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*
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* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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- * #define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
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- * #define RL_CULL_DISTANCE_FAR 10000 .0 // Default projection matrix far cull distance
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+ * #define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
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+ * #define RL_CULL_DISTANCE_FAR 4000 .0 // Default projection matrix far cull distance
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*
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* When loading a shader, the following vertex attributes and uniform
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* location names are tried to be set automatically:
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// Projection matrix culling
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#ifndef RL_CULL_DISTANCE_NEAR
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- #define RL_CULL_DISTANCE_NEAR 0.001 // Default near cull distance
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+ #define RL_CULL_DISTANCE_NEAR 0.05 // Default near cull distance
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#endif
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#ifndef RL_CULL_DISTANCE_FAR
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- #define RL_CULL_DISTANCE_FAR 10000 .0 // Default far cull distance
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+ #define RL_CULL_DISTANCE_FAR 4000 .0 // Default far cull distance
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#endif
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// Texture parameters (equivalent to OpenGL defines)
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