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committedApr 14, 2025
RanGE Website: Update 1.6.1
- Range Engine 1.6 Rev 1 Announcement News - Range Engine 1.6 LTS API Update - Range GameJam Terms Update
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‎api/16/doctrees/environment.pickle

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‎api/16/html/_sources/api/Range.types.KX_2DFilterManager.rst

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:type index: integer
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:return: The filter in the specified pass index or None.
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:rtype: :class:`KX_2DFilter` or None
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*******
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Shaders
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*******
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.. method:: changeTonemapValues(enabled, exposure, gamma, saturation, temperature)
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Changes the parameters of the Tonemap shader.
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:arg enabled: enable/disable shader
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:type enabled: bool
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:arg exposure: change exposure.
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:type exposure: float
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:arg gamma: change gamma.
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:type gamma: float
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:arg saturation: change saturation.
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:type saturation: float
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:arg temperature: change temperature.
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:type temperature: float
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.. method:: changeBloomValues(enabled, intensity, threshold)
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Changes the parameters of the Bloom shader.
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:arg enabled: enable/disable shader
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:type enabled: bool
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:arg exposure: change intensity.
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:type exposure: float
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:arg gamma: change threshold.
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:type gamma: float
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.. method:: changeLightScatterValues(enabled, step_max, step_size, threshold, intensity)
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Changes the parameters of the Light Scattering shader.
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:arg enabled: enable/disable shader
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:type enabled: bool
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:arg exposure: change step_max.
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:type exposure: float
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:arg gamma: change step_size.
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:type gamma: float
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:arg gamma: change threshold.
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:type gamma: float
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:arg gamma: change intensity.
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:type gamma: float
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.. method:: changeSSRValues(enabled, step_max, bias, max_distance)
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Changes the parameters of the SSR shader.
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:arg enabled: enable/disable shader
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:type enabled: bool
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:arg exposure: change step_max.
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:type exposure: float
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:arg gamma: change bias.
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:type gamma: float
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:arg gamma: change max_distance.
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:type gamma: float
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.. method:: changeSSAOValues(enabled, samples, strength, distance, attenuation, use_gi=0, gi_irradiance=0)
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Changes the parameters of the SSAO shader.
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:arg enabled: enable/disable shader
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:type enabled: bool
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:arg samples: change samples.
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:type samples: float
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:arg strength: change strength.
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:type strength: float
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:arg distance: change distance.
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:type distance: float
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:arg attenuation: change attenuation.
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:type attenuation: float
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:arg use_gi: enanble/disable SSAO Global Illumination.
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:type use_gi: bool
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:arg attenuation: change SSAO Global Illumination irradiance.
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:type attenuation: float
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.. method:: fxaa(enabled)
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Enable/Disable fxaa.
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:arg enabled: enable/disable fxaa
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:type enabled: bool
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.. method:: changeVignetteValues(enabled, size, radius)
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Changes the parameters of the Vignetter shader.
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:arg enabled: enable/disable shader
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:type enabled: bool
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:arg exposure: change size.
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:type exposure: float
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:arg gamma: change radius.
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:type gamma: float

‎api/16/html/api/Range.types.KX_2DFilterManager.html

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‎api/16/html/api/Range.types.html

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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.addFilter"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.addFilter()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.removeFilter"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.removeFilter()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.getFilter"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.getFilter()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeTonemapValues"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.changeTonemapValues()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeBloomValues"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.changeBloomValues()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeLightScatterValues"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.changeLightScatterValues()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeSSRValues"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.changeSSRValues()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeSSAOValues"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.changeSSAOValues()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.fxaa"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.fxaa()</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeVignetteValues"><code class="docutils literal notranslate"><span class="pre">KX_2DFilterManager.changeVignetteValues()</span></code></a></li>
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</ul>
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</li>
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‎api/16/html/genindex.html

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<li><a href="api/mathutils.noise.html#mathutils.noise.cell_vector">cell_vector() (in module mathutils.noise)</a>
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</li>
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<li><a href="api/Range.types.KX_BoundingBox.html#KX_BoundingBox.center">center (KX_BoundingBox attribute)</a>
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</li>
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<li><a href="api/Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeBloomValues">changeBloomValues() (KX_2DFilterManager method)</a>
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</li>
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<li><a href="api/Range.types.KX_InputSystem.html#KX_InputSystem.changeKeyMap">changeKeyMap (KX_InputSystem attribute)</a>
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</li>
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<li><a href="api/Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeLightScatterValues">changeLightScatterValues() (KX_2DFilterManager method)</a>
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<li><a href="api/Range.types.KX_InputSystem.html#KX_InputSystem.changeSensitivity">changeSensitivity (KX_InputSystem attribute)</a>
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</li>
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<li><a href="api/Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeSSAOValues">changeSSAOValues() (KX_2DFilterManager method)</a>
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</li>
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<li><a href="api/Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeSSRValues">changeSSRValues() (KX_2DFilterManager method)</a>
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</li>
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<li><a href="api/Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeTonemapValues">changeTonemapValues() (KX_2DFilterManager method)</a>
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</li>
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<li><a href="api/Range.types.KX_2DFilterManager.html#KX_2DFilterManager.changeVignetteValues">changeVignetteValues() (KX_2DFilterManager method)</a>
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<li><a href="api/Range.types.BL_ArmatureChannel.html#BL_ArmatureChannel.channel_matrix">channel_matrix (BL_ArmatureChannel attribute)</a>
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</li>
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</ul></td>
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<td style="width: 33%; vertical-align: top;"><ul>
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</li>
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<li><a href="api/Range.types.KX_CollisionContactPoint.html#KX_CollisionContactPoint.combinedRollingFriction">combinedRollingFriction (KX_CollisionContactPoint attribute)</a>
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</ul></td>
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<td style="width: 33%; vertical-align: top;"><ul>
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<li><a href="api/Range.events.html#Range.events.COMMAKEY">COMMAKEY (in module Range.events)</a>
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<td style="width: 33%; vertical-align: top;"><ul>
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<li><a href="api/Range.texture.html#Range.texture.FilterRGBA32">FilterRGBA32 (class in Range.texture)</a>
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<li><a href="api/mathutils.bvhtree.html#mathutils.bvhtree.BVHTree.FromPolygons">FromPolygons() (mathutils.bvhtree.BVHTree class method)</a>
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<li><a href="api/Range.types.KX_Camera.html#KX_Camera.frustum_culling">frustum_culling (KX_Camera attribute)</a>
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</li>
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<li><a href="api/Range.types.KX_2DFilterManager.html#KX_2DFilterManager.fxaa">fxaa() (KX_2DFilterManager method)</a>
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‎api/16/html/objects.inv

