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Using raylib in VSCode
Murray Campbell edited this page Oct 24, 2018
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VSCode is an excellent choice of code editor when it comes to raylib. Getting set up with a new VSCode project is easy.
Copy the VSCode folder (and all its contents) from raylib/projects/VSCode to your desired project location. These files can also be found here.
Make sure you set the proper paths to your local build of raylib in c_cpp_properties.json and tasks.json. These will be specific to your installation of raylib.
Install the "C/C++" VSCode extension.
Try launching by using the "Debug" launch configuration in the Debug tab.
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- Architecture
- Syntax analysis
- Data structures
- Enumerated types
- External dependencies
- GLFW dependency
- libc dependency
- Platforms and graphics
- Input system
- Default shader
- Custom shaders
- Coding conventions
- Integration with other libs
- Working on Windows
- Working on macOS
- Working on GNU Linux
- Working on Chrome OS
- Working on FreeBSD
- Working on Raspberry Pi
- Working for Android
- Working for Web (HTML5)
- Working on exaequOS Web Computer
- Creating Discord Activities
- Working anywhere with CMake
- CMake Build Options
- raylib templates: Get started easily
- How To: Quick C/C++ Setup in Visual Studio 2022, GCC or MinGW
- How To: C# Visual Studio Setup
- How To: VSCode
- How To: Eclipse
- How To: Sublime Text
- How To: Code::Blocks