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Trouble blending between first-person Camera3D and PhantomCamera #517

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Thanks for sharing all of this, think I can see what is happening now.

A rule of thumb when using the addon is, if a scene has a PCam and a PCamHost set up, then the camera shouldn't be modified directly. Instead, all modifications should be done on the PCam, as it transfers its position (aka transform.origin), and rotation to the camera. This is obviously only the case when you have the host layers aligned between the PCam and PCamHost.

There is a first-person example scene that is probably worth digging into called 3d_noise_example_scene.tscn inside addons/phantom_camera/example_scenes/3D(-4.4). That should also give a better picture of how to set up Camera + PCam + PCamHost in general.

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@heyhrin
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@heyhrin
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@ramokz
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