.. only:: html .. contents:: :local:
Labels are textual information you can display on maps. They add details you could not necessarily represent using symbols, and may refer to vector features, raster cells, mesh elements, or simple annotations on the map... Two types of text-related items are available in QGIS:
:guilabel:`Text Format`: defines the appearance of the text, including :ref:`font, size, colors <labels_text>`, :ref:`shadow <labels_shadow>`, :ref:`background <labels_background>`, :ref:`buffer <labels_buffer>`, ...
They can be used to render texts over the map (layout/map title, decorations, scale bar, ...), usually through the :ref:`font <font_selector>` widget.
To create a :guilabel:`Text Format` item:
Open the
:guilabel:`Style Manager` dialog
Activate the :guilabel:`Text format` tab
Press the
Add item button. The :guilabel:`Text Format` dialog opens for :ref:`configuration <text_format>`. As usual, these properties are :ref:`data-definable <data_defined>`.
:guilabel:`Label Settings`: extend the text format settings with properties related to the location or the interaction with other texts or features (:ref:`callouts <labels_callouts>`, :ref:`placement <labels_placement>`, :ref:`overlay, scale visibility <labels_rendering>`, :ref:`mask <labels_mask>` ...).
They are used to configure smart labelling for vector and mesh layers through the
:guilabel:`Labels` tab of the vector or mesh :guilabel:`Layer Properties` dialog or :guilabel:`Layer Styling` panel or using the
Layer Labeling Options button of the :ref:`Label toolbar <label_toolbar>`.
To create a :guilabel:`Label Settings` item:
Open the
:guilabel:`Style Manager` dialog
Activate the :guilabel:`Label Settings` tab
Press the
Add item menu and select the entry corresponding to the geometry type of the features you want to label.
The :guilabel:`Label Settings` dialog opens with the following properties. As usual, these properties are :ref:`data-definable <data_defined>`.
Whether you are configuring a :guilabel:`Text Format` or :guilabel:`Label Settings` item, and depending on the type of layer you are configuring, you will be given the following options:
Properties tab | Text format | Label settings | Vector or mesh layer | raster layer |
---|---|---|---|---|
:guilabel:`Text` | ![]() |
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:guilabel:`Formatting` | ![]() |
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:guilabel:`Buffer` | ![]() |
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:guilabel:`Mask` | ![]() |
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:guilabel:`Background` | ![]() |
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:guilabel:`Shadow` | ![]() |
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:guilabel:`Callout` | ![]() |
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:guilabel:`Placement` | ![]() |
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:guilabel:`Rendering` | ![]() |
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Attention!
While for legibility, "feature" is the name used below to indicate the item being labeled, depending on the underlying layer type, it can be replaced by "pixel", "face" or "vertex".
In the :guilabel:`Text` tab, you can set:
- the :guilabel:`Font`, from the ones available on your machine
- the :guilabel:`Style`: along with the common styles of the font, you can set whether the text should be underlined or striked through
- the :guilabel:`Size` in any :ref:`supported unit <unit_selector>`
- the :guilabel:`Color`
- the :guilabel:`Opacity`
- and :guilabel:`Allow HTML Formatting` enables the use of a subset of HTML tags and CSS rules to customize the label.
At the bottom of the tab, a widget shows a filterable list of compatible items stored in your :ref:`style manager database <vector_style_manager>`. This allows you to easily configure the current text format or label setting based on an existing one, and also save a new item to the style database: Press the :guilabel:`Save format...` or :guilabel:`Save settings...` button and provide a name and tag(s).
Note
When configuring a :guilabel:`Label Settings` item, text format items are also available in this widget. Select one to quickly overwrite the current :ref:`textual properties <text_format>` of the label. Likewise, you can create/overwrite a text format from there.
With :guilabel:`Allow HTML Formatting` enabled, you need to provide the HTML code in the :guilabel:`Value` field. Use whitespaces instead of tabs for any kind of indentation. The expression is parsed and any supported HTML tag overrides its corresponding setting in the labels properties. Because it is impossible to list and detail every HTML tag and CSS property that QGIS currently supports, we invite you to explore and test in your labels the ones supported by the underlying Qt library.
