Skip to content

Debugging Shaders #79

@IanTrudel

Description

@IanTrudel

These are tools to debug shaders:

https://github.com/dfranx/SHADERed

https://github.com/dfranx/SPIRV-VM

https://www.reddit.com/r/vulkan/comments/fwkz2t/spirvvm_a_spirv_virtual_machine/fmp6xo4

A SPIR-V VM makes it possible to run your shader on a CPU. This way people can step line by line through the shader and get variable values. Essentially, a SPIR-V virtual machine makes shader debuggers possible.

https://www.reddit.com/r/vulkan/comments/fwkz2t/spirvvm_a_spirv_virtual_machine/

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions