CGImageRef works with only one specified sprite size, which is not relevant when you use @1x / @2x / @3x images. My assumption is to add sprite size per @1x, and then for @2x/@3x pictures resizing should work conveniently, however it does not. It is possible to introduce scale factor, for instance.
CGImageRef works with only one specified sprite size, which is not relevant when you use @1x / @2x / @3x images. My assumption is to add sprite size per @1x, and then for @2x/@3x pictures resizing should work conveniently, however it does not. It is possible to introduce scale factor, for instance.