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simon_functionality.js
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92 lines (74 loc) · 2.16 KB
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let game_seq = [];
let user_seq = [];
let btn = ["yellow", "red", "purple", "green"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2");
document.addEventListener("keypress", function () {
if (!started) {
console.log("Key pressed! -> Game started");
started = true;
levelup();
}
});
function gameFlash(button) {
button.classList.add("flash");
setTimeout(function () {
button.classList.remove("flash");
}, 250);
}
function userFlash(button) {
button.classList.add("userflash");
setTimeout(function () {
button.classList.remove("userflash");
}, 250);
}
function levelup() {
user_seq = [];
level++;
h2.innerText = `Level ${level}`;
let random_index = Math.floor(Math.random() * 4);
let random_color = btn[random_index];
let random_button = document.querySelector(`.${random_color}`);
if (!random_button) {
console.error(`Button with class "${random_color}" not found!`);
return;
}
game_seq.push(random_color);
// 👇 Console logs for help during gameplay
console.log("Current Sequence:", game_seq.join(" → "));
console.log("Just Added:", random_color);
gameFlash(random_button);
}
function checkAns(idx) {
if (user_seq[idx] === game_seq[idx]) {
if (user_seq.length === game_seq.length) {
setTimeout(levelup, 1000);
}
} else {
h2.innerHTML = `Game over! Your score was <b>${level}</b> <br>Press any key to start again`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "white";
}, 150);
reset();
}
}
function btnPress() {
let button = this;
console.log("Clicked:", button.id);
userFlash(button);
let userColor = button.getAttribute("id");
user_seq.push(userColor);
checkAns(user_seq.length - 1);
}
let allbtns = document.querySelectorAll(".btn");
for (let button of allbtns) {
button.addEventListener("click", btnPress);
}
function reset() {
started = false;
game_seq = [];
user_seq = [];
level = 0;
}