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Bump version to 0.0.4.4 and update README changelog
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BlastCorpsEditor/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.0.4.3")]
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[assembly: AssemblyFileVersion("0.0.4.3")]
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[assembly: AssemblyVersion("0.0.4.4")]
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[assembly: AssemblyFileVersion("0.0.4.4")]

README.md

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# Blast Corps Level Editor
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Tools for hacking the Blast Corps ROM for N64.
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![ScreenShot](http://i.imgur.com/ASSP2tc.png)
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## Current Features
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* Change carrier position, heading, and speed
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* Add, remove, and change properties of the following objects:
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* Ammo boxes
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* Communication Points
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* Communication points
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* RDUs
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* TNT crates
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* Square blocks
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* Vehicles
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* Buildings
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* Change carrier position, heading, and speed
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* View train/barge platforms, collision modifiers, and bounds
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* Edit gravity and other level header data
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* Works with (U) (V1.0) and (V1.1) ROMs
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### Changelog ###
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0.0.4: UI Cleanup, V1.0 Support, Tools
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* add support for extending (U) (V1.0) ROM
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* use TreeView in UI for object list and common properties area
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* add tools to add and remove objects from level
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* create tools to add and remove objects from level
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* add select and move tools
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* handle filename passed in through command line argument
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* update square hole bounds and fields
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* add TNT texture drop down
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* update square hole geometry and display lists pointers
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0.0.3: More details on comm points and buildings
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* add control for comm point H6 value to control animation
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* export terrain and collision data to Wavefront OBJ model
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0.0.2: UI cleanup, improved parsing, bug fixes
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* use internal GZipStream instead of external gzip dependency
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* add train/barge platforms and stopping zones
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* accept all N64 ROM types: n64, v64, z64
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* add controls and better listing of header data
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0.0.1: Initial release
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* supports vehicles, carrier, TNT, RDUs, ammo, comm. point, buildings
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* renders collision mods and bounds

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