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[rmodels] LoadModelAnimationsGLTF() computes poses interpolating between the anim duration and fixed 60 fps (GLTF_ANIMDELAY) #4426

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@raysan5

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@raysan5

It does not consider scenarios where animation is created at 24 fps or game does not run at 60 fps.

Model can already contain a fixed number of poses (keyframes) with a defined frame delay between each one (and also a expected interpolation between keyframes). That information is not considered at the moment.

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