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修改 Net 版本获取的方式为从引擎的 UnrealBuildTool 获取 (#2261) #148

修改 Net 版本获取的方式为从引擎的 UnrealBuildTool 获取 (#2261)

修改 Net 版本获取的方式为从引擎的 UnrealBuildTool 获取 (#2261) #148

Triggered via push December 11, 2025 05:10
Status Failure
Total duration 16m 15s
Artifacts
unittest-run-testcase-and-build-android
16m 10s
unittest-run-testcase-and-build-android
unittest-win-dotnet
7m 18s
unittest-win-dotnet
unittest-osx-dotnet
3m 58s
unittest-osx-dotnet
unittest-linux-dotnet
4m 24s
unittest-linux-dotnet
unittest-run-android-in-linux
unittest-run-android-in-linux
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1 error and 6 warnings
unittest-run-testcase-and-build-android
Unity License Activation Failed! Error: Username is required for Unity License Activation!
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition
unittest-win-dotnet: unity/native/papi-python/include/PapiData.h#L56
nonstandard extension used: zero-sized array in struct/union
unittest-win-dotnet: unity/native/papi-python/include/PapiData.h#L56
nonstandard extension used: zero-sized array in struct/union
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition