Releases: randovania/open-dread-rando
Releases · randovania/open-dread-rando
v2.3.2
v2.3.1
What's Changed
- Add an InventoryIndex by @ThanatosGit in #233
- Use more space for room names by @ThanatosGit in #232
- Increase size of linked-list in IPS patches by @steven11sjf in #234
Full Changelog: v2.3.0...v2.3.1
v2.3.0
What's Changed
- Storm Missile texture update by @steven11sjf in #226
- Add layout_uuid config option by @henriquegemignani in #227
- bump MEDS to 0.21.0 by @steven11sjf in #230
- Bump svenstaro/upload-release-action from 2.6.0 to 2.6.1 by @dependabot in #228
- Add "Pride Missiles" cosmetic option to randomize small missile expansion colors by @steven11sjf in #229
- Update exlaunch by @ThanatosGit in #231
Full Changelog: v2.2.1...v2.3.0
v2.2.1
New release
What's Changed
- Fixed bug with super missiles on charge door by @steven11sjf in #224
Full Changelog: v2.2.0...v2.2.1
v2.2.0
What's Changed
- Always use LoadScenario for warp to start by @ThanatosGit in #219
- Update exlaunch to allow reconnect / Stop adding the same SF every scenario load by @ThanatosGit in #216
- Feature/storm and bomb shields by @steven11sjf in #220
Full Changelog: v2.1.1...v2.2.0
v2.1.1
What's Changed
- Fix potential game crash when loading a scenario with an upgrade item by @ArcanoxDragon in #215
Full Changelog: v2.1.0...v2.1.1
v2.1.0
What's Changed
BREAKING CHANGES:
- Add two different modes for adjusting Raven Beak's damage table by @ArcanoxDragon in #210
- Add new "upgrade" items by @ArcanoxDragon in #211
- Handle Flash Shift upgrades as "ammo" by @ArcanoxDragon in #214
OTHER CHANGES:
- Revert accidental guilib change by @steven11sjf in #207
- Dread multiworld by @ThanatosGit in #208
- Adds Thanatos to the credits in the
Game Patching
section by @ThanatosGit in #209 - Fix function being called on wrong object in room names GUI by @ArcanoxDragon in #213
Full Changelog: v1.9.0...v2.1.0
v2.0.0
What's Changed
- Revert accidental guilib change by @steven11sjf in #207
- Dread multiworld by @ThanatosGit in #208
- Adds Thanatos to the credits in the
Game Patching
section by @ThanatosGit in #209 - BREAKING CHANGE: Add two different modes for adjusting Raven Beak's damage table by @ArcanoxDragon in #210
- Add new "upgrade" items by @ArcanoxDragon in #211
- Fix function being called on wrong object in room names GUI by @ArcanoxDragon in #213
Full Changelog: v1.9.0...v2.0.0
v1.9.0
What's Changed
- Clean up the "guilib" Lua library and extend it a bit by @ArcanoxDragon in #205
- Add grapple doors back to door_type enum in schema by @ArcanoxDragon in #206
- Room Names displayed on HUD by @steven11sjf in #199
Full Changelog: v1.8.0...v1.9.0
v1.8.0
What's Changed
- Increase sensor door's door collider to cover normal doors by @steven11sjf in #193
- Custom Door Lock Entities by @steven11sjf in #200
- Test on Python 3.11 by @henriquegemignani in #203
- Bump required mercury-engine-data-structures version by @henriquegemignani in #204
Full Changelog: v1.7.0...v1.8.0