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Hey @schteppe, I am really curious about your fork.
At the moment this is the approach I am taking:
var grid = new Grid(gridWidth, gridHeight);
grid.setWalkableAt(x, y, true); // Set player position as walkable
var path = finder.findPath(startX, startY, endX, endY, grid);
I would like to extend this code to work in a 3D environment, how could I use your fork to achieve something like this? Are there some extra steps I would need to take?
If there are any demos or documentation specific to your fork, I would love to see them!
Thank you!
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