@@ -36,8 +36,10 @@ Functions:
3636#. :c:func: `glm_ortho_default `
3737#. :c:func: `glm_ortho_default_s `
3838#. :c:func: `glm_perspective `
39+ #. :c:func: `glm_perspective_infinite `
3940#. :c:func: `glm_persp_move_far `
4041#. :c:func: `glm_perspective_default `
42+ #. :c:func: `glm_perspective_default_infinite `
4143#. :c:func: `glm_perspective_resize `
4244#. :c:func: `glm_lookat `
4345#. :c:func: `glm_look `
@@ -146,6 +148,21 @@ Functions documentation
146148 | *[in]* **farVal** far clipping planes
147149 | *[out]* **dest** result matrix
148150
151+ .. c:function:: void glm_perspective_infinite(float fovy, float aspect, float nearZ, mat4 dest)
152+
153+ | set up perspective projection matrix with infinite far plane
154+
155+ The far clipping plane is pushed to infinity. This can improve depth
156+ precision for distant objects and is required by some rendering techniques
157+ such as shadow volumes. Dispatches to the appropriate clipspace variant
158+ based on compile-time configuration (LH/RH, NO/ZO).
159+
160+ Parameters:
161+ | *[in]* **fovy** field of view angle (in radians)
162+ | *[in]* **aspect** aspect ratio ( width / height )
163+ | *[in]* **nearZ** near clipping plane
164+ | *[out]* **dest** result matrix
165+
149166.. c:function:: void glm_persp_move_far(mat4 proj, float deltaFar)
150167
151168 | extend perspective projection matrix's far distance
@@ -165,6 +182,20 @@ Functions documentation
165182 | *[in]* **aspect** aspect aspect ratio ( width / height )
166183 | *[out]* **dest** result matrix
167184
185+ .. c:function:: void glm_perspective_default_infinite(float aspect, mat4 dest)
186+
187+ | set up infinite perspective projection matrix with default near
188+ and angle values
189+
190+ Equivalent to calling :c:func:`glm_perspective_infinite` with
191+ ``fovy = GLM_PI_4`` (45°) and ``nearZ = 0.01``. Useful as a
192+ quick drop-in when you need an infinite projection without tuning
193+ the individual parameters.
194+
195+ Parameters:
196+ | *[in]* **aspect** aspect ratio ( width / height )
197+ | *[out]* **dest** result matrix
198+
168199.. c:function:: void glm_perspective_resize(float aspect, mat4 proj)
169200
170201 | resize perspective matrix by aspect ratio ( width / height )
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