Date: 2026-06-15
Status: ✅ SHIPPED (Internal Demo Ready)
Commit: 05216d8 (Track switching fix)
Branch: feat/sprint-2-stem-separation
Phase 1b Part A is complete and demo-ready. Users can pick a music folder, see real-time spectrum analysis, and play/pause/navigate tracks. This is a viable, shippable increment.
However, Part B (seek, progress, metadata, persistence) is critical for Phase 1c to begin. We recommend re-baseline the sprint as 2-part delivery:
- ✅ Part A: Music Playback UI + Spectrum (SHIPPED 2026-06-15)
- 🟡 Part B: Seek + Progress + Persistence (Backlog, 2 sprint days)
| Component | Status | Quality |
|---|---|---|
| @Observable Migration | ✅ | Clean implementation, all views updated |
| Toolbar (60pt) | ✅ | Logo, device pill, tabs, volume slider |
| File Picker Modal | ✅ | Native NSOpenPanel, folder selection |
| Recursive Enumeration | ✅ | All audio files discovered, background task |
| Format Support | ✅ | 7 formats (WAV, FLAC, MP3, AAC, M4A, ALAC, AIFF) |
| Spectrum Analyzer | ✅ | 88-bar FFT, real-time animation, log-frequency |
| Playlist UI | ✅ | WinAmp-style with drag-to-reorder, delete key, right-click menu |
| Playback Controls | ✅ | Play/Pause, Next, Previous buttons |
| Keyboard Navigation | ✅ | Arrow keys to select, Enter/Space to play |
| Master Gain Slider | ✅ | Full-width control |
| Now-Playing Widget | ✅ | Current track display |
| Directory Monitoring | ✅ | Auto-reload playlist on folder changes (NOT PLANNED—scope creep) |
| Feature | Planned | Delivered | Reason |
|---|---|---|---|
| Spectrum bars | 64 | 88 | Finer granularity for better visual feedback |
| Playlist interactions | Basic nav | Drag-to-reorder, delete key, right-click, shuffle/repeat | User experience enhancement |
| Directory monitoring | No | Yes | Noticed missing, added for quality |
| Feature | Original Plan | Status | Severity |
|---|---|---|---|
| Progress Bar | Part 4a | Not started | 🔴 CRITICAL (blocks seek) |
| Seek (drag slider) | Part 4b | Not started | 🔴 CRITICAL (blocks Phase 1c) |
| Auto-play next track | Part 3b | Incomplete (no completion listener) | 🔴 CRITICAL (breaks UX) |
| Metadata extraction | Part 2c | Not started | 🟡 HIGH (UI regresses) |
| Queue persistence | Part 2c | Not started | 🟡 HIGH (session dies on restart) |
| Module toggles | Part 4c | Display-only stubs (no state control) | 🟡 MEDIUM (cosmetic for 1b) |
| Accessibility audit | Part 4e | Partial (Dynamic Type missing, tooltips missing) | 🟡 MEDIUM (expected for release) |
| Testing + soak | Part 5 | Not started | 🟡 MEDIUM (can verify fixes) |
Part 1a + 1b (Architecture): 4 hours → DONE on schedule ✅
Part 2a + 2b (File System): 3–4 hours → DONE on schedule ✅
Part 3a + 3b (Playback+Spectrum):
- Spectrum complexity: 2 hours (planned 1–2h, overrun +1h)
- Playlist UI polish: 2 hours (NOT in original plan, scope creep)
- Track switching fixes: 1.5 hours (bug fixes for double-click/Enter/Next issues)
- SUBTOTAL: 5.5 hours → OVERRUN (planned 5–6h)
Part 4 (Seek+Progress+Testing):
- TIME ALLOCATED: 0 hours → NOT STARTED ❌
-
Spectrum Implementation Underestimated
- 88-bar log-frequency FFT (vs. 64 planned) = +2 hours
- Real-time animation with IIR ballistics = +1 hour
- Lock-free double-buffer architecture = +0.5 hours
- Estimate: 1–2h. Actual: 3.5h. Slip: +1.5h
-
Playlist UI Exceeded Spec
- Drag-to-reorder implementation = +1 hour (not in plan)
- Delete key + right-click context menu = +0.5 hours (WinAmp feature, not planned)
- Shuffle/repeat mode buttons = +0.5 hours (not planned)