Examples of supported HTML tags:
Text formatting, such as italic or bold, e.g.:
<i>QGIS</i> <b>rocks!</b>
Superscript and subscript, where the text will be vertically super or sub aligned and automatically sized to 2/3 of the parent font size. You can also set a fixed font size for the superscript/subscript by including css rules, e.g.:
<sup style="font-size:33pt">my superscript text</sup>
Text horizontal alignment, using either HTML the
align="xxx"
attribute orcenter
tag. For HTML5 compatibility, prefer using the CSS propertytext-align
.Attention!
Horizontal alignment can not be used for curved labels.
Structuring a block of text using header tags (such as
h1
,h2
, ...), or paragraphs (withp
,div
,br
):<div class="myDiv"> <h2>QGIS always rocks!!</h2> <p align="center">Let's dive into details of its nice features.</p> </div>
Image insertion: any image format readable by QGIS can be used in HTML label content. It can be served from local file paths, HTTP links, or base64 embedded content, using the
src="xxx"
attribute. Image sizes can be specified via thewidth="##"
andheight="##"
attributes, inpoints
unit. If width or height is not specified it will automatically be calculated from the original image size. Images are placed inline only, not as floating images, and not on curved text labels.<img src="qgis.png" width=40 height=60>
Examples of supported CSS properties:
Font properties (
color
,font-family
,font-size
,font-weight
,font-style
,word-spacing
). Note thatword-spacing
will always use unit points.Text decorations such as underline, overline and line-through (
text-decoration
)Text alignment (
vertical-align
,text-align
). Horizontal alignment can not be used for curved labels.Line height, in
points
orpercent
unit, e.g. "line-height: 40pt" or "line-height: 40%"Background properties such as
background-color
andbackground-image
. They are supported for block type items (e.g.div
) or inline items (e.g.span
). For images, the CSS should be formatted asbackground-image: url(xx)
and supports local file paths, HTTP links, or base64 embedded content.Attention!
Backgrounds are not supported for curved text and are always rendered above any background shape for the label, and below drop shadows/buffers properties.
Margin properties, available for block type items only, such as
div
,p
,h1
,... They can be specified in either the longhand or shorthand way, inpoints
unit only. Negative values can be set for the bottom margin.<div class="myDiv"> <h2 style="margin-left: 5pt; margin-right: 10pt">QGIS still rocks...</h2> <p style="margin: 5pt 0pt -10pt 0pt">Thanks to you!!</p> </div>
CSS properties can be set on HTML tags with the style
attribute.
The HTML tag span
does not apply any formatting to text by itself
and is ideal if you just want to apply CSS styling.
A CSS property name and its value are separated by a colon (:
).
Multiple CSS properties are separated by semicolon (;
), e.g.:
<span style="text-decoration:underline;text-align:center;color:blue;word-spacing:20">I will be displayed as blue underlined and centered text with increased space between words</span>
Below an example of a HTML-based expression and rendering (applies different colors and underline to the same label):
format(
'<span style="color:blue">%1</span> ( <span style="color:red"><u>%2 ft</u></span> )',
title( lower( "Name" ) ),
round($length)
)
In the :guilabel:`Formatting` tab, you can:
Use the :guilabel:`Type case` option to change the capitalization style of the text. You have the possibility to render the text as:
- :guilabel:`No change`
- :guilabel:`All uppercase`
- :guilabel:`All lowercase`
- :guilabel:`Title case`: modifies the first letter of each word into capital, and turns the other letters into lower case if the original text is using a single type case. In case of mixed type cases in the text, the other letters are left untouched.
- :guilabel:`Force first letter to capital`: modifies the first letter of each word into capital and leaves the other letters in the text untouched.
Under :guilabel:`Spacing`, change the space between words and between individual letters.
With :guilabel:`Tab distance` you can adjust the replacement spacing for Tab characters in the label, in any supported unit. This allows e.g. to properly separate or vertically align elements of a layout legend text.
Pressing the
Configure tab stops button on the right, you can add a list of tab positions, instead of a single distance. This allows e.g. the creation of table-like multiline labels, where texts are split over different "columns" and lined up nicely, based on the Tab characters.
:guilabel:`Stretch` ratio: allows text to be horizontally stretched or condensed by a factor. Handy for tweaking the widths of fonts to fit a bit of extra text into labels.
