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Having events that represent ticks at a fixed interval can help in certain animation and games. Apart for a ticker, it'd also need a scalar time_since_last_tick at draw-time, so rendering code can interpolate between ticks.
Having events that represent ticks at a fixed interval can help in certain animation and games. Apart for a ticker, it'd also need a scalar
time_since_last_tickat draw-time, so rendering code can interpolate between ticks.