@@ -26,16 +26,28 @@ void Init()
2626
2727 // In Cutscene
2828 allowList[SUBSTATE_IN_CS][0x00A ] = true ; // Log In To Zone
29+ allowList[SUBSTATE_IN_CS][0x00C ] = true ; // Event Update (String Update)
30+ allowList[SUBSTATE_IN_CS][0x00D ] = true ; // Player Leaving Zone(Dezone)
31+ allowList[SUBSTATE_IN_CS][0x00F ] = true ; // Player Information Request
32+ allowList[SUBSTATE_IN_CS][0x011 ] = true ; // Player Zone Transition Confirmation
2933 allowList[SUBSTATE_IN_CS][0x015 ] = true ; // Player Sync
3034 allowList[SUBSTATE_IN_CS][0x016 ] = true ; // Entity Information Request
3135 allowList[SUBSTATE_IN_CS][0x01A ] = true ; // Player Action
3236 allowList[SUBSTATE_IN_CS][0x03A ] = true ; // Sort Inventory
37+ allowList[SUBSTATE_IN_CS][0x053 ] = true ; // LockStyleSet
38+ allowList[SUBSTATE_IN_CS][0x05A ] = true ; // Map Update (Conquest, Besieged, Campaign)
3339 allowList[SUBSTATE_IN_CS][0x05B ] = true ; // Event Update (Completion or Update)
3440 allowList[SUBSTATE_IN_CS][0x05C ] = true ; // Event Update (Update Player Position)
41+ allowList[SUBSTATE_IN_CS][0x061 ] = true ; // Full Char Update
3542 allowList[SUBSTATE_IN_CS][0x0B5 ] = true ; // Chat Message
3643 allowList[SUBSTATE_IN_CS][0x0B6 ] = true ; // Tell Message
44+ allowList[SUBSTATE_IN_CS][0x0DB ] = true ; // Set Preferred Language
45+ allowList[SUBSTATE_IN_CS][0x0E0 ] = true ; // Set Search Message
3746 allowList[SUBSTATE_IN_CS][0x0F2 ] = true ; // Update Player Zone Boundary
47+ allowList[SUBSTATE_IN_CS][0x112 ] = true ; // Roe Quest Log Request
3848 allowList[SUBSTATE_IN_CS][0x114 ] = true ; // Map Marker Request
49+ allowList[SUBSTATE_IN_CS][0x118 ] = true ; // Not Impl
50+ allowList[SUBSTATE_IN_CS][0x11B ] = true ; // Not Impl
3951}
4052
4153bool PacketIsValidForPlayerState (CCharEntity* PChar, uint16 SmallPD_Type)
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