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fix asset loader
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<!doctypehtml><html lang=en><head><meta charset=utf-8><meta content="width=device-width,initial-scale=1"name=viewport><link href=data:, rel=icon><link href="gallery.css?v=41"rel=stylesheet><title>AssetKit DamagedHelmet · GPU + USL</title></head><body class=sample-page data-asset-source=sources/assetkit-damaged-helmet-asset.c data-c-source=sources/assetkit-damaged-helmet.c data-usl-source=sources/assetkit-damaged-helmet.usl data-wgsl-source=sources/assetkit-damaged-helmet.wgsl><header class=sample-head><a class=back-link href=index.html><span></span> Sample index</a><div class=sample-heading><p>Render / glTF asset pipeline</p><h1>AssetKit DamagedHelmet</h1></div><div class=runtime-badge><i></i> WebGPU live</div></header><main class=sample-workbench><section aria-label="Live WebGPU output"class=stage><canvas id=canvas oncontextmenu=event.preventDefault()></canvas><aside aria-label="Debug metrics"class=debug-overlay><button class=debug-toggle type=button aria-expanded=true><span>Debug</span> <svg aria-hidden=true viewBox="0 0 16 16"><path d="m4 6 4 4 4-4"/></svg></button><div class=debug-metrics aria-live=off><b data-debug=fps>-- FPS</b> <span data-debug=frame>-- ms frame</span> <span data-debug=canvas>-- × -- px</span></div></aside><div class=stage-meta><p>AssetKit downloads Khronos DamagedHelmet, resolves its glTF material, and uploads the real indexed mesh and textures.</p><div id=status>GPU: loading sample</div></div></section><section aria-label=Source class=source-panel><div class=source-toolbar><div class=source-tabs aria-label="Source language"role=tablist><button aria-controls=source-code aria-selected=true data-source=c id=tab-c role=tab>GPU C</button> <button aria-controls=source-code aria-selected=false data-source=asset id=tab-asset role=tab>Asset Load via AssetKit</button> <button aria-controls=source-code aria-selected=false data-source=usl id=tab-usl role=tab>USL</button> <button aria-controls=source-code aria-selected=false data-source=wgsl id=tab-wgsl role=tab>WGSL</button></div><button class=copy-button type=button>Copy</button></div><pre aria-labelledby=tab-c id=source-code role=tabpanel tabindex=0><span aria-hidden=true class=line-numbers></span><code>Loading source…</code></pre></section></main><script>const gpuPageParams=new URLSearchParams(window.location.search),gpuAssetVersion=encodeURIComponent(gpuPageParams.get("v")||"41");var Module={locateFile:(e,s)=>`${s}${e}?v=${gpuAssetVersion}`};const sampleRuntime=document.createElement("script");sampleRuntime.src=`sample.js?v=${gpuAssetVersion}`,sampleRuntime.async=!1,document.body.appendChild(sampleRuntime)</script><template id=runtime-script><script async src=gpu-assetkit-damaged-helmet-webgpu-usl.js></script></template><script>const runtimeTemplate=document.querySelector("#runtime-script"),runtimeSource=runtimeTemplate.content.querySelector("script").getAttribute("src"),runtime=document.createElement("script");runtime.src=`${runtimeSource}?v=${gpuAssetVersion}`,runtime.async=!1,document.body.appendChild(runtime)</script></body></html>
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<!doctypehtml><html lang=en><head><meta charset=utf-8><meta content="width=device-width,initial-scale=1"name=viewport><link href=data:, rel=icon><link href="gallery.css?v=42"rel=stylesheet><title>AssetKit DamagedHelmet · GPU + USL</title></head><body class=sample-page data-asset-source=sources/assetkit-damaged-helmet-asset.c data-c-source=sources/assetkit-damaged-helmet.c data-usl-source=sources/assetkit-damaged-helmet.usl data-wgsl-source=sources/assetkit-damaged-helmet.wgsl><header class=sample-head><a class=back-link href=index.html><span></span> Sample index</a><div class=sample-heading><p>Render / glTF asset pipeline</p><h1>AssetKit DamagedHelmet</h1></div><div class=runtime-badge><i></i> WebGPU live</div></header><main class=sample-workbench><section aria-label="Live WebGPU output"class=stage><canvas id=canvas oncontextmenu=event.preventDefault()></canvas><aside aria-label="Debug metrics"class=debug-overlay><button class=debug-toggle type=button aria-expanded=true><span>Debug</span> <svg aria-hidden=true viewBox="0 0 16 16"><path d="m4 6 4 4 4-4"/></svg></button><div class=debug-metrics aria-live=off><b data-debug=fps>-- FPS</b> <span data-debug=frame>-- ms frame</span> <span data-debug=canvas>-- × -- px</span></div></aside><div class=stage-meta><p>AssetKit downloads Khronos DamagedHelmet, resolves its glTF material, and uploads the real indexed mesh and textures.</p><div id=status>GPU: loading sample</div></div></section><section aria-label=Source class=source-panel><div class=source-toolbar><div class=source-tabs aria-label="Source language"role=tablist><button aria-controls=source-code aria-selected=true data-source=c id=tab-c role=tab>GPU C</button> <button aria-controls=source-code aria-selected=false data-source=asset id=tab-asset role=tab>Asset Load via AssetKit</button> <button aria-controls=source-code aria-selected=false data-source=usl id=tab-usl role=tab>USL</button> <button aria-controls=source-code aria-selected=false data-source=wgsl id=tab-wgsl role=tab>WGSL</button></div><button class=copy-button type=button>Copy</button></div><pre aria-labelledby=tab-c id=source-code role=tabpanel tabindex=0><span aria-hidden=true class=line-numbers></span><code>Loading source…</code></pre></section></main><script>const gpuPageParams=new URLSearchParams(window.location.search),gpuAssetVersion=encodeURIComponent(gpuPageParams.get("v")||"42");var Module={locateFile:(e,s)=>`${s}${e}?v=${gpuAssetVersion}`};const sampleRuntime=document.createElement("script");sampleRuntime.src=`sample.js?v=${gpuAssetVersion}`,sampleRuntime.async=!1,document.body.appendChild(sampleRuntime)</script><template id=runtime-script><script async src=gpu-assetkit-damaged-helmet-webgpu-usl.js></script></template><script>const runtimeTemplate=document.querySelector("#runtime-script"),runtimeSource=runtimeTemplate.content.querySelector("script").getAttribute("src"),runtime=document.createElement("script");runtime.src=`${runtimeSource}?v=${gpuAssetVersion}`,runtime.async=!1,document.body.appendChild(runtime)</script></body></html>

gpu-assetkit-damaged-helmet-webgpu-usl.js

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