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updated server side player proc
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packages/server/index.d.ts

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@@ -578,7 +578,7 @@ declare class PlayerMp extends EntityMp {
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/**
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* TODO: docs
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*/
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public cancelPendingRpc(procName?: string): void;
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public cancelPendingProc(procName?: string): void;
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/**
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* TODO: docs
@@ -678,7 +678,7 @@ declare class PlayerMp extends EntityMp {
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/**
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* TODO: docs
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*/
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public hasPendingRpc(procName?: string): boolean;
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public hasPendingProc(procName?: string): boolean;
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/**
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* Used for check, player is located in stream distance for another player or not.

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