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Support for OpenGLES3 ? #10

@tbruyelle

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@tbruyelle

Hi Andrea,

I currently have a desktop application coded under OpenGL3 [1], and I want to embed it into Mandala [2].
Because the desktop version is based on go-gl/gl, I couldn't use remogatto/opengles2, there was too much changes. So I cloned go-gl/gl and hardly delete the code that doesn't exist in the OpenGLES implementation.
I tried first to compile under OpenGLES2 but I finally get stuck because of missing methods about vertex arrays (glBindVertexArray etc...). Indeed those methods are only here since OpenGLES3.
So I switched to OpenGLES3 but I still have compilation errors about the same methods.

Si I wonder if Mandala can support OpenGLES3 ?

[1] https://github.com/tbruyelle/gostuff/tree/opengl3/games/mozaik
[2] https://github.com/tbruyelle/mozaik

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