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Bump version to 0.2 and update README
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README.md

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# Texture64
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N64 texture ripper and editor
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![Win7 Screenshot](https://i.imgur.com/g8H8IVc.png "RGBA16 SM64 HUD Elements - Win7")
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![Linux Screenshot](https://i.imgur.com/hCGskoi.png "CI8 MK64 Bombs - Linux")
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![Win10 Screenshot](https://user-images.githubusercontent.com/129774/103450795-122e3b80-4c70-11eb-856a-75b7d166ca0c.png "RGBA16 SM64 HUD Elements - Win10")
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## Features
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* Export or import N64 textures of the following formats:
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* 1bpp
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* Load palette from separate file
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* Split palette mode to point part of palette to non-contiguous area
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* Multiplatform. Tested under Windows 7 and under mono on Linux
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* Multiplatform. Tested under Windows 10, Windows 7, and on Linux using [Mono](https://www.mono-project.com/)
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### Usage ###
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* Right-click image to bring up context menu
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### Changelog ###
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0.2: UI Updates and bug fixes
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* Save settings for Form position, scale, BG color, custom viewer
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* Only show palette controls if CI is selected
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* Allow inserting images beyond the current file size
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* Correct behavior of drag-and-dropped files
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* Split file size text into its own status box
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* Correct 1bpp bit order to be MSbit first
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* Add alpha channel mode for I8 and I4 codecs
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0.1.1: Bug fixes
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0.1: Initial release
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* Improve IA4 color scaling
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* Add checkbox for external palette and write to palette file when saving

Texture64/ImageForm.Designer.cs

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Texture64/Properties/AssemblyInfo.cs

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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Texture64")]
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[assembly: AssemblyCopyright("© queueRAM 2017")]
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[assembly: AssemblyCopyright("© queueRAM 2017-2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.1.0")]
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[assembly: AssemblyFileVersion("0.1.1.0")]
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[assembly: AssemblyVersion("0.2.0.0")]
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[assembly: AssemblyFileVersion("0.2.0.0")]

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