Stutters in 3D with Godot 4.3 with a camera that is set to look at a moving target... #366
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m4rr5
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Hey all, I'm having some problems with a 3D scene in Godot 4.3 where I have a camera that itself is stationary that follows a moving target (that is moving in a circle at constant speed). I'm seeing some stuttering, and on top of that it looks like the camera is aiming behind the actual target. I'm moving the target in _process and as a comparison I did a similar camera myself and that one does not show the stuttering. Does this sound familiar to anyone? If needed I can probably share a minimal project that reproduces it. I am pretty much using Godot with all default settings, one of which is vsync on. I did notice that the stutters seem to go away with I turn that off. Obviously that is not a solution though. I tried debugging this further, but I'm stuck.
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