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VIDEORESIZE events #187

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@TomFryers

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@TomFryers

Pygame supports creating resizable windows. However, I don't think these are getting passed through from the browser.

Here's an example that works on my desktop, but not through pygbag.

import asyncio

import pygame


def sane_font(width, height):
    return pygame.font.Font(None, round(min(height, width) * 0.2))


async def main():
    pygame.init()

    width = 1280
    height = 720
    S = pygame.display.set_mode((width, height), pygame.RESIZABLE)

    font = sane_font(width, height)
    while True:
        for event in pygame.event.get():
            if event.type == pygame.VIDEORESIZE:
                width, height = S.get_size()
                font = sane_font(width, height)
        S.fill((255, 255, 255))
        S.blit(font.render(f"{width} × {height}", True, (0, 0, 0)), (5, 5))
        pygame.display.update()
        await asyncio.sleep(0)


asyncio.run(main())

Pygbag does well at scaling up non-resizable windows, but where the author's gone to the trouble of handling resizes, crisp graphics would be really nice to have.

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