- Row highlighting & visual polish = +0.5 hours
- Total scope creep: ~2.5 hours (all went to UX quality)
-
Track Switching Bugs Required Iteration
- Double-click should play immediately → required fix to selectedTrackIndex logic
- Enter key required global handler (local row handlers insufficient)
- AudioEngineBridge playerNode queue buildup → required stop() before schedule()
- Total bug fix iteration: ~1.5 hours
-
Solo Developer Model (No Parallelization)
- Original plan was "2–3 developers, 1.5 days wall-clock"
- Actual: One developer, sequential work
- Each scope addition serializes; no parallel workstreams to absorb
- Result: Part 4 pushed to next sprint
| Lesson | Impact | Next Time |
|---|---|---|
| Spectrum FFT complexity underestimated | -1.5h buffer | Budget +2h for FFT integration work |
| Scope creep on playlist UI (good decisions, poor planning) | -2.5h buffer | Carve out explicit UX iteration slot, or freeze scope day 1 |
| Track switching bugs discovered late in sprint | -1.5h buffer | Add integration tests for click→play, keyboard navigation early |
| Solo developer hits serialization wall faster than planned | -3.5h cumulative | For next solo sprint, reduce original scope by 20% or pair with async support |
These items MUST be done before Phase 1c starts:
-
Progress Bar + Seek — Required to validate DSP changes
- Cannot test EQ adjustments without scrubbing to specific moments
- Cannot run null-test (identity DSP) without seek capability
- Effort: 2 days (1 day progress polling + slider, 1 day seek implementation)
-
Auto-play Next Track — Required for user testing & demos
- Currently: file finishes → nothing plays
- Expected: file finishes → next track plays automatically
- Effort: 1 day (wire AVAudioPlayerNodeBufferCompletion listener)
These items can defer to Phase 1c (no block):
-
Metadata Extraction — ID3/FLAC title/artist/album lookup
- Current fallback: filename shown (acceptable MVP)
- Better UX with real metadata, but not blocking
- Effort: 1–2 days (deferrable)
-
Queue Persistence — Save/restore track list across app restarts
- Current behavior: session starts fresh
- Better for user testing, but not blocking Phase 1c audio work
- Effort: 1 day (deferrable)
| Item | Original | Revised | Impact |
|---|---|---|---|
| Phase 1b Ship | 2026-06-20 | 2026-06-20 (Part A) + 2026-06-21 (Part B) | +1 day slip |
| Phase 1c Start | 2026-06-22 | 2026-06-22 (assumes Part B done by 2026-06-21) | No slip if Part B prioritized |
| Release Date | 2026-07-04 | ~2026-07-07 | 3-day slip (if Phase 1c not accelerated) |
How to recover the slip:
- Run Phase 1b Part B + Phase 1c in parallel (2 developers) → ship on original schedule
- Or compress Part B work + start Phase 1c with 8h backlog debt (not recommended—quality risk)
- Pre-commit gate: Passes (swiftformat, swiftlint, clang-tidy clean)
- Build: Clean, no warnings
- Real-time safety: ✅ Excellent (no allocations, locks, or I/O on audio thread)
- FFT correctness: ✅ Verified (Hann windowing, magnitude scaling, log-frequency mapping all correct)
- Manual tests: ~12/20 passing (spectrum animate, file picker, format support, playback basics)
- Unit tests: ❌ Test suite broken (Package.swift missing testTarget; EQTests.swift not running)
- Integration tests: ❌ Not automated (need seek implementation before testing)
- Soak test (5 min, no xruns): Not run
- ✅ VoiceOver labels on some controls
- ✅ Keyboard navigation (arrow keys, Tab, Enter)
- ✅ Reduce Motion respected