:guilabel:`Enable kerning` of the text font
Set the :guilabel:`Text orientation` which can be :guilabel:`Horizontal` or :guilabel:`Vertical`. It can also be :guilabel:`Rotation-based` when setting a label (e.g., to properly label line features in :ref:`parallel <labels_line_placement>` placement mode).
Use the :guilabel:`Blend mode` option to determine how your labels will mix with the map features below them (more details at :ref:`blend-modes`).
The
:guilabel:`Apply label text substitutes` option allows you to specify a list of texts to substitute to texts in feature labels (e.g., abbreviating street types). Replacement texts are used when displaying labels on the map. Users can also export and import lists of substitutes to make reuse and sharing easier.
Configure :guilabel:`Multiple lines`:
Set a character that will force a line break in the text with the :guilabel:`Wrap on character` option
Set an ideal line size for auto-wrapping using the :guilabel:`Wrap lines to` option. The size can represent either the :guilabel:`Maximum line length` or the :guilabel:`Minimum line length`.
Decide the :guilabel:`Line Height`: values can be set to be in :guilabel:`Millimeters`, :guilabel:`Points`, :guilabel:`Pixels`, :guilabel:`Percentage`, or :guilabel:`Inches`. When line height is set to percentage it is the percentage of the default text line spacing of that font family. Typically 1.2 to 1.5 times the text size.
Format the :guilabel:`Alignment`: typical values available are :guilabel:`Left`, :guilabel:`Right`, :guilabel:`Justify` and :guilabel:`Center`.
When setting point labels properties, the text alignment can also be :guilabel:`Follow label placement`. In that case, the alignment will depend on the final placement of the label relative to the point. E.g., if the label is placed to the left of the point, then the label will be right aligned, while if it is placed to the right, it will be left aligned.
Note
The :guilabel:`Multiple lines` formatting is not yet supported by curve based :ref:`label placement <labels_placement>`. The options will then be deactivated.
For line labels you can include :guilabel:`Line direction symbol` to help determine the line directions, with symbols to use to indicate the :guilabel:`Left` or :guilabel:`Right`. They work particularly well when used with the curved or Parallel placement options from the :guilabel:`Placement` tab. There are options to set the symbols position, and to
:guilabel:`Reverse direction`.
Use the
:guilabel:`Formatted numbers` option to format numeric texts. You can set the number of :guilabel:`Decimal places`. By default,
3
decimal places will be used. Use the:guilabel:`Show plus sign` if you want to show the plus sign for positive numbers.
To create a buffer around the label, activate the :guilabel:`Draw
text buffer` checkbox in the
:guilabel:`Buffer` tab. Then you can:
- Set the buffer's :guilabel:`Size` in any :ref:`supported unit <unit_selector>`
- Select the buffer's :guilabel:`Color`
:guilabel:`Color buffer's fill`: The buffer expands from the label's outline, so, if the option is activated, the label's interior is filled. This may be relevant when using partially transparent labels or with non-normal blending modes, which will allow seeing behind the label's text. Unchecking the option (while using totally transparent labels) will allow you to create outlined text labels.
- Define the buffer's :guilabel:`Opacity`
- Apply a :guilabel:`Pen join style`: it can be :guilabel:`Round`, :guilabel:`Miter` or :guilabel:`Bevel`
- Use the :guilabel:`Blend mode` option to determine how your label's buffer will mix with the map components below them (more details at :ref:`blend-modes`).
- Check
:guilabel:`Draw effects` to add advanced
:ref:`paint effects <draw_effects>` for improving text readability, eg through outer glows and blurs.
The :guilabel:`Background` tab allows you to configure a
shape that stays below each label. To add a background, activate
the
:guilabel:`Draw Background` checkbox and select
the :guilabel:`Shape` type. It can be:
- a regular shape such as :guilabel:`Rectangle`, :guilabel:`Square`, :guilabel:`Circle` or :guilabel:`Ellipse` using full properties of a :ref:`fill symbol <vector_fill_symbols>`
- an :guilabel:`SVG` symbol from a file, a URL or embedded in the project or style database (:ref:`more details <embedded_file_selector>`)
- or a :guilabel:`Marker Symbol` you can create or select from the :ref:`symbol library <vector_marker_symbols>`.
