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Vector3D.cpp
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executable file
·152 lines (129 loc) · 2.67 KB
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#include "Vector3D.h"
//CVector3D
CVector3D::CVector3D()
{
pVec[0] = pVec[1] = pVec[2] = 0.0;
}
CVector3D::CVector3D(double x, double y, double z)
{
pVec[0] = x;
pVec[1] = y;
pVec[2] = z;
}
CVector3D::CVector3D(const CVector3D & v)
{
pVec[0] = v.pVec[0];
pVec[1] = v.pVec[1];
pVec[2] = v.pVec[2];
}
CVector3D::CVector3D(const Vector3D & v)
{
pVec[0] = v.x;
pVec[1] = v.y;
pVec[2] = v.z;
}
double CVector3D::length()
{
return sqrt(pVec[0] * pVec[0] + pVec[1] * pVec[1] + pVec[2] * pVec[2]);
}
double CVector3D::length2()
{
return pVec[0] * pVec[0] + pVec[1] * pVec[1] + pVec[2] * pVec[2];
}
double CVector3D::normalize()
{
double len = length();
if (abs(len) > 1e-10)
{
pVec[0] /= len;
pVec[1] /= len;
pVec[2]/=len;
}
return len;
}
CVector3D& CVector3D::operator = (const CVector3D& v)
{
pVec[0] = v.pVec[0];
pVec[1] = v.pVec[1];
pVec[2] = v.pVec[2];
return (*this);
}
CVector3D& CVector3D::operator += (const CVector3D& v)
{
pVec[0] += v.pVec[0];
pVec[1] += v.pVec[1];
pVec[2] += v.pVec[2];
return (*this);
}
CVector3D& CVector3D::operator -= (const CVector3D& v)
{
pVec[0] -= v.pVec[0];
pVec[1] -= v.pVec[1];
pVec[2] -= v.pVec[2];
return (*this);
}
CVector3D& CVector3D::operator *= (double u)
{
pVec[0] *= u;
pVec[1] *= u;
pVec[2] *= u;
return (*this);
}
CVector3D& CVector3D::operator /= (double u)
{
if (abs(u) > 1e-10)
{
pVec[0] /= u;
pVec[1] /= u;
pVec[2] /= u;
}
return(*this);
}
CVector3D& CVector3D::operator ^= (const CVector3D& v)
{
double xx = pVec[1]*v.pVec[2] - pVec[2]*v.pVec[1];
double yy = pVec[2]*v.pVec[0] - pVec[0]*v.pVec[2];
double zz = pVec[0]*v.pVec[1] - pVec[1]*v.pVec[0];
pVec[0] = xx; pVec[1] = yy; pVec[2] = zz;
return (*this);
}
CVector3D operator + (const CVector3D& lv, const CVector3D& rv)
{
CVector3D rel = lv;
rel += rv;
return rel;
}
CVector3D operator - (const CVector3D& lv, const CVector3D& rv)
{
CVector3D rel = lv;
rel -= rv;
return rel;
}
CVector3D operator * (const double u, const CVector3D& rv)
{
CVector3D rel = rv;
rel *= u;
return rel;
}
CVector3D operator * (const CVector3D& lv, const double u)
{
CVector3D rel = lv;
rel *= u;
return rel;
}
CVector3D operator / (const CVector3D& lv, const double u)
{
CVector3D rel = lv;
rel /= u;
return rel;
}
double operator * (const CVector3D& lv, const CVector3D& rv)
{
return lv.pVec[0]*rv.pVec[0] + lv.pVec[1]*rv.pVec[1] + lv.pVec[2]*rv.pVec[2];
}
CVector3D operator ^ (const CVector3D& lv, const CVector3D& rv)
{
CVector3D rel = lv;
rel ^= rv;
return rel;
}