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Inverted clip space handedness terminology #435

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@master30f

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@master30f

CGLM_CLIP_CONTROL_LH_BIT has a comment that says it's for Vulkan and CGLM_CLIP_CONTROL_RH_BIT says it's for OpenGL, even though Vulkan uses right-handed clip space coordinates while OpenGL uses left-handed ones, so I'm not sure whether to believe the names or the comments...

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