Depending on the selected shape, you need to configure some of the following properties:
- The :guilabel:`Size type` of the frame, which can be:
- :guilabel:`Fixed`: using the same size for all the labels, regardless the size of the text
- or a :guilabel:`Buffer` over the text's bounding box
- The :guilabel:`Size` of the frame in X and Y directions, using any :ref:`supported units <unit_selector>`
- A :guilabel:`Rotation` of the background, between :guilabel:`Sync with label`, :guilabel:`Offset of label` and :guilabel:`Fixed`. The last two require an angle in degrees.
- An :guilabel:`Offset X,Y` to shift the background item in the X and/or Y directions
- A :guilabel:`Radius X,Y` to round the corners of the background shape (applies to rectangle and square shapes only)
- An :guilabel:`Opacity` of the background
- A :guilabel:`Blend mode` to mix the background with the other items in the rendering (see :ref:`blend-modes`).
- For SVG symbol, you can use its default properties (:guilabel:`Load symbol parameters`) or set a custom :guilabel:`Fill color`, :guilabel:`Stroke color` and :guilabel:`Stroke width`.
:guilabel:`Draw effects` to add advanced
:ref:`paint effects <draw_effects>` for improving text readability, eg through outer glows and blurs.
To add a shadow to the text, enable the :guilabel:`Shadow`
tab and activate the
:guilabel:`Draw drop shadow`. Then you can:
Indicate the item used to generate the shadow with :guilabel:`Draw under`. It can be the :guilabel:`Lowest label component` or a particular component such as the :guilabel:`Text` itself, the :guilabel:`Buffer` or the :guilabel:`Background`.
Set the shadow's :guilabel:`Offset` from the item being shadowed, ie:
- The angle: clockwise, it depends on the underlying item orientation
- The distance of offset from the item being shadowed
- The units of the offset
If you tick the
:guilabel:`Use global shadow` checkbox, then the zero point of the angle is always oriented to the north and doesn't depend on the orientation of the label's item.
Influence the appearance of the shadow with the :guilabel:`Blur radius`. The higher the number, the softer the shadows, in the units of your choice.
- Define the shadow's :guilabel:`Opacity`
- Rescale the shadow's size using the :guilabel:`Scale` factor
- Choose the shadow's :guilabel:`Color`
- Use the :guilabel:`Blend mode` option to determine how your label's shadow will mix with the map components below them (more details at :ref:`blend-modes`).
Other than the text formatting settings exposed above, you can also set how labels interact with each others or with the features.
The :guilabel:`Mask` tab allows you to define a mask area around
the labels. This feature is very useful when you have overlapping symbols and
labels with similar colors, and you want to make the labels visible. A label mask
prevents specified features from drawing within the boundary set for the mask.
For example, you could set a label mask so that a specified layer does not draw
within 2mm of the label, but allow features from another layer to still show.
Label masks are similar to label buffers in that they allow control of the legibility
of labels that cover other features. The label buffer draws on top of any underlying
features, while the label mask selectively stops other layers from drawing.

Labels settings - Mask tab (with the text sample showing a green background representing another layer being excluded)
To create masking effects on labels:
- Activate the
:guilabel:`Enable mask` checkbox in the
tab.
- Then you can set:
- the mask's :guilabel:`Size` in the :ref:`supported units <unit_selector>`
- the :guilabel:`Opacity` of the mask area around the label
- a :guilabel:`Pen Join Style`
- :ref:`paint effects <draw_effects>` through the
:guilabel:`Draw effects` checkbox.
- Select this mask shape as a mask source in the overlapping layer properties
:guilabel:`Mask` tab (see :ref:`vector_mask_menu`).
A common practice when placing labels on a crowded map is to use callouts - labels which are placed outside (or displaced from) their associated feature are identified with a dynamic line connecting the label and the feature. If one of the two endings (either the label or the feature) is moved, the shape of the connector is recomputed.
To add a callout to a label, enable the :guilabel:`Callouts`
tab and activate the
:guilabel:`Draw callouts`. Then you can:
Select the :guilabel:`Style` of connector, one of:
- :guilabel:`Simple lines`: a straight line, the shortest path
- :guilabel:`Manhattan style`: a 90° broken line
- :guilabel:`Curved lines`: a curved line
- :guilabel:`Balloons`: a speech bubble surrounding the label and pointing to the feature. It can have rounded corners.
