glued view bugged #464
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In the game I'm making the character has an extended air dash. When it runs out the character rotates back to an upright position. Same if it collides with a wall. When the phantom camera is in follow mode there is no issue, but when I use the glued mode the camera glitches for one frame after the air dash runs out. This doesn't happen when it collides with the wall though. I've tried to slow down the engine time but its still only one frame. Any ideas on what could be the issue here? I can provide the scripts I'm using if necessary. Screen.Recording.2025-02-17.at.4.46.22.PM.mov |
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Replies: 2 comments 4 replies
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Can't think of a reason why it would glitch out at that exact moment. Could it be a case of where you're switching to another |
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For anyone reading this, the issue was that I had the camera2D and the phantomhost in the player scene instead of the level root |
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For anyone reading this, the issue was that I had the camera2D and the phantomhost in the player scene instead of the level root