Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world
| Name | Github Profile |
|---|---|
| brainshead | https://github.com/brainshead |
Nightingale requires up to 1 ports
| Port | default |
|---|---|
| Game | 7777 |
This can be changed to any port.
| Requirements | Memory | Storage |
|---|---|---|
| Minimal | 4GB | 15 GB |
| Recommended | 6-8+ GB | 40GB+ |
Most setting can be done by Panel Variable Settings.
Location of server Files : NWX/Config/ServerSettings.ini
Realm data is be stored in: NWX/Saved/Offline/DedicatedServer/Deploy
Character data is stored in: NWX/Saved/Offline//Profiles where
PlatformID is the Steam or Epic ID of each connecting user.
Backups
Copying the following directories to a backup location is sufficient to capture the state of a Nightingale dedicated server:
● NWX/Saved/Offline
● NWX/Saved/Config
● NWX/Config
The first time the dedicated server is launched on a particular weekday, it will copy the Offline
directory into the OfflineBackup directory.
To reset the server to an empty state, remove the following directories:
● NWX/Saved/Offline
● NWX/Saved/Config
To enable debug/cheats, the client must be launched with the -EnableCheats commandline argument.
Players will need to authenticate with the admin password to use the cheats in-game
Important
Also Server need to have Cheats enabled
Status Endpoint (not built in egg )
To enable scraping server status from an http endpoint, add -statusPort= to the commandline, where is a port in the range 1024-65535.
Status can be scraped from the /status endpoint periodically.
By default this will bind to localhost only. To bind to a specific IP,
add -ini:Engine:[HTTPServer.Listeners]:+ListenerOverrides=(Port=,BindAddress=) to the commandline as well, or use 0.0.0.0 to bind to all available interfaces.
If the server is still loading and not yet ready for players, it will return a 503 Server Unavailable http status and a JSON object
Once the server is ready for players, it will return a 200 OK status and a JSON object
No Official Support!
Not tested