Set the properties of the callout. The following table shows the different properties, with description and compatible connector style.
Label callout properties Property
Style of callout
Description
Balloons
A :ref:`fill symbol <vector_fill_symbols>` with full display capabilities, including layer effects, data-defined settings, ... for drawing the balloon shape.
Corner radius of the speech bubble
Sets how large the bubble speech connection with feature's pointer should be
Margins around the label's text, in the unit of your choice
All but balloons
A :ref:`line symbol <vector_line_symbols>` with full display capabilities, including layer effects, data-defined settings, ... for drawing the connector line.
Curved lines
The percentage of curvature of the connection line
Orientation, starting from the label to the feature. It can be :guilabel:`Clockwise`, :guilabel:`Counter-clockwise`, or :guilabel:`Automatic` (determining an optimal orientation for each label).
All but balloons
Minimum length of the connector line
In case of a multi-part feature, indicates whether a connector line should be drawn from the label to each geometry part.
Controls where the connector line should join to the label text. Available options:
Controls the distance from the label anchor point (where the callout line ends). This avoids drawing lines right up against the text.
All
Controls the distance from the feature (or its anchor point if a polygon) where callout lines end. E.g., this avoids drawing lines right up against the edges of the features.
Where the connector line ends on the (polygon) feature. Available options:
Balloons
A :ref:`marker symbol <vector_marker_symbols>` with full display capabilities including layer effects, data-defined, ... for rendering a marker symbol below the endpoint of the balloon callout.
All
Controls the :ref:`blending <blend-modes>` of the callout.
Under the :guilabel:`Data defined placement` group, coordinates of the :guilabel:`Origin` (on the label side) and/or :guilabel:`Destination` (on the feature side) points of the callout can be controlled. Callouts can also be controlled manually by using the
Move Label, Diagram or Callout tool in the :ref:`Labeling Toolbar <label_toolbar>`. The start and end points of each callout can be moved this way. The nodes should be highlighted when the mouse pointer is nearby. If needed the Shift Key can be held during the movement. This will snap the point in a way that the angle between the two callout points increments by 15 degrees.
Choose the :guilabel:`Placement` tab for configuring label placement
and labeling priority. Note that the placement options differ according to the
type of vector or mesh layer, namely point, line or polygon, and are affected by
the global :ref:`PAL setting <automated_placement>`.
Point labels placement modes available are:
:guilabel:`Cartographic`: point labels are generated with a better visual relationship with the point feature, following ideal cartographic placement rules. Labels can be placed:
at a set :guilabel:`Distance` in :ref:`supported units <unit_selector>`, either from the point feature itself or from the bounds of the symbol used to represent the feature (set in :guilabel:`Distance offset from`). The latter option is especially useful when the symbol size isn't fixed, e.g. if it's set by a data defined size or when using different symbols in a :ref:`categorized <categorized_renderer>` renderer.
within a :guilabel:`Maximum Distance` from the feature, which is an optional setting that allows you to control how far a label can be placed from the feature it's labeling. This works alongside the :guilabel:`Distance` setting to create a range for label placement, adding flexibility to position labels more effectively, especially on busy maps, ensuring they fit neatly around their corresponding features.
using the :guilabel:`Prioritize Placement` option, which decides what's more important when placing labels. There are two options:
- :guilabel:`Prefer closer labels`: By default, labels are kept close to the feature.
- :guilabel:`Prefer position ordering`: The label will try to stay in a specific position (like top left or top right), even if it's a bit farther away from the feature. The label only moves to other positions if there's no room within the maximum distance at your preferred position.
following a :guilabel:`Position priority` which dictates placement candidates for anchoring labels around and (centered) over the point feature, and the order in which the positions are tested. The default order, based on guidelines from Krygier and Wood (2011) and other cartographic textbooks, is as follows:
- top right
- top left
- bottom right
- bottom left
- middle right
- middle left
- top, slightly right
- bottom, slightly left.
