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add more engines
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PART
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{
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// --- general parameters ---
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name = Kosmos_Angara_RD-0146N2
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module = Part
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author = Kosmos Team
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// --- asset parameters ---
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MODEL
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{
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model = KOSMOS/Parts/Engine/Kosmos_RD-0146/model_RD-0146N2
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position = 0.0, 0.0, 0.0
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scale = 1.0, 1.0, 1.0
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rotation = 0, 0, 0
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//0.2749165
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}
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rescaleFactor = 1
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// --- node definitions ---
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node_stack_top = 0.0, 0.625, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.812711, 0.0, 0.0, 1.0, 0.0, 1
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// --- FX definitions ---
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fx_exhaustFlame_yellow = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
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fx_exhaustLight_yellow = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
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fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
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fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running
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fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running
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fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout
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// --- Sound FX definition ---
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sound_vent_medium = engage
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sound_rocket_hard = running
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sound_vent_soft = disengage
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sound_explosion_low = flameout
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// --- editor parameters ---
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TechRequired = survivability
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entryCost = 15221
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cost = 1350
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category = Propulsion
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subcategory = 0
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title = RD-0146-N2
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manufacturer = Kosmos Spacecraft Design Bureau
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description = This versatile engine is designed for orbital maneuvers, but can be used in a variety of functions. Utilizing a rugged and reliable expansion-driven motor, the RD-0146-N2 has a high thrust-to-weight ratio thanks to its titanium alloy construction. While the exclusion of the extending nozzle and actuation mechanism reduces the weight and height, it also unfortunately reduces effieciency. Best used for escape and retrograde burns.
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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attachRules = 1,0,1,1,1
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// --- standard part parameters ---
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mass = 0.233
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.2
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angularDrag = 2
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crashTolerance = 7
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breakingForce = 600
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breakingTorque = 600
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maxTemp = 2000
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MODULE
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{
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name = ModuleEngines
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thrustVectorTransformName = engine_thrust
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exhaustDamage = True
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ignitionThreshold = 0.1
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minThrust = 0
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maxThrust = 135
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heatProduction = 300
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fxOffset = 0, 0, 0
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PROPELLANT
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{
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name = LiquidFuel
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ratio = 0.9
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DrawGauge = True
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}
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PROPELLANT
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{
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name = Oxidizer
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ratio = 1.1
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}
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atmosphereCurve
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{
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key = 0 451
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key = 0.1 305
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key = 0.2 275
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key = 1 188
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}
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}
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MODULE
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{
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name = ModuleGimbal
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gimbalTransformName = engine_gimbal
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gimbalRange = 4
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//useGimbalResponseSpeed = True
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//gimbalResponseSpeed = 1
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = Piston_Lower_001
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rotatorsName = Piston_Upper_001
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston_Upper_001
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rotatorsName = Piston_Lower_001
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston_Lower_002
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rotatorsName = Piston_Upper_002
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston_Upper_002
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rotatorsName = Piston_Lower_002
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston_Lower_003
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rotatorsName = Piston_Upper_003
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston_Upper_003
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rotatorsName = Piston_Lower_003
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston_Lower_004
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rotatorsName = Piston_Upper_004
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston_Upper_004
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rotatorsName = Piston_Lower_004
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}
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}
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MODULE
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{
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name = ModuleAlternator
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RESOURCE
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{
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name = ElectricCharge
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rate = 3.0
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}
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}
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RESOURCE
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{
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name = ElectricCharge
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amount = 0
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maxAmount = 0
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isTweakable = false
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hideFlow = true
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}
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MODULE
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{
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name = ModuleAnimateHeat
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ThermalAnim = overheat
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}
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//nope below here yo
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}

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