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Multiplayer Mode #31

@TheoMarque

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@TheoMarque

I just setup a server with no pausing simulation. Run in bacgroung even no players are connected.
But your mod create this issue when any client can join.

mod-graftorio2 was registered for the following events when the map was saved but has not re-registered them as a result of loading: Custom event (ID 251)
 872.675 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "

In Mod Settings in client, I just set "server side saves only" but nothing changed.

Other mods can do it properly but that's not have that fancy dashboards and rate production.

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