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updated command to be more concise. Moved source into project vs being installed from remote repo
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ME/README.md

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# RXP
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This app works on React Native (iOS, Android) and web. Most of the app's code is contained in `App.tsx`.
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The commands in the instructions below assume you are in the root of this repo.
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### Initial Setup
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- Run `npm install`. This fetches the dependencies.
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- Open `node_modules/reactxp/dist/native-common/App.js` and replace
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`RN.AppRegistry.registerComponent('RXApp',`
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with
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`RN.AppRegistry.registerComponent('reactXPTest',`
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### Building for Web
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- Run `npm run web-watch`. This compiles the TypeScript code and recompiles it whenever any files are changed.
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- Open `index.html` in your browser to view the result.
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### Building for React Native
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- Run `npm run rn-watch`. This compiles the TypeScript code and recompiles it whenever any files are changed.
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- In another command prompt run `npm start`. This starts the React Native Packager.
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- Use Xcode or Android Studio to build and deploy the native app code just like you would with any other React Native project.

ME/__tests__/index.android.js

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import 'react-native';
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import React from 'react';
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import Index from '../index.android.js';
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// Note: test renderer must be required after react-native.
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import renderer from 'react-test-renderer';
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it('renders correctly', () => {
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const tree = renderer.create(
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<Index />
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);
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});

ME/__tests__/index.ios.js

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import 'react-native';
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import React from 'react';
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import Index from '../index.ios.js';
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// Note: test renderer must be required after react-native.
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import renderer from 'react-test-renderer';
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it('renders correctly', () => {
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const tree = renderer.create(
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<Index />
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);
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});

ME/android/app/BUCK

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import re
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# To learn about Buck see [Docs](https://buckbuild.com/).
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# To run your application with Buck:
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# - install Buck
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# - `npm start` - to start the packager
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# - `cd android`
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# - `keytool -genkey -v -keystore keystores/debug.keystore -storepass android -alias androiddebugkey -keypass android -dname "CN=Android Debug,O=Android,C=US"`
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# - `./gradlew :app:copyDownloadableDepsToLibs` - make all Gradle compile dependencies available to Buck
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# - `buck install -r android/app` - compile, install and run application
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#
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lib_deps = []
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for jarfile in glob(['libs/*.jar']):
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name = 'jars__' + re.sub(r'^.*/([^/]+)\.jar$', r'\1', jarfile)
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lib_deps.append(':' + name)
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prebuilt_jar(
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name = name,
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binary_jar = jarfile,
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)
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for aarfile in glob(['libs/*.aar']):
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name = 'aars__' + re.sub(r'^.*/([^/]+)\.aar$', r'\1', aarfile)
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lib_deps.append(':' + name)
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android_prebuilt_aar(
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name = name,
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aar = aarfile,
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)
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android_library(
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name = 'all-libs',
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exported_deps = lib_deps
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)
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android_library(
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name = 'app-code',
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srcs = glob([
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'src/main/java/**/*.java',
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]),
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deps = [
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':all-libs',
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':build_config',
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':res',
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],
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)
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android_build_config(
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name = 'build_config',
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package = 'com.rxapp',
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)
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android_resource(
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name = 'res',
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res = 'src/main/res',
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package = 'com.rxapp',
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)
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android_binary(
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name = 'app',
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package_type = 'debug',
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manifest = 'src/main/AndroidManifest.xml',
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keystore = '//android/keystores:debug',
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deps = [
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':app-code',
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],
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)

