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Cleaning up logging.
1 parent 38eb8dc commit f06b98e

3 files changed

Lines changed: 16 additions & 15 deletions

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DynamicTextureLoader/TexRefCnt.cs

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -19,6 +19,7 @@ public static void LoadFromRenderer(Renderer renderer, List<TexRefCnt> list = nu
1919
{
2020
foreach (Material material in renderer.materials)
2121
{
22+
//Loader.Log(material.name + " " + material.shader.name);
2223
LoadFromMaterial(material, list);
2324
}
2425
}
@@ -27,7 +28,7 @@ public static void LoadFromList(List<TexRefCnt> list)
2728
{
2829
foreach (TexRefCnt texRef in list)
2930
{
30-
Loader.Log("List: " + texRef.texInfo.name);
31+
// Loader.Log("List: " + texRef.texInfo.name);
3132
texRef.Load();
3233
}
3334
}
@@ -86,7 +87,7 @@ public static void UnLoadFromList(List<TexRefCnt> list, bool force)
8687
{
8788
foreach(TexRefCnt texRef in list)
8889
{
89-
Loader.Log("List: " + texRef.texInfo.name);
90+
//Loader.Log("List: " + texRef.texInfo.name);
9091
texRef.Unload(force);
9192
}
9293
}

DynamicTextureLoader/TextureUnloaderPartModule.cs

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ namespace DynamicTextureLoader
88
{
99
class TextureUnloaderPartModule : PartModule
1010
{
11-
static Dictionary<string, List<TexRefCnt>> internalCache = new Dictionary<string, List<TexRefCnt>>();
11+
static Dictionary<string, List<TexRefCnt>> texCache = new Dictionary<string, List<TexRefCnt>>();
1212
bool loaded = false;
1313

1414
public override void OnAwake()
@@ -49,13 +49,13 @@ private void Load()
4949

5050
Loader.Log("Loading: " + partUrl);
5151

52-
if (!internalCache.ContainsKey(partUrl))
52+
if (!texCache.ContainsKey(partUrl))
5353
{
5454

5555
List<TexRefCnt> list = new List<TexRefCnt>();
5656
foreach (Renderer mr in part.FindModelComponents<Renderer>())
5757
{
58-
Loader.Log("Renderer: " + mr.name);
58+
//Loader.Log("Renderer: " + mr.name);
5959
TexRefCnt.LoadFromRenderer(mr, list);
6060
}
6161

@@ -67,7 +67,7 @@ private void Load()
6767
InternalModel internalModel = iPart.internalModel;
6868
foreach (Renderer mr in internalModel.FindModelComponents<Renderer>())
6969
{
70-
Loader.Log("ImRenderer: " + mr.name);
70+
//Loader.Log("ImRenderer: " + mr.name);
7171
TexRefCnt.LoadFromRenderer(mr, list);
7272
}
7373
GameObject.DestroyImmediate(iPart);
@@ -77,12 +77,12 @@ private void Load()
7777
Loader.Log(part.partInfo.internalConfig.HasData+" " +HighLogic.LoadedSceneIsGame);
7878
}
7979

80-
internalCache[partUrl] = list;
80+
texCache[partUrl] = list;
8181
}
8282
else
8383
{
84-
Loader.Log("Loading from internal cache...");
85-
List<TexRefCnt> list = internalCache[partUrl];
84+
Loader.Log("Loading from cache...");
85+
List<TexRefCnt> list = texCache[partUrl];
8686
TexRefCnt.LoadFromList(list);
8787
}
8888
loaded = true;
@@ -96,12 +96,12 @@ public void Unload(bool force = false, bool cache = true)
9696
string partUrl = this.part.partInfo.partUrl;
9797
Loader.Log("Unloading: " + partUrl);
9898

99-
if (!internalCache.ContainsKey(partUrl))
99+
if (!texCache.ContainsKey(partUrl))
100100
{
101101
List<TexRefCnt> list = new List<TexRefCnt>();
102102
foreach (Renderer mr in part.FindModelComponents<Renderer>())
103103
{
104-
Loader.Log("Renderer: " + mr.name);
104+
//Loader.Log("Renderer: " + mr.name);
105105
TexRefCnt.UnLoadFromRenderer(mr, force, list);
106106
}
107107

@@ -111,20 +111,20 @@ public void Unload(bool force = false, bool cache = true)
111111
InternalModel internalModel = iPart.internalModel;
112112
foreach (Renderer mr in internalModel.FindModelComponents<Renderer>())
113113
{
114-
Loader.Log("ImRenderer: " + mr.name);
114+
//Loader.Log("ImRenderer: " + mr.name);
115115
TexRefCnt.UnLoadFromRenderer(mr, force, list);
116116
}
117117
GameObject.DestroyImmediate(iPart);
118118
}
119119
if (cache)
120120
{
121-
internalCache[partUrl] = list;
121+
texCache[partUrl] = list;
122122
}
123123
}
124124
else
125125
{
126-
Loader.Log("Unloading from internal cache...");
127-
List<TexRefCnt> list = internalCache[partUrl];
126+
Loader.Log("Unloading from cache...");
127+
List<TexRefCnt> list = texCache[partUrl];
128128
TexRefCnt.UnLoadFromList(list, force);
129129
}
130130
loaded = false;
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