "Model" : : "A model that satisfies the predicate."
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mdl10(studio) : "Model" : : "A model that satisfies the predicate."
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mdl11(studio) : "Model" : : "A model that satisfies the predicate."
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mdl12(studio) : "Model" : : "A model that satisfies the predicate."
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mdl13(studio) : "Model" : : "A model that satisfies the predicate."
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mdl14(studio) : "Model" : : "A model that satisfies the predicate."
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mdl15(studio) : "Model" : : "A model that satisfies the predicate."
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mdl16(studio) : "Model" : : "A model that satisfies the predicate."
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mdl17(studio) : "Model" : : "A model that satisfies the predicate."
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mdl18(studio) : "Model" : : "A model that satisfies the predicate."
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mdl19(studio) : "Model" : : "A model that satisfies the predicate."
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mdl20(studio) : "Model" : : "A model that satisfies the predicate."
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]
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@AutoVisGroup = "BEE2"
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[
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"bee2_editor_embeddedvoxel"
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"bee2_editor_embedface"
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]
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"Map Data"
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[
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"bee2_music_channel"
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"bee2_coop_response"
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"bee2_cube_filter_script"
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]
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]
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@AutoVisGroup = "Templates"

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