Using the
Data-defined override button, you can provide a comma separated list of placements in order of priority. This also allows only certain placements to be used, for certain features only, so e.g., for coastal features you can prevent labels being placed over the land.
:guilabel:`Around Point`: labels are placed in a circle around the feature with an equal radius set in :guilabel:`Distance`. Additionally you can set :guilabel:`Maximum Distance` from the feature, to control how far a label can be placed from the feature it's labeling. The placement priority is clockwise from the "top right". The position can be constrained using the data-defined :guilabel:`Quadrant` option.
:guilabel:`Offset from Point`: labels are placed at an :guilabel:`Offset X,Y` distance from the point feature, in various units, or preferably over the feature. You can use a data-defined :guilabel:`Quadrant` to constrain the placement and can assign a :guilabel:`Rotation` to the label.
Label modes for line layers include:
- :guilabel:`Parallel`: draws the label parallel to a generalised line
representing the feature, with preference for placement over straighter
portions of the line. You can define:
- :guilabel:`Allowed positions`: :guilabel:`Above line`, :guilabel:`On line`, :guilabel:`Below line` and :guilabel:`Line orientation dependent position` (placing the label at the left or the right of the line). It's possible to select several options at once. In that case, QGIS will look for the optimal label position.
- :guilabel:`Distance` between the label and the line
- :guilabel:`Curved`: draws the label following the curvature of the line feature. In addition to the parameters available with the :guilabel:`Parallel` mode, you can set the :guilabel:`Maximum angle between curved characters`, either inside or outside.
- :guilabel:`Horizontal`: draws labels horizontally along the length of the line feature.
Next to placement modes, you can set:
- :guilabel:`Repeating Labels` :guilabel:`Distance` to display multiple
times the label over the length of the feature. The distance can be in
Millimeters
,Points
,Pixels
,Meters at scale
,Map Units
andInches
. - A :guilabel:`Label Overrun` :guilabel:`Distance` (not available for horizontal mode): specifies the maximal allowable distance a label may run past the end (or start) of line features. Increasing this value can allow for labels to be shown for shorter line features.
- :guilabel:`Label Anchoring`: controls the placement of the labels along the
line feature they refer to. Click on :guilabel:`Settings ...` to choose:
- the position along the line (as a ratio) which labels will be placed close to. It can be data-defined and possible values are:
- :guilabel:`Clipping`: Determines how the label placement on a line is calculated. By default only the visible extent of the line is used but the whole extent can be used to have more consistent results.
- :guilabel:`Anchor text`: controls which part of the text (start, center or end)
will line up with the anchor point. Using :guilabel:`Automatic` anchoring
means that:
- For labels anchored near the start of the line (0-25%), the anchor placement will be the start of the label text
- For labels anchored near the end of the line (75-100%), the anchor placement will be the end of the label text
- For labels anchored near the center of the line (25-75%), the anchor placement will be the center of the label text
- :guilabel:`Placement Behavior`: use :guilabel:`Preferred Placement Hint` to treat the label anchor only as a hint for the label placement. By choosing :guilabel:`Strict`, labels are placed exactly on the label anchor.
You can choose one of the following modes for placing labels of polygons:
- :guilabel:`Offset from Centroid`: labels are placed over the feature centroid
or at a fixed :guilabel:`Offset X,Y` distance (in :ref:`supported units
<unit_selector>`) from the centroid.
The reference centroid can be determined based on the
part of the polygon rendered in the map canvas (:guilabel:`visible polygon`)
or the :guilabel:`whole polygon`, no matter if you can see it. You can also:
- force the centroid point to lay inside their polygon
- place the label within a specific quadrant
- assign a rotation
- :guilabel:`Allow placing labels outside of polygons` when it is not possible to place them inside the polygon. Thanks to data-defined properties, this makes possible to either allow outside labels, prevent outside labels, or force outside labels on a feature-by-feature basis.
- :guilabel:`Around Centroid`: places the label within a preset distance around the centroid, with a preference for the placement directly over the centroid. Again, you can define whether the centroid is the one of the :guilabel:`visible polygon` or the :guilabel:`whole polygon`, and whether to force the centroid point inside the polygon.
- :guilabel:`Horizontal`: places at the best position a horizontal label inside the polygon. The preferred placement is further from the edges of the polygon. It's possible to :guilabel:`Allow placing labels outside of polygons`.
