Skip to content

加上UnityEngine.Scripting.Preserve(unity2022 webgl默认设置下lua用例会报"no stati… #170

加上UnityEngine.Scripting.Preserve(unity2022 webgl默认设置下lua用例会报"no stati…

加上UnityEngine.Scripting.Preserve(unity2022 webgl默认设置下lua用例会报"no stati… #170

Triggered via push February 28, 2026 03:57
Status Failure
Total duration 9m 33s
Artifacts
unittest-run-testcase-and-build-android
9m 26s
unittest-run-testcase-and-build-android
unittest-win-dotnet
7m 8s
unittest-win-dotnet
unittest-osx-dotnet
4m 15s
unittest-osx-dotnet
unittest-linux-dotnet
4m 1s
unittest-linux-dotnet
unittest-run-android-in-linux
0s
unittest-run-android-in-linux
Fit to window
Zoom out
Zoom in

Annotations

1 error and 6 warnings
unittest-run-testcase-and-build-android
Unity License Activation Failed! Error: Username is required for Unity License Activation!
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition
unittest-win-dotnet: unity/native/papi-python/include/PapiData.h#L56
nonstandard extension used: zero-sized array in struct/union
unittest-win-dotnet: unity/native/papi-python/include/PapiData.h#L56
nonstandard extension used: zero-sized array in struct/union
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition
unittest-win-dotnet: unity/native/puerts/include/ScriptClassRegistry.h#L20
'FORCEINLINE': macro redefinition