I just setup a server with no pausing simulation. Run in bacgroung even no players are connected.
But your mod create this issue when any client can join.
mod-graftorio2 was registered for the following events when the map was saved but has not re-registered them as a result of loading: Custom event (ID 251)
872.675 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
In Mod Settings in client, I just set "server side saves only" but nothing changed.
Other mods can do it properly but that's not have that fancy dashboards and rate production.
I just setup a server with no pausing simulation. Run in bacgroung even no players are connected.
But your mod create this issue when any client can join.
In Mod Settings in client, I just set "server side saves only" but nothing changed.
Other mods can do it properly but that's not have that fancy dashboards and rate production.