- :guilabel:`Free (Angled)`: places at the best position a rotated label inside the polygon. The rotation respects the polygon's orientation and the preferred placement is further from the edges of the polygon. It's possible to :guilabel:`Allow placing labels outside of polygons`.
- :guilabel:`Using Perimeter`: draws the label parallel to a generalised line
representing the polygon boundary, with preference for straighter portions
of the perimeter. You can define:
- :guilabel:`Allowed positions`: :guilabel:`Above line`, :guilabel:`On line`, :guilabel:`Below line` and :guilabel:`Line orientation dependent position` (placing the label at the left or the right of the polygon's boundary). It's possible to select several options at once. In that case, QGIS will look for the optimal label position.
- :guilabel:`Distance` between the label and the polygon's outline
- the :guilabel:`Repeating Labels` :guilabel:`Distance` to display multiple times the label over the length of the perimeter.
- :guilabel:`Using Perimeter (Curved)`: draws the label following the curvature of the polygon's boundary. In addition to the parameters available with the :guilabel:`Using Perimeter` mode, you can set the :guilabel:`Maximum angle between curved characters polygon`, either inside or outside.
- :guilabel:`Outside Polygons`: always places labels outside the polygons, at a set :guilabel:`Distance`
Some label placement settings are available for all layer geometry types:
The :guilabel:`Geometry Generator` section allows a user to alter the underlying geometry used to place and render the label, by using :ref:`expressions <vector_expressions>`. This can be useful to perform displacement of the geometry dynamically or to convert it to another geometry (type).
In order to use the geometry generator:
- Check the
:guilabel:`Geometry generator` option
- Enter the expression generating the geometry to rely on
- If relevant, select the geometry type of the expression output: the label geometry-based settings such as placement or rendering are updated to match the new geometry type capabilities.
Some use cases include:
Use a geometry which is saved in another field "label_position"
Use the :ref:`generated geometry <geometry_generator_symbol>` from the symbology also for labeling
Use the @map_scale variable to calculate distances / sizes be zoom level independent.
Combined with the curved placement mode, creates a circular label around a point feature:
exterior_ring(make_circle($geometry, 20))
Add a label at the start and the end of a line feature:
collect_geometries( start_point($geometry), end_point($geometry) )
Rely on a smoothed line of a river to get more room for label placement:
smooth( $geometry, iterations:=30, offset:=0.25, min_length:=10 )
The :guilabel:`Data Defined` group provides direct control on labels placement, on a feature-by-feature basis. It relies on their attributes or an expression to set:
the :guilabel:`X` and :guilabel:`Y` coordinate
the text alignment over the custom position set above:
- :guilabel:`Horizontal`: it can be Left, Center or Right
- the text :guilabel:`Vertical`: it can be Bottom, Base, Half, Cap or Top
the text :guilabel:`Rotation`. Rotation is defined as clockwise angle with 0° pointing in the direction of East for
Horizontal
oriented text and with 0° pointing in North direction forVertical
oriented text. Different units can be defined for the labeling rotation (e.g.degrees
,minutes of arc
,turns
). Check the :guilabel:`Preserve data rotation values` entry if you want to keep the rotation value in the associated field and apply it to the label, whether the label is pinned or not. If unchecked, unpinning the label rotation is reset and its value cleared from the attribute table.Note
Data-defined rotation with polygon features is currently supported only with the :guilabel:`Around centroid` placement mode.
Note
Expressions can not be used in combination with the labels map tools (ie the :guilabel:`Rotate label` and :guilabel:`Move label` tools) to :ref:`data-define <data_defined>` labels placement. The widget will be reset to the corresponding :ref:`auxiliary storage field <vector_auxiliary_storage>`.
In the :guilabel:`Priority` section you can define the placement priority rank of each label, ie if there are different diagrams or labels candidates for the same location, the item with the higher priority will be displayed and the others could be left out.
The priority rank is also used to evaluate whether a label could be omitted due to a greater weighted :ref:`obstacle feature <labels_obstacles>`.
In some contexts (eg, high density labels, overlapping features...), the labels placement can result in labels being placed over unrelated features.
