anisotropic voxels lead to non-square viewers and the crop box not corresponding between the three different views
the crop box appears to have a different position between the three different viewers and results in leaving huge margins / or cropping depending on the view where the crop is being adjusted

anisotropic voxels lead to non-square viewers and the crop box not corresponding between the three different views

the crop box appears to have a different position between the three different viewers and results in leaving huge margins / or cropping depending on the view where the crop is being adjusted