- ❌ Dynamic Type support missing (all fonts fixed size)
- ❌ 44pt touch target verification incomplete
- ✅ Layout (50/50 split, toolbar height, spacing)
- ✅ Colors & tokens (teal, text hierarchy, rounded corners)
⚠️ Toolbar styling (device pill missing sample rate label, tab picker not custom-styled)⚠️ Module toggles display-only (no functional state control)⚠️ Now-playing widget (album art placeholder wrong, no playhead tracking)
-
Commit current state to main
- Tag:
phase-1b-part-a-shipped - Update ROADMAP.md with new timeline
- Tag:
-
Schedule Phase 1b Part B (2 sprint days)
- Start date: 2026-06-18 (after 1-day review/planning buffer)
- Content: Seek, progress, metadata, persistence, module toggles, accessibility
- Owner: Audio DSP Agent + SwiftUI Pro (parallel if possible)
- Gate: Part B must complete before Phase 1c starts (2026-06-22)
-
Document scope delta (this file serves that purpose)
- Root cause analysis ✅
- Time allocation breakdown ✅
- Lessons learned ✅
-
Assume Part B is complete (8–10 hours of backlog delivered)
- Seek + progress + auto-play + metadata ready
- Do not defer these to Phase 1c (they're Phase 1b finishing work)
-
Phase 1c scope: AU wiring + Conversational Tuning
- Not blocked by spectrum (audio DSP agent confirmed it's shipping-ready)
- Focus: EQ-in-the-graph, Clarity/Loudness/BRIR stubs, real-time DSP validation
- Start: 2026-06-22 (after Part B ships)
-
Fast-track accessibility + testing
- Run in Phase 1c parallel workstreams (not blocking)
- Complete 20+ manual test checklist
- Run 5-min soak test
- Code compiles cleanly
- Pre-commit gate passes
- Spectrum FFT is correct (Audio DSP audit)
- Real-time safety verified (no allocations on audio thread)
- Core features working (file picker, playback, spectrum, playlist nav)
- Test suite running (XCTest broken—part of Part B work)
- 20+ manual tests passing (12/20 done—part of Part B work)
- Accessibility complete (Dynamic Type + tooltips—part of Part B work)
- 5-min soak test complete (not yet—part of Phase 1c work)
Part A is complete. Part B is the critical path for Phase 1c unblock.
Sources/AdaptiveSound/Models/AudioFile.swift: ~100 lines
Sources/AdaptiveSound/Models/AudioFileEnumerator.swift: ~75 lines
Sources/AdaptiveSound/Spectrum/SpectrumAnalyzer.swift: ~400 lines (FFT, lock-free buffer, band mapping)
Sources/AdaptiveSound/AudioViewModel.swift: +300 lines (observable migration, folder monitoring)
Sources/AdaptiveSound/UI/Tabs/NowPlayingTabView.swift: +600 lines (left/right panel split, playlist, controls)
Sources/AdaptiveSound/UI/Components/ToolbarView.swift: ~150 lines (new 60pt toolbar)
Total New/Modified: ~1,600 lines
05216d8 Fix track switching: Enter/Space now immediately play selected track
3ed5ba4 Merge pull request #1 from ramith/docs/product-definition
f5c46b7 Architecture v0.3: canonical design, expert reviews, aligned docs
[... prior work ...]
| Module | Unit Tests | Integration | Manual | Status |
|---|---|---|---|---|
| Spectrum/FFT | ❌ | ✅ Tap testing | ✅ Visual | Shipping-ready |
| File enumeration | ❌ | ✅ Folder picker | ✅ Manual | Shipping-ready |
| Playlist logic | ❌ | ❌ | ✅ Manual | Needs unit tests |
| Playback control | ❌ | ❌ | ✅ Manual | Needs seek test |
| Metadata extraction | N/A | N/A | ❌ | Not implemented |
| Audio engine | ❌ | Needs test target |
Postmortem prepared by: Independent team review (BA/PM, Audio DSP, SwiftUI Pro, QA Expert)
Date: 2026-06-15
Next Review: Phase 1b Part B completion (2026-06-21)