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‎api/16/html/searchindex.js

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‎css/rangecss.css

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‎gamejam.html

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<p>1st Place - $100 (per team) or Launch the winning game on Steam (with the support of the Range Engine Team)<br>
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2nd Place - 8 months of Prime role on the Range Engine Discord<br>
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3rd Place - 4 months of Plus role on the Range Engine Discord<br><br>
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If you want to sponsor the Range GameJam consider making a donation in our official <a class="alink" style="cursor:pointer;" title="contact@rangeengine.tech">PayPal (contact@rangeengine.tech)</a>. All the donation will be converted in prizes for the jam, And your name will be fixed in the Range GameJam page as the jam sponsor.</p>
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<p>If you want to sponsor the Range GameJam consider making a donation in our official <a class="alink" style="cursor:pointer;" title="contact@rangeengine.tech">PayPal (contact@rangeengine.tech)</a>. All the donation will be converted in prizes for the jam, And your name will be fixed in the Range GameJam page as the jam sponsor.<br><br>
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1st Place - <b>All the Prime membership advantages</b> <i>till the next jam</i> and a <b>Winner role forever</b> on the Range Engine Discord<br>
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2nd Place - 5 months of Prime role on the Range Engine Discord<br>
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</p>
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<iframe width="660" height="415" src="https://www.youtube.com/embed/zVM7GF-9A_g?si=owOxe-NPLGWNRFav" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<iframe width="660" height="415" src="https://www.youtube.com/embed/lE0R1E__4xY?si=qb6EfdFlRu4T4_Uz" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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‎header.html

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<li class="headerlis"><i class="material-symbols-outlined" translate="no">Download</i><a class="healinks" href="/download"> Download</a></li>
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<li class="headerlis"><i class="material-symbols-outlined" translate="no">Store</i><a class="healinks" href="/store"> Store<!--span class="newcirclespan"></span--></a></li>
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<span class="dpdhbt" translate=no><i class="material-symbols-outlined">construction</i> Tools<span class="newcirclespan"></span> <i class="material-symbols-outlined" translate="no">expand_more</i></span>
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‎img/Background_RangeWebsite.mp4

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‎index.html

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<p class="titdesc-mobile">Powerful<br>Light<br>Easy</p>
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<!--div class="downnabout" style="font-family:Roboto Condensed;">
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<h2 class="ltsnw-title"><i style="padding:10px;background-color:#373737;"></i>Latest News:</h2>
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<a class="ltsnw-highlight-item" href="news/2025_01/range-engine-16-is-released.html">
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<img src="news/2025_01/thumbs/RangeEngine16Announcement.png" alt="">
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<h3>Range Engine 1.6 LTS Is Officially Released!</h3>
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<p>After almost a year of hard work we are proud to announce the long-awaited launch of the Range Engine 1.6 LTS.</p>
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<p class="ltsnw-newsdate">News Date: 19/01/2025</p>
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<h3>Range Engine 1.6 Rev 1 LTS Is Released!</h3>
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<p>The Range Engine 1.6 LTS just got even better! We've just released our first improved version!</p>
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<p class="ltsnw-newsdate">News Date: 13/04/2025</p>
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<img src="news/2025_01/thumbs/RangeEngine16Announcement.png" alt="">
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<h3>Range Engine 1.6 LTS Is Officially Released!</h3>
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<p>After almost a year of hard work we are proud to announce<br>the long-awaited launch of the Range Engine 1.6 LTS.</p>
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<p class="ltsnw-newsdate">News Date: 19/01/2025</p>
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</div>
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</a>
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<a class="ltsnw-hl-item" href="news/2024_03/range-engine-15a-is-out.html">
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<h3>Range Engine 1.5a Is Out</h3>
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<p>Range Engine 1.5 was a sucessful release in it's early access. So we decided to<br>make more improvements and finally bring Range Engine 1.5a for everyone!</p>
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<p class="ltsnw-newsdate">News Date: 24/03/2024</p>
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<a class="ltsnw-hl-item" href="/news/2023_12/the-future-of-range-engine-16.html">
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<img src="news/2023_12/thumbs/futureofrange16splash.jpg" alt="">
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<h3>The Future Of Range Engine 2.0</h3>
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<p>The development of Range Engine 2.0 is in full swing and is heading towards <br>to revolutionize the way we use the engine!</p>
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<p class="ltsnw-newsdate">News Date: 19/12/2023</p>
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<h3>Range Engine 1.5 Is Out!</h3>
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<p>The last release before the big update is already available on Patreon.</p>
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<p class="ltsnw-newsdate">News Date: 26/11/2023</p>
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</a>
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