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stup.py
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68 lines (52 loc) · 2.15 KB
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import pygame, sys, math
def rotate2d(pos,rad): x,y=pos; s,c = math.sin(rad),math.cos(rad); return x*c - y*s,y*c+x*c
class Cam:
def __init__(self,pos=(0,0,0),rot=(0,0)):
self.pos = list(pos)
self.rot = list(rot)
def events(self, event):
if event.type == MOUSEMOTION:
x,y = event.rel; x/=200; y/=200
self.rot[0]+=y; self.rot[1]+=x
def update(self,dt,key):
s = dt*10
if key[pygame.K_q]: self.pos[1]+=s
if key[pygame.K_e]: self.pos[1]-=s
if key[pygame.K_w]: self.pos[2]+=s
if key[pygame.K_s]: self.pos[2]-=s
if key[pygame.K_a]: self.pos[0]-=s
if key[pygame.K_d]: self.pos[0]+=s
from pygame.locals import *
pygame.init()
w,h = 400,400; cx,cy = w//2,h//2
screen = pygame.display.set_mode((w,h))
clock = pygame.time.Clock()
verts = (-1,-1,-1),(1,-1,-1),(1,1,-1),(-1,1,-1),(-1,-1,1),(1,-1,1),(1,1,1),(-1,1,1)
edges = (0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),(0,4),(1,5),(2,6),(3,7)
cam = Cam((0,0,-5))
pygame.event.get(); pygame.mouse.get_rel()
pygame.mouse.set_visible(0); pygame.event.set_grab(1)
while True:
dt = clock.tick()/1000
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
cam.events(event)
screen.fill((255, 255, 255))
for edge in edges:
points = []
for x,y,z in (verts[edge[0]],verts[edge[1]]):
x-=cam.pos[0]
y-=cam.pos[1]
z-=cam.pos[2]
x,z = rotate2d((x,z),cam.rot[1])
y,z = rotate2d((y,z),cam.rot[0])
z+=5
f = 200/z
x,y = x*f,y*f
points += [(cx+int(x),cy+int(y))]
pygame.draw.line(screen, (0,0,0),points[0],points[1],1)
pygame.display.flip()
key = pygame.key.get_pressed()
cam.update(dt,key)