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Working on Raspberry Pi

Ray edited this page Dec 24, 2020 · 23 revisions

To build your raylib game for Raspberry Pi you just need to download raylib git repository (or get the current release from here). All required libraries come with the raylib, no additional dependencies are required. raylib also comes with ready-to-use makefiles to compile source code and examples.

Supported Devices and OS

Official OS supported is Raspberry Pi OS, but Raspbian Stretch and Raspbian Buster currently work too. Following Raspberry Pi devices work flawlessly by raylib:

  • Raspberry Pi Zero (all models)
  • Raspberry Pi 1 (all models)
  • Raspberry Pi 2 (all models)
  • Raspberry Pi 3 (all models)
  • Raspberry Pi 4 (all models)

NOTE: Raspberry Pi 4 native mode compilation requires PLATFORM_DRM compilation flag instead of PLATFORM_RPI!

Supported OpenGL backends

  • OpenGL ES 2.0 in native mode (no X11 required)
  • OpenGL 1.1 on X11 desktop mode
  • OpenGL 2.1 on X11 desktop mode

By default, raylib is prepared to be used in native mode, it means, right from the command line, not depending on any windowing system (no X11 required), accessing Broadcom Video driver directly... but some users could prefer to use raylib from a classic X11-based Linux desktop, that's also possible, thanks to the OpenGL desktop drivers.

OpenGL desktop mode requires the GL desktop driver and supposedly it only works for RPI 2 and higher, that limit is set for performance reasons... but, if required, GL desktop driver can be also enabled on RPI B/B+ or Zero, just follow this guide to enable it.

Compiling raylib source code

Before you can use raylib in your project you will have to compile it, but this is quick and easy!

Just navigate to raylib\src\ directory and run one of the following options depending on your needs:

  1. To use OpenGL ES 2.0 in native mode (no X11):

On Rapberry Pi 0-3:

make PLATFORM=PLATFORM_RPI

On Rapberry Pi 4:

make PLATFORM=PLATFORM_DRM
  1. To use desktop OpenGL 1.1 or 2.1 (X11 window)
make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_21

NOTE: To use raylib on the Raspberry Pi desktop, you need to had previously installed all desktop window-dev system libraries, if you just downloaded Raspberry Pi OS Desktop, maybe it comes with required libraries installed but if it complains on compilation, just make sure to install the following libraries:

sudo apt-get install --no-install-recommends raspberrypi-ui-mods lxterminal gvfs
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libxrandr-dev libxi-dev libasound2-dev mesa-common-dev libgl1-mesa-dev

raylib also works on DietPi distribution, following libraries are required:

sudo apt-get libraspberrypi-dev raspberrypi-kernel-headers
sudo apt-get install build-essential

Compiling raylib examples

Just move to folder raylib/examples/ and run ONE of THOSE TWO OPTIONS (depending on target OpenGL version):

  1. To use OpenGL ES 2.0 in native mode (no X11):

On Rapberry Pi 0-3:

make PLATFORM=PLATFORM_RPI

On Rapberry Pi 4:

make PLATFORM=PLATFORM_DRM
  1. To use desktop OpenGL 1.1 or 2.1 (X11 window)
make PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_21

To compile just one specific example:

  1. To use OpenGL ES 2.0 in native mode (no X11):

On Rapberry Pi 0-3:

make core/core_basic_window PLATFORM=PLATFORM_RPI

On Rapberry Pi 4:

make core/core_basic_window PLATFORM=PLATFORM_DRM
  1. To use desktop OpenGL 1.1 or 2.1 (X11 window)
make core/core_basic_window PLATFORM=PLATFORM_DESKTOP GRAPHICS=GRAPHICS_API_OPENGL_21

Easy.

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