ME/android/app/build.gradle

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apply plugin: "com.android.application"
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import com.android.build.OutputFile
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/**
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* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
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* and bundleReleaseJsAndAssets).
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* These basically call `react-native bundle` with the correct arguments during the Android build
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* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
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* bundle directly from the development server. Below you can see all the possible configurations
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* and their defaults. If you decide to add a configuration block, make sure to add it before the
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* `apply from: "../../node_modules/react-native/react.gradle"` line.
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*
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* project.ext.react = [
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* // the name of the generated asset file containing your JS bundle
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* bundleAssetName: "index.android.bundle",
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*
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* // the entry file for bundle generation
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* entryFile: "index.android.js",
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*
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* // whether to bundle JS and assets in debug mode
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* bundleInDebug: false,
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*
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* // whether to bundle JS and assets in release mode
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* bundleInRelease: true,
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*
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* // whether to bundle JS and assets in another build variant (if configured).
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* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
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* // The configuration property can be in the following formats
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* // 'bundleIn${productFlavor}${buildType}'
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* // 'bundleIn${buildType}'
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* // bundleInFreeDebug: true,
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* // bundleInPaidRelease: true,
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* // bundleInBeta: true,
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*
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* // the root of your project, i.e. where "package.json" lives
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* root: "../../",
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*
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* // where to put the JS bundle asset in debug mode
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* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
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*
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* // where to put the JS bundle asset in release mode
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* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in debug mode
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* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
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*
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* // where to put drawable resources / React Native assets, e.g. the ones you use via
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* // require('./image.png')), in release mode
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* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
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*
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* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
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* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
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* // date; if you have any other folders that you want to ignore for performance reasons (gradle
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* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
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* // for example, you might want to remove it from here.
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* inputExcludes: ["android/**", "ios/**"],
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*
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* // override which node gets called and with what additional arguments
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* nodeExecutableAndArgs: ["node"]
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*
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* // supply additional arguments to the packager
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* extraPackagerArgs: []
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* ]
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*/
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apply from: "../../node_modules/react-native/react.gradle"
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/**
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* Set this to true to create two separate APKs instead of one:
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* - An APK that only works on ARM devices
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* - An APK that only works on x86 devices
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* The advantage is the size of the APK is reduced by about 4MB.
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* Upload all the APKs to the Play Store and people will download
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* the correct one based on the CPU architecture of their device.
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*/
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def enableSeparateBuildPerCPUArchitecture = false
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/**
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* Run Proguard to shrink the Java bytecode in release builds.
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*/
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def enableProguardInReleaseBuilds = false
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android {
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compileSdkVersion 23
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buildToolsVersion "23.0.1"
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defaultConfig {
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applicationId "com.rxapp"
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minSdkVersion 16
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targetSdkVersion 22
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versionCode 1
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versionName "1.0"
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ndk {
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abiFilters "armeabi-v7a", "x86"
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}
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}
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splits {
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abi {
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reset()
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enable enableSeparateBuildPerCPUArchitecture
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universalApk false // If true, also generate a universal APK
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include "armeabi-v7a", "x86"
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}
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}
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buildTypes {
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release {
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minifyEnabled enableProguardInReleaseBuilds
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proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
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}
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}
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// applicationVariants are e.g. debug, release
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applicationVariants.all { variant ->
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variant.outputs.each { output ->
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// For each separate APK per architecture, set a unique version code as described here:
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// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
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def versionCodes = ["armeabi-v7a":1, "x86":2]
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def abi = output.getFilter(OutputFile.ABI)
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if (abi != null) { // null for the universal-debug, universal-release variants
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output.versionCodeOverride =
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versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
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}
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}
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}
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}
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dependencies {
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compile fileTree(dir: "libs", include: ["*.jar"])
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compile "com.android.support:appcompat-v7:23.0.1"
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compile "com.facebook.react:react-native:+" // From node_modules
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}
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// Run this once to be able to run the application with BUCK
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// puts all compile dependencies into folder libs for BUCK to use
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task copyDownloadableDepsToLibs(type: Copy) {
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from configurations.compile
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into 'libs'
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}

ME/android/app/proguard-rules.pro

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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the proguardFiles
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# directive in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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# Disabling obfuscation is useful if you collect stack traces from production crashes
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# (unless you are using a system that supports de-obfuscate the stack traces).
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-dontobfuscate
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# React Native
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# Keep our interfaces so they can be used by other ProGuard rules.
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# See http://sourceforge.net/p/proguard/bugs/466/
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-keep,allowobfuscation @interface com.facebook.proguard.annotations.DoNotStrip
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-keep,allowobfuscation @interface com.facebook.proguard.annotations.KeepGettersAndSetters
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-keep,allowobfuscation @interface com.facebook.common.internal.DoNotStrip
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# Do not strip any method/class that is annotated with @DoNotStrip
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-keep @com.facebook.proguard.annotations.DoNotStrip class *
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-keep @com.facebook.common.internal.DoNotStrip class *
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-keepclassmembers class * {
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@com.facebook.proguard.annotations.DoNotStrip *;
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@com.facebook.common.internal.DoNotStrip *;
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}
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-keepclassmembers @com.facebook.proguard.annotations.KeepGettersAndSetters class * {
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void set*(***);
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*** get*();
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}
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-keep class * extends com.facebook.react.bridge.JavaScriptModule { *; }
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-keep class * extends com.facebook.react.bridge.NativeModule { *; }
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-keepclassmembers,includedescriptorclasses class * { native <methods>; }
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-keepclassmembers class * { @com.facebook.react.uimanager.UIProp <fields>; }
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-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactProp <methods>; }
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-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactPropGroup <methods>; }
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-dontwarn com.facebook.react.**
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# okhttp
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-keepattributes Signature
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-keepattributes *Annotation*
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-keep class okhttp3.** { *; }
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-keep interface okhttp3.** { *; }
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-dontwarn okhttp3.**
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# okio
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-keep class sun.misc.Unsafe { *; }
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-dontwarn java.nio.file.*
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-dontwarn org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement
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-dontwarn okio.**
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.rxapp"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
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<uses-sdk
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android:minSdkVersion="16"
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android:targetSdkVersion="22" />
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<application
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android:name=".MainApplication"
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android:allowBackup="true"
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android:label="@string/app_name"
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android:icon="@mipmap/ic_launcher"
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android:theme="@style/AppTheme">
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<activity
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android:name=".MainActivity"
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android:label="@string/app_name"
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android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
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android:windowSoftInputMode="adjustResize">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
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</application>
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</manifest>
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package com.rxapp;
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import com.facebook.react.ReactActivity;
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public class MainActivity extends ReactActivity {
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/**
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* Returns the name of the main component registered from JavaScript.
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* This is used to schedule rendering of the component.
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*/
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@Override
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protected String getMainComponentName() {
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return "RXApp";
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}
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}

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