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Main.gd
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90 lines (60 loc) · 1.85 KB
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extends Node
signal updateTime
signal haveToEat
signal haveToPayRent
signal increaseStat
var GAME_DAY_IN_REAL_MINUTES = 5
onready var gameTimeMinutes
onready var gameDay
var paidRentToday = false
var eaten1Today = false
var eaten2Today = false
var eaten3Today = false
var sleptToday = false
var gameOver = false
func _ready():
var realTime = OS.get_time()
gameTimeMinutes = realTime.hour*60 + realTime.minute + realTime.second/60
gameDay = 0
emit_signal("updateTime", gameTimeMinutes, gameDay)
func _process(delta):
if Input.is_key_pressed(KEY_ESCAPE):
get_tree().quit()
if gameOver: return #QUICKFIX
if Input.is_key_pressed(KEY_F1):
GAME_DAY_IN_REAL_MINUTES *= 1.005
if Input.is_key_pressed(KEY_F2):
GAME_DAY_IN_REAL_MINUTES /= 1.005
gameTimeMinutes += delta/60 * 1440/GAME_DAY_IN_REAL_MINUTES
if gameTimeMinutes > 8*60 and !eaten1Today:
eaten1Today = true
emit_signal("haveToEat")
if gameTimeMinutes > 13*60 and !eaten2Today:
eaten2Today = true
emit_signal("haveToEat")
if gameTimeMinutes > 19*60 and !eaten3Today:
eaten3Today = true
emit_signal("haveToEat")
if gameTimeMinutes > 10*60 and !paidRentToday:
paidRentToday = true
emit_signal("haveToPayRent")
if gameTimeMinutes > 1440:
if gameDay >= 1:
if !eaten1Today: emit_signal("increaseStat", 2, 20)
if !eaten2Today: emit_signal("increaseStat", 2, 20)
if !eaten3Today: emit_signal("increaseStat", 2, 20)
if !sleptToday: emit_signal("increaseStat", 1, 50)
gameTimeMinutes -= 1440
gameDay += 1
paidRentToday = false
eaten1Today = false
eaten2Today = false
eaten3Today = false
sleptToday = true
emit_signal("updateTime", gameTimeMinutes, gameDay)
func _on_ExclWork_exclamation_clicked():
pass # replace with function body
func _on_Bert_bert_hat_heute_geil_geratzt():
sleptToday = true
func _on_Bert_gameOver():
gameOver = true