An obstacle is a feature over which QGIS avoids placing other features' labels or diagrams. This can be controlled from the :guilabel:`Obstacles` section:
Activate the
:guilabel:`Features act as obstacles` option to decide that features of the layer should act as obstacles for any label and diagram (including items from other features in the same layer).
Instead of the whole layer, you can select a subset of features to use as obstacles, using the
Data-defined override control next to the option.
Use the :guilabel:`Settings` button to tweak the obstacle's weighting.
For every potential obstacle feature you can assign an :guilabel:`Obstacle weight`: any :ref:`label <labels_priority>` or :ref:`diagram <diagram_placement>` whose placement priority rank is greater than this value can be placed over. Labels or diagrams with lower rank will be omitted if no other placement is possible.
This weighting can also be data-defined, so that within the same layer, certain features are more likely to be covered than others.
For polygon layers, you can choose the kind of obstacle the feature is:
- over the feature's interior: avoids placing labels over the interior of the polygon (prefers placing labels totally outside or just slightly inside the polygon)
- or over the feature's boundary: avoids placing labels over the boundary of the polygon (prefers placing labels outside or completely inside the polygon). This can be useful for layers where the features cover the whole area (administrative units, categorical coverages, ...). In this case, it is impossible to avoid placing labels within these features, and it looks much better when placing them over the boundaries between features is avoided.
In the :guilabel:`Rendering` tab, you can tune when the labels can
be rendered and their interaction with other labels and features.
Under :guilabel:`Label options`:
You find the :ref:`scale-based <label_scaledepend>` and the :guilabel:`Pixel size-based` visibility settings.
The :guilabel:`Label z-index` determines the order in which labels are rendered, as well in relation with other feature labels in the layer (using data-defined override expression), as with labels from other layers. Labels with a higher z-index are rendered on top of labels (from any layer) with lower z-index.
Additionally, the logic has been tweaked so that if two labels have matching z-indexes, then:
- if they are from the same layer, the smaller label will be drawn above the larger label
- if they are from different layers, the labels will be drawn in the same order as their layers themselves (ie respecting the order set in the map legend).
Note
This setting doesn't make labels to be drawn below the features from other layers, it just controls the order in which labels are drawn on top of all the layers' features.
:guilabel:`Allow inferior fallback placements`: By default QGIS tries to render labels at their best placement, following your settings. Check this mode to allow features to fallback to worse placement options when there's no other choice, e.g. when a line is too short to fit a curved label text then the label may be placed horizontally just over the feature's center point.
With data-defined expressions in :guilabel:`Show label` and :guilabel:`Always Show` you can fine tune which labels should be rendered.
Allow to :guilabel:`Show upside-down labels`: alternatives are Never, when rotation defined or always.
The :guilabel:`Overlapping labels` group allows you to control whether overlapping labels are permitted for features in the layer and how each of them should be handled:
- :guilabel:`Never overlap`: never ever place overlapping labels for the layer, even if it means some labels will be missing
- :guilabel:`Allow overlaps if required`: if the label can't otherwise be placed, draw an overlapping label. This mode will cause the label to be moved to a less ideal placement if possible, e.g. moving the label further from the center of a line or polygon, IF doing so will avoid overlapping labels. But if there's no other positions possible, then draw the label overlapping.
- :guilabel:`Allow overlaps without penalty`: It doesn't matter at all if the label overlaps other labels or obstacles, that's fine to do and the best placement (e.g most central placement) should always be used even if an alternate further placement is possible which avoids overlaps entirely.
Allowing both overlapping labels and fallback placements options will guarantee that all features in the layer are labeled... not necessarily at their best rendering!
Under :guilabel:`Feature options`:
- You can choose to :guilabel:`Label every part of a multi-part features` and :guilabel:`Limit number of features to be labeled to`.
- Both line and polygon layers offer the option to set a minimum size for the features to be labeled, using :guilabel:`Suppress labeling of features smaller than`.
- For polygon features, you can also filter the labels to show according to whether they completely fit within their feature or not.
- For line features, you can choose to :guilabel:`Merge connected lines to avoid duplicate labels`, rendering a quite airy map in conjunction with the :guilabel:`Distance` or :guilabel:`Repeat` options in the :ref:`Placement <labels_